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  1. Replies
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    Re: Submod: Enhanced Traits

    Hello. Pretty good job. But i have something to ask. I have Blood, Broads and Bastards 4.0 with me and i wanted to add your traits to my traits list, but i saw that yours and BBB traits are pretty...
  2. Poll: Re: 3 Families & Senate -OR- Unified Rome with 3 New Factions?

    I prefer unified romans. Voted
  3. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Pretty awesome, congratulations! +rep
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    Re: KnightvonSK mod

    Be more polite, the next time. Moderators, please delete his posts, since they have nothing to do with the subject.
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    Re: KnightvonSK mod

    blodhemm: This has nothing to do with the current thread subject.
  6. Re: Proper Export_Descr_Buildings for KGCM 5.0

    Okay. Just don't download this submod. It seems broken beyond repair. I need to upload even more files and that's just stupid, because i wanted to simply upload one file at the start. This is...
  7. Re: Proper Export_Descr_Buildings for KGCM 5.0

    Check first post everyone. Now it should work.
  8. Re: Proper Export_Descr_Buildings for KGCM 5.0

    Hello. Can you please post your log here so i can see it?
  9. Re: Proper Export_Descr_Buildings for KGCM 5.0

    Yea my bad. Paste this into data 361811
  10. Re: Proper Export_Descr_Buildings for KGCM 5.0

    New version released, with previously unrecruitable units like Zwei Handers for Milan, Mounted Longbowmen for England and many more! Check it out on the first post. If any problems appear or there...
  11. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Moderators, please, close this thread.
  12. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    @sullivanclan1: Did you make sure that you installed the patch in the right way? You must copy/paste the content of the patch in the mods/kgcm/data folder. I'm sorry but i can't find the source of...
  13. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Give me your log please.
  14. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    In what turn you get the error? Have you installed the latest patch that i have uploaded in moddb?
  15. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    I will see to it.
  16. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Which version are you using? This error shouldn't exist.
  17. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Future versions will only include traits, unfortunately. Maybe a different EDB for training units too. But that's pretty much it. I don't know if there anything else worth adding. And of course there...
  18. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Here you go! 361410
  19. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Sorry my fault. Here is a download for proper EDB to fix this error. 361403
  20. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    I already fixed the problem and posted a patch at moddb. But it's not savegame compatible.
  21. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Fixed the problem, gonna post a patch in moddb today.
  22. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Can i see your log?
  23. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Sorry but that's a feature of the mod. Can't change it. If you want you can edit it yourself through EDB. It's pretty easy.
  24. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Simply install the latest v2.0, in top of KGCM 5.0.2. Simply take kgcm folder that you have downloaded and put it into your mods folder. Simple as that.
  25. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    New version is out! Check it out here!! https://www.moddb.com/mods/submod-for-kgcm-502/downloads/kgcm-submod-502-v20#downloadsform
  26. Replies
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    Re: HHB download?

    Here you go https://en.ds-servers.com/gf/medieval-2-total-war-kingdoms/modifications/heroes-hordes-and-beyond/. Enjoy!
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    Sticky: Re: Barbarian Empires: Hellenistic Legacy

    Sorry about the mistake. We will fix it.
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    Re: KnightvonSK mod

    Hi! I'm working on this submod! https://www.twcenter.net/forums/showthread.php?803030-Submod-for-KGCM-5-0-2-More-Units-Guam-elements-implemented-more-accurate-EDB
  29. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Thanks for your testing. I will fix them right away! Also, new version is coming!
  30. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Thank you!
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    Re: How to use the default unit voices?

    Unfortunately it's not easy. It's pretty hard to do.
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Favorite RTW mod: Ahowl's Vanilla Enhancement mod, Extended Cultures 5 (XC5)

    Favorite modders: Ahowl11, Suppanut, Lanjane
  33. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    New patch released!!! https://www.moddb.com/mods/submod-for-kgcm-502/downloads/patch-for-submod-for-kgcm-502-aztecs-made-playable
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    Re: KnightvonSK mod

    Nice mod you got there! I will use it for my own KGCM 5.0.2 submod if you don't mind.
  35. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Hi. You can see all the new units in the moddb page here https://www.moddb.com/mods/submod-for-kgcm-502/downloads/kgcm-502-submod
  36. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Order of Santiagohttps://i.imgur.com/DrUT5zW.jpg
  37. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Dismounted Mailed Knights
    https://i.imgur.com/frPqSjQ.jpg
  38. Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Dismounted Mitbruder
    https://i.imgur.com/jvdv4z5.jpg
  39. Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB

    Hello all! I'm releasing today, my submod for KGCM 5.0.2!!! It features new units for all knight orders, for normal factions (e.g most western factions + russia get a sergeant swordsmen unit), fixes...
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    A hello and a thank you

    Hey everyone. I just came to say a hello and a big thank you for accepting me into the rank of artifex.
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