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  1. Re: Rome Remastered Graphics Competition - commentary thread

    Cookiegod, yours did definitely make me laugh, and does touch on at least one profound point about the whole thing... and may even get my vote in the end, who knows! :wub2:
  2. Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    If you are referring to the images in the first post? Then if you quote to reply to the first post, instead of assuming that this is a TWC generated problem you will see that the image links were...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    ah, thanks Sequel Sentry! I was making the mistake of thinking if I left the old RTW values the same it would all work...

    I've got a couple of updates I should do to the mod but trying to update...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    I meant pretty please could you send me the save??? Then I can try it and go hassle Feral with it if I can't figure it out.

    the 200% movement mod might have an influence too - as nothing else in...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    If you check the debug file at other points or with other mods do you see any message about that file? The deprecated messages seem to come up with everything and seem related to core game and not...
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    Sticky: Re: The Chat Thread (Read OP)

    I like how that desert comes with a flower on the side! Is the flower edible?
  7. Sticky: Re: IWTE - Character, Unit, Skeleton and Animation editing.

    The tool is good for checking the rider position offset is correct, and the implications of that, .e.g if he puts the lance through the horse during certain animations etc...

    I tried putting in...
  8. Sticky: Re: IWTE - Character, Unit, Skeleton and Animation editing.

    when you go from cas to dae with IWTE for that model it should have written you an IWTE_dae_to_cas_.... task file in the IWTE task files folder - you need to use that task file to go back

    it...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    don't think so, lack-of or wrong mip-maps would make it look bad when you zoom out not in,

    check the normal texture first
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Think we had this one before - either wrong/missing normal texture or trying to use a normal texture with very extreme 'scale'

    basically check/change the normal
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    Re: Progress thread

    We've been distracted by trying to sort out some IWTE tool things for Rome Remastered for the last month or so, wilddog still is, but I'm getting back into PKH.

    I was trying to sort out the...
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    Re: The catchphrase game

    Put the horse before the cart ?

    :(
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    [Tutorial] Re: Family Tree Tutorial

    That's a very useful tutorial - Gyromeister, I saw you added it to your wiki page:thumbsup2 - I've added it also to the RomeII Modding Index under Factions.

    Feel free to add things to that page...
  14. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    ah, that would make sense if it's just read from bottom left corner and uncovered areas = non-snow...

    https://i.postimg.cc/1VnLxC5R/snow-overlay.jpg

    as the vanilla one's size didn't seem to tie...
  15. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    That one wasn't even on the wish list! I suspect its easier to make the 2d stuff like that and the feral_map off the other 2d stuff (heights/climates)

    and I haven't quite worked out what the...
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    Re: The catchphrase game

    Yep, that's the one.

    Pic 3 is "fore" which is what golfers are meant to shout to warn people that they've just launched a ball towards them

    that sequence of pics was about as literal as...
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    Re: The catchphrase game

    Reposting pic with big clue, because this seems to have killed thread:
    https://i.postimg.cc/KmJqtHhW/phrase2.jpg

    I live in part of the area shown coloured in the map in 2nd pic, so therefore it...
  18. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    The error log you have in the images says its in

    C:/Program Files/IWTE

    I meant just

    C:/IWTE

    or similar... I'm not actually sure if Win10 protects Program Files and sub-folders more...
  19. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    It's trying to create a sub-folder for itself in the directory it's in. It will need to do that a lot, so we need to sort out permissions for it.

    Try, put it somewhere else again... not in...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    ah thanks - I hadn't noticed that difference!
  21. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    preferably don't do that it needs to be in a 'real' folder like,
    C:/my_new_folder_name/
    (not in Cyrillic if possible, numbers for the folder name might work better?)

    running it from desktop or...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    are you replying about running the map? or nightvvisher's suggestion about geomod?
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    no :no:

    I'm just trying to work out what's needed and help develop the tool so other people can port their own...
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    Mundus Magnus Map on v1.0 3D map mesh

    I've released my map mesh for Mundus Magnus Map on Steam . Details are:


    Some pics:
    https://i.postimg.cc/FfRmfgxj/2d-map-mm.jpg

    https://i.postimg.cc/68BBKN2b/extended-area-mmmap.jpg
    ...
  25. Sticky: Re: Report all your issues with the TWC Downloads section here

    not working for me - if I try in firefox it wants to choose an ftp application
    if I try in other browsers it says TWC wants to open firefox, something is definitely getting stuck...
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    [Tool] Re: IWTE for Rome units and anims

    Latest version (IWTE_v21_05_B) supports the 2 bone to 1 vertex weighting that is possible for all body (not weapon) parts in Rome Remastered _lod0.cas level.
  27. [Tool] IWTE - Map Mesh Generator for Rome Remastered

    Wilddog's IWTE tool (version v21_05_B onwards) will now produce the map mesh pieces needed for the Rome Remastered 3d map from your base tga files.

    The tool is available here:

    There is some...
  28. Re: Rome Remastered - Modding Info on the Wiki

    I think they said they were going to try and lift a lot of the hardcoded limits, after release... so not yet. And they did definitely mention tools, though not a lot of detail, my summary of the...
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    Re: The catchphrase game

    If you think of the first picture (top left) being two separate things it might help.
  30. Re: Rome Remastered - Modding Info on the Wiki

    yep or you should just be able to run it from the launcher as an add-on mod



    I'm actually working on a proper meshed version of Mundus Magnus - mesh still has a way to go, but I should be...
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    Re: The catchphrase game

    so was that too easy or too hard? where is everybody? :sadangel:
  32. Re: Rome Remastered - Modding Info on the Wiki

    If we get the released version of IWTE (or anything else) to automate parts of the process, yes I will... at the moment though if you need a different shaped map and want what you see on the...
  33. Steam versus Local Mods problem - temporary fix

    This is a temporary problem Feral have said they are aware of (on Discord), but because a few people seem to be having problems currently this is a workaround to get to either all your Steam mods or...
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    Re: The catchphrase game

    This is probably too easy... multi-image pic - read the pics left to right, line by line, like writing, not clockwise.

    https://i.postimg.cc/KmJqtHhW/phrase2.jpg
  35. Re: Is there a error log in the RTW:Remaster like in the original version or like in Medieval 2?

    -show_err works for RR too in the same way via properties of the launcher

    AFAIK it will show errors in the same places RTW did - mainly text file related or a straightforward 'can't find model'
    ...
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    Re: The catchphrase game

    between a rock and a hard place?
  37. Re: Mods that require/launch from Barbarian Invasion on steam

    just realised you said Launcher so that's for Remastered, did you get anywhere with this? If not could you say which files you're changing?
  38. Re: TW: Rome remastered Scripting 4 turns per year

    Just saw this mentioned elsewhere, I haven't tried yet but sounds like they managed it:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2483191220
  39. Re: Conflicting own mods in the Mod Manager but different files in reality.

    should work in theory - if you look in your Mods folder you'll see "Mod Conflict Information.txt" which lists the files it thinks conflict... check that, and also check that you've been deleting...
  40. Re: RTW-Remastered HardCoded limits for modding

    no - blacklisted is it's not included in the version check - it's trying to check versions of relevant stuff, so If you play multiplayer battle you have same text files with same stats as the...
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