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  1. Replies
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    Re: Total Conquest - Remastered

    This looks great. I've done some modding work and published it on Steam as "Banners Mod" -- lots of icon and banner mods as well as improved skins for Hastati, Princepes, Triarii, Seleucid...
  2. Thread: Rome I Remastered.

    by sgz
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    Re: Rome I Remastered.

    Yeah a remaster should at least have 4 seasons per year w graphical representation on campaign and battle maps.
  3. Thread: Rome I Remastered.

    by sgz
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    Re: Rome I Remastered.

    Apart from my love of the era and of the more " pure" older TW titles I'm especially hyped for RR because it's ' NOT CA doing it. After the blatant lies they put out about great modding support...
  4. Thread: Rome I Remastered.

    by sgz
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    Re: Rome I Remastered.

    This ( the mod concept of Ocyalos) looks almost perfect to me. I quite like the relatively compact map. The addition of this many factions would be plenty. Too many would mean painfully long...
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    Re: Total War Rome: Remastered

    I've been a TW fan since Medieval1 and have fallen out of love w the series after Rome 2. Shameful display! ( Attila was okay but ultimately unsupported and failed ). I'm very excited that...
  6. Poll: Re: Which feature would you most like to see in Rome Total War Remastered?

    4 seasons is a must for me. Best innovation ( possibly the only good one ) in recent TW titles. :)
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    Re: Thoughts on the Total War Remaster

    "oversaturated" is very much a matter of opinion. To me the old Rome TW campaign map is very dull and bland. I reckon the new one toned down ~ 10% would be ideal.
  8. Thread: Rome I Remastered.

    by sgz
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    Sound like a great start !




    Sounds like a great start. :)
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    Re: Europa Barbarorum remaster?

    Yeah it'd be superb to play Roma Surrectum 3 or EB2 on Rome Remastered. Perhaps one day ..............
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    Re: Thoughts on the Total War Remaster

    I'm personally very excited for RTW remastered. The campaign map looks great. The UI changes seem excellent and some of the subtle tweaks to AI and diplomacy discussed by Feral sound promising. ...
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    Re: Aurei Imperii (mod set at 150 BC)

    Looks great but really TW without real time battles is like toast without butter, bacon without eggs, etc etc..... Will you be doing the battles later ?
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    Re: New /retextured campign map needed....

    Wow that TGC map looks amazing. Hopefully the EB2 team might be able to do something to bring the campaign map side of the mod upto date.
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    New /retextured campign map needed....

    Coming back to this classic mod recently I'm struck by 2 contrasting impressions. 1. how superb the units and environments are in battles and 2. how damn ugly and cluttered is the campaign map! ...
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    Having a nice game as Nabatea. 1 brief bug notification: siege of Hira -- I was unable to build siege weapons as the game said the city lacked walls but guess what ? When I stormed it there...
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    Thanks AE team for a brilliant mod. I particularly appreciate the sensible building chains and character development options. I'm also enjoying quick AI turn times. This seems much better than...
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    [Tutorial] Re: Assembly Kit - Building an Attila startpos mod

    Thanks for the excellent tutorial. Trying out now. 1 question. How do you know which settlement correlated with the long number in the "In Settlement" box ??
  17. [WIP] Domination: Western Med. ( A mod for TLR ) Assistants sought...

    Hi all. I'm hoping to put together a new mod using the map of The Last Roman DLC. I enjoy this map the most as it has interesting diversity of environments and cultures with a fairly tight...
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    Sticky: Re: direct download - Ancient Empires 1.03p (updated Oct 1)

    Dear Devs, thanks for this brilliant mod. I'm just wondering if you'd be willing to give permission for me to use you cool portraits in my Ancient Rome Unofficial GUI mod for Attila ?
    ...
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    Re: GPOTW 100 - Submissions

    https://imgur.com/a/EuIAbuw

    and a few more from my Mods of Hegemony III
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    Re: GPOTW 100 - Submissions

    https://imgur.com/a/pw6hWbj




    Screenshots from Hegemony III

    https://imgur.com/w7C5ioZ

    <blockquote class="imgur-embed-pub" lang="en" data-id="w7C5ioZ"><a href="//imgur.com/w7C5ioZ">View...
  21. ? how can I edit the campaign map lighting / colours for TLR DLC ??

    ? how can I edit the campaign map lighting / colours for TLR DLC ?? I like the map and enjoy the mod "Ancient Rome " but hate the drab colour pallet used on this (TLR) map. I've done a...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Exciting day! Downloading now. I'll be interested to see if any of the contributions I made back when Linke was at the helm have made the cut.
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    Thanks for the Google drive download. It worked w no probs and the mod is great. I'm impressed you managed to add so many factions without slowing down the AI turn times much. How is that possible...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    I got some crazy voice " Microsoft warning your computer has been infected by virus " ..... when trying to download off medifire. Scanning my system there doesn't appear to be any virus. Any one...
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    This looks great. Can anyone advise on the duration of AI turn times ?
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    [Released] Re: Strongholds Of The Samurai

    Looks great. I always felt the lack of diversity b/w different castle towns was a major weakness of S2. When will it be released ?
  27. Thread: Slow AI Turn times

    by sgz
    Replies
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    Re: Slow AI Turn times

    Yes good rig. AoC turns are ~ 15 seconds. 1st Triumverate mod for Attila GC takes ~ 20 sec per AI turn so some complexity that AE has added seems to be the cause.
  28. Thread: Slow AI Turn times

    by sgz
    Replies
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    Slow AI Turn times

    Thanks AE team for an amazing mod. I respect all the effort that has gone into it. Personally I am not playing it as the AI turn time grinds out to 40-50 seconds. Such slow turn times put me off...
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    Re: The Modder's Picture Gala

    SGZ's SuperMod for Attila TW.
    https://i.imgur.com/TUlzVMr.png
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    Sticky: Re: The Modder's Picture Gala

    Bit of a noob question but how do you add screenshots as above ? If I click on "Insert Image" icon above I need to provide a URL. How do I get a URL for an image off my computer ? Or is there...
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    Re: beautiful campaign map textures. Can I use ?

    Thanks Veteraan
  32. Thread: New Roman Banners

    by sgz
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    New Roman Banners screenshots

    I can't seem to add images to my previous post with the file so here they are in a separate post..
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    beautiful campaign map textures. Can I use ?

    Hi TATW team. Thanks for your great mod. I particularly like your beautiful campaign map textures. I am therefore seeking permission to use in a submod I hope to make for EB2. Is that okay?
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    Sticky: Re: Post Your Screenshots

    Thanks Genghis - but not there either ...
  35. Thread: - Grand Preview -

    by sgz
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    Sticky: Re: - XXL Summer Preview -

    Looks beautiful !
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    Re: Bullgods Icons for Rome 2, adapted to EBII

    Superb. Thanks a lot.!
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    Sticky: Re: Post Your Screenshots

    where do the screenshots hide when taken in steam using F12 ? They don't appear in the usual folder where all my other M2TW screenshots taken thru steam are. !! :(
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    help to do battlefield submod

    I'm hoping to make a little submod for the amazing EB2 , to restore some of the greater topographic variety and more densely vegetated battlefields that EB2 has removed. I've changed some of the...
  39. Thread: New Roman Banners

    by sgz
    Replies
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    3,222

    Re: New Roman Banners

    I can't locate screenshots I take in EB2. They're not in the usual steam folder. So sorry. I suggest try it and see. Make a backup of the files it replaces of course so you can restore them...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Thanks QuintusSertorius and Genghis Skahn and anthanaric!
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