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  1. Replies
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    Re: How the Iberians looked

    Damn, I'll truly miss the scale armour in Iberian elite units :(
    Still, I trust the team to make a great work out of them and I'll gladly welcome the announced improvements in Iberian factions.
  2. Re: Why does every Celtic and Germanic tribe have their own unique units?

    I totally disagree, diversity, immersion and respresentation of ancient people's are imho some of the most important features of EB2. I wish every ancient people could be represented by their own...
  3. Re: Making unit cards with MilkShape3D and GIMP 2

    Great work!
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    Re: EB-Twitter updates Discussion

    The Sweboz and the Lugiones are getting some pretty cool new units :yes:
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    Sticky: Re: Fans suggestion thread for future releases

    I agree that it makes more sense for drilling grounds to give experience than temples.

    In the other hand battle temples could provide:

    - recruitment and retraining cost reductions to represent...
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    Sticky: Re: Fans suggestion thread for future releases

    I do have an suggestion to make the late game more interesting for the "barbarian" factions, inspired by the Lugian "Celtic Overlord" concept:
    A new government called...
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    Re: How to use chariots effectively?

    Regarding cavalry maybe reducing heavy cavalry unit size to 80 ( for non steppe factions ) while keeping the current prices would be an possible solution, though I have yet to test it.
    I was talking...
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    Re: How to use chariots effectively?

    In my own build I've reduced all elephant prices and upkeeps to half and it works a lot better now. Imho . So at the moment in my game the African elephants cost 2500/4000 and the Indians 5000/75000....
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    Re: How to use chariots effectively?

    Noticed that as well, Indian Chariots are decent for chasing nomad horse archers
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    Re: How to use chariots effectively?

    I've had some good success using chariots (Gallic, Indian and Garantine, besides the already proven scythed) and there are some tips I can share (many are also applicable to elephants):
    - Good use...
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    Re: EB-Twitter updates Discussion

    Great job on the Lugian swordsman!
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    In my Gallic campaign using the toggle_fow and the perfect spy script noticed that the AI Pritanoi cannot recruit their chariots in any of their settlements. Is it by design (~ turn 180)? I didn't...
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    Re: How to use chariots effectively?

    Is there any way to retrain Karroi as the Aedui after reforms?
    Now that I'm getting the hang of using them the only unit I could recruit before the reform fired is down to 6 man. I'll miss them when...
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    Re: How to use chariots effectively?

    Scythed chariots can be used to some extent to fight off enemy cavalry, to disrupt enemy formations and to rout not so confident enemies. Just never ever let them get stuck in melee or get caught by...
  15. Poll: Re: [30th Faction slot] What would you like to see?

    What about using one slot to represent a few mini factions spread across the map, historicaly more active than the rest of the Eleutheroi? Like Illyrians, Syracuse, Skythians, Meroe, Galatians,...
  16. Poll: Re: [30th Faction slot] What would you like to see?

    While the hypothesis of having a new faction is always a tempting idea, if using the last slot could make the Eleutheroi more active, better simulate rebellions, civil wars, invasions by factions...
  17. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    The charge value in the unit card refers to the primary (missile) weapon that have a value of 1 instead of 0 only because of engine limitations. Check the recruitment viewer or the EDU file for the...
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Something I really like about the new version:
    Diplomacy appears to be back on tracks, (at least for small scale warfare)! In my h/h Aedui game the Auerni declared war by besieging Bribakte, got...
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Iirc you can only recruit factional.governments outside of your initial lands after declaring independence.
  20. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I believe there are three sparabara type units in game but are native parthian, armenian and Arab, not exactly persian. I would like to see a Persian one too, maybe as to hold the Kardakes spot...
  21. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    IIRC in my late Baktrian campaign in Persepolis the only iranian units I could recruit were javelinmen and slingers, but I think it had to do with the high levels of Hellenistic culture.

    bTW thank...
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    Re: Tips and Tricks - For new EBII players

    You can also charge without stopping as long as your unit has good cohesion and have enough distance. Also beware of dificult terrain (rocks, trees) and friendly units that might slow down your unit...
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    Re: Tips and Tricks - For new EBII players

    Check out the players guide, you'll learn a lot about the mod!
    http://www.twcenter.net/forums/showthread.php?778971-Download-Links-for-the-Player-Guide-for-EB-II-2-35
  24. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I think the charge values that appear in the unit cards belong to the primary missile weapons and not to the melee charge.

    I do have mixed feelings about the prec. It's great for Gallic furor type...
  25. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    They are not only faster - they are MUCH faster... No more cleaning the dishes and doing other tasks while waiting for the turn to pass.
  26. Re: Now that v2.35 has dropped, what are you doing with it?

    Really enjoying it so far, pretty epic! Great work!
  27. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    The turns are much faster, economy seems better balanced, there are a lot of interesting new traits around and battles look a bit harder (through that's probably just an impression).
  28. Re: Now that v2.35 has dropped, what are you doing with it?

    Doing the gallic (Aedui) campaign I've been delaying since I've started playing EB1!!
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    You have to add it yourself like in the link I mentioned.
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    Re: [Submod] Stratēgikόs

    Will this be updated to 2.35?
  31. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    You can disable all that unit info text in the eb2.cfg (?) file. Put "show_tooltips = 0". I do play without unit info, green arrows and banners, it looks confusing at first but great after you get...
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Yeeeeyyyyyyyyyy!!!!!!!
    Great news!!!!
    Thank you very much!!!!!
  33. Replies
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    Re: EB-Twitter updates Discussion

    The new units look badass, battles around Europe will be a lot more diverse in the next version!
    Regarding Iberian units, is any Iberian elite/heavy cavalry still to come? are Hannibal's famed...
  34. Sticky: Re: [Official] Faction Governments and Colonies

    Ok, today I just started the game to check if I was missing anything, since I was expecting to see the colonists pop-ups. But I will start paying attention to the logs while I play.

    Btw, I've...
  35. Sticky: Re: [Official] Faction Governments and Colonies

    Thank you for your answer, didn't knew about the limit on the notifications. I started the game just to check if something was missing and now I do have colonies and polis buildings in many of my...
  36. Sticky: Re: [Official] Faction Governments and Colonies

    In my current Baktrian campaign I built an Metropolis like more than 20 turns ago and I haven't earned any colonists from it. Isn't it supposed to produce colonists each 16 turns?
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    Re: EB-Twitter updates Discussion

    Great job! Curious to see how the new developments will impact the game. Will be interesting to see the eleutheroi being more active.
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    Re: Help Me Choose my Next Celtic Faction

    How's it going?
  39. Replies
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    Re: EB-Twitter updates Discussion

    IIRC I've read somewhere z3n talking about the possibility of using a playable faction slot to improve the behaviour of the rebel faction... While it would be sad to lose the future chance of having...
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    Re: EB-Twitter updates Discussion

    You have the awesome Maryagatai to fill that role iirc they are even available as mercenaries so you can get them into your Roman (or whatever) late imperial army!
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