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    Re: Tsardoms Total War - Version 2.0 Release

    seconded. thanks everyone, cant wait to try it!
    :thumbsup2
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    Re: Historical Gameplay Let's Plays

    next episode of Baktria campaign, and the gloves are off now:

    ubuwZ4PqWWc
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    Sticky: Re: Fans suggestion thread for future releases

    couple of features i think could improve and spice things up a little:

    1. bring back flaming arrows. i know in field battles they are out of place but it is sieges that make the majority of...
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    Re: Historical Gameplay Let's Plays

    i had my pikes slaughtered when trying to hold the passes immediately next to the gate. doesnt work like in RTW and you better pull them back from the gate area which seems to be rather buggie. good...
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    Re: Historical Gameplay Let's Plays

    i see, thats what must have happened, the overlapping! i was very surprised by how effective they happen to be. never really used them in this manner (and generally do not like M2TW pikes). i seem to...
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    Re: Historical Gameplay Let's Plays

    you truly learn something new every day. in all those thousand hours i played EBII (and Med2 & its various mods) i have never happen to use pikes offensively in sieges. until now.

    episode...
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    Re: Historical Gameplay Let's Plays

    i see, thanks. i know it wasn't perfect but im going to miss the option a bit, alongside flaming arrows. made unit more unique and in general spiced things up a little.
  8. Re: Enemy who attacked me is not attacking during battle

    my rule of thumb, never play with unlimited battle time. learnt this back in RTW. you may encounter what you described or all sort of bugs, especially during sieges, and sometimes the timer is the...
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    Re: Historical Gameplay Let's Plays

    episode 3 of Baktrian campaign:
    Y6ZkeJNqOB8

    btw, was elephants' ability to smash their way into the settlements disabled?
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    Re: Historical Gameplay Let's Plays

    thanks for the heads up. luckily, i take my time and focus on following the missions as religiously as i can. but yeah, with the two starting stacks, there is certainly scope for blitzing, if...
  11. Re: [Submod] Slower Unit Replenishment (v2.35A R3.5)

    no, i meant what you've done looks good. should hopefully make troops more valued and battles more decisive.
  12. Re: [Submod] Slower Unit Replenishment (v2.35A R3.5)

    interesting sub-mod, well done. having no population system it feels that shortage of troops can be addressed to somewhat greater extent, especially considering how diverse and plentiful the merc...
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    Re: Historical Gameplay Let's Plays

    tbh imho Baktria is well equipped to deal with them, having access to excellent spearmen archers and horse archers, not to mention their good cavalry roster. but we shall see, i may be overestimating...
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    Re: Historical Gameplay Let's Plays

    A missions-driven Baktrian playthrough based on the latest iteration of EBII (2.35)

    qbghADYK2-I
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    Re: Flickering Mountains

    actually, i dont remember seeing this in any other mod, so must be fixable, i presume?
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    Re: Indian Bodyguard Unit

    tbh i feel that anything - chariots or eles - would be better both in terms of accuracy and gameplay than the current "Saddam Husein's generals" arrangements.
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    Re: Indian Bodyguard Unit

    agreed. they look like they are equipped for a parade rather than being combat ready.
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    im all for accuracy and realism but sometimes realism in one niche area comes at the cost that paradoxically diminishes it overall and this is a good show case of it. i played for about 170 turns as...
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    well, the distance traveled differs based on a host of factors so i find the figure of the "realistic" marching rate to be largely useless. context is everything. again, marching in own territory is...
  20. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    yes, but thats the thing - with the current very generous distance allowances all these subtleties go out of window, thats my feeling anyway. perhaps differences can be made more pronounced? then...
  21. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    i wasnt considering the actual distances per se but the principle on which allowances and estimations seem to be built. point was, the longer marches need to be allowed/enabled, contingent upon the...
  22. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    my observation so far is that the AI isnt sure what to do with the increased movement ranges. it spreads its forces all over the place engaging in random, pointless wars even more than the norm for...
  23. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    i think the above two variables - the AI behaviour and longer range marches - may in fact be connected with the latter affecting the former because there is a whole lot of "contact zones" now between...
  24. Sticky: Re: Thrones of Britannia: Mod Questions & Recommendations

    Conquest 1066 doesn't fundamentally change game mechanics or games architecture, nor does it try to. the main changes are the date, characters, factions, couple of mechanics and new units. it...
  25. Sticky: Re: Thrones of Britannia: Mod Questions & Recommendations

    found this superb historical mod that converts ToB into the Norman Conquest campaign of 1066!

    4SPfXhgY5kM

    absolutely hooked, was playing virtually non-stop for the past several days. highly...
  26. Thread: R2 feedback

    by Sarkiss
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    Re: R2 feedback

    'use the 'non steam' desktop short cut - it's steam compatible'. worked for me. check these posts by Gig for more details. should really be stickied.
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    Re: Hayastan questions

    there should be a page on that in Historical Army Compositions guide afaik, but here is the link to my post with some suggestions for imperial (and pre-) Hayastan. it was written years ago though, so...
  28. Re: Tsardoms Total War - FACTION PREVIEW: The Kingdom of Bohemia

    something to look forward to, looks fantastic! thank you :thumbsup2
  29. Re: Can't get the Getai reform to happen (the protectors event especially)

    i didnt get far into Getai campaign at all due to persistent ctds when fighting rebels, but for the rebel stack that meant to appear, it may have been merged/wandered off with other rebels? have a...
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    Re: Does EB2 work with v1.52?

    you should be good, works fine for me on 1.52.
  31. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    no, i just meant their unique background. thank you :thumbsup2
  32. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    to replace those 2 icons, can i just crop-copy-paste-save in Photoshop? current Byzantine icon isnt very well designed either functionally or aesthetically imho. hope you guys consider updating them....
  33. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    after giving it another go, it appears that its only the Byzantines that have that dark patterned unit icon backgrounds. other factions i checked have plain backgrounds that massively improves...
  34. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    will give it a try thanks, though i dont mind other factions icon backgrounds. i think they may be using the brighter parts/shades of this background, whereas Byzantines have the darkest section?...
  35. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    fantastic, thanks! save game compatible?

    also, can i please please please as you guys to change the background of Byzantine units icons? that yellow brick wall, or whatever it was meant to be,...
  36. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    probably a known issue, but just in case - towers and ladders arent of appropriate height/size when attacking cities with huge wall: ladders and towers given are the smaller variants meant for lower...
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    Re: Thoughts on the Total War Remaster

    i actually tried to install W10 and spent almost 3 days fine-tuning it and debloating after upgrading from W7. but whatever i did, its just was not the same and i could never make it work as fast and...
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    Re: Thoughts on the Total War Remaster

    wtf is wrong with some people? why bashing someone for using the OS they prefer? all it does is give licence to lazy/incompetent devs. why bother if whatever they do will be defended by a bunch of...
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    Re: [Submod] Stratēgikόs

    some observations on Expeditionary Forces and possibly Surrender features from my quick playtest. under certain circumstances units do not seem to break at all and that applies to both player and the...
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    Re: Thoughts on the Total War Remaster

    does it run on W7?
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