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  1. For the love of Revolution, how do I enable banners?

    Battles without banners are even more confusing and hard to follow in ETW, it doesn't help that the map is crappy and doesn't show routing units, it doesn't also help that rain&fog battles are...
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    The insane AI fleets...

    Playing the RoR, one thing I noticed is that most of AI factions have hugeee navies, look at this Prussia for example:

    https://imgur.com/a/S23p1Xu

    https://i.imgur.com/4Y8U5vI.png...
  3. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I wonder the same.
  4. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I just don't understand why the range limits were removed. It is really frustrating to play battles not know your units range with a quick handy tool.
  5. AI is completely incompetent at using Artillery

    I know ETW AI is derpy, but c'mon, I have had several battles ruined by now cause the enemy can't even just deploy Artillery, they just sit there or sent it straight into my army. Definitely ruins...
  6. Re: SUBMOD : Increased ammo & Pirate faction improvements

    Can this work with realistic treasury? And enabling forts?



    And what are these? I don't understand. ammunition, diplomacy and protectorate?
  7. Re: SUBMOD: Realistic Starting Treasury

    This is great, I don't get some people's idea of "realism" of Great European powers not having any money...
  8. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Wait, is that really true, can someone else confirm this?
  9. Pirates made a bunch of factions, protectorates...

    I have played previous versions of ID, and many ETW mods, I have never seen this, this is around the 10th turn and it seems like it already ruined my campaign. This means that a bunch of factions...
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    Re: SSHIP - General Discussion

    I get CTD's roughly even ten turns. I think you guys need to halt everything and just do ironing, cause this is way too much.

    I also got this brutal error, I have never seen this:
    ...
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    Re: SSHIP - General Discussion

    I am not that far into the campaign, but the Papacy so far hasn't conquered a single settlement.
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    Re: SSHIP - General Discussion

    Will the problem of Sicily always going to war with Papacy and getting excommunicated be ever solved? Its really frustrating and not very interesting when that happens every time, and I have never...
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    Sticky: Re: Bugs Reports & Technical Help

    Playing the version PM'd by JoK.

    A besieged city(Murcia) by the Moors is on its last turn, I end the turn, the garrison naturally breaks siege, the battle starts but I miss it(the most annoying...
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    Sticky: Re: Bugs Reports & Technical Help

    I managed to get it to work with G patch, but not with H patch, whatever I do I get a CTD, and to be honest its kinda confusing what to do with so many files.

    This is the error:




    You...
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    Sticky: Re: Bugs Reports & Technical Help

    Using the account helped. However new problems arises, the good old CTD at launch.

    I installed Clean SS6.4, did the setup and overwrote it with the MEGA file and G-Patch.

    Here is the log in...
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    Sticky: Re: Bugs Reports & Technical Help

    I can't download the mod. I did not download anything from MEGA in months, so what am I supposed to do, the quota won't let me download this mod.
    https://i.imgur.com/hzjoxZc.png
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    Re: Colonialism 1600AD: world at war

    So excited for this mod!
  18. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    I'd still wish I knew what is it about the patch that causes the problem.
  19. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Yup the mod works, the campaign and everything, but when I apply that patch, the campaign loads fully and then freezes/crashes somehow at the same time, I never see any campaign map, the loading...
  20. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Downloaded the torrent, installed each part, then the same with the new 1.6 patch. CTD when I try a campaign. I mean the installers are fool proof, I don't see what I could have possibly done wrong...
  21. Re: A OtherRealm Productions - Karaman Begs

    Is Anatolian Principalities in a playable state?
  22. Re: SFO: Three Dragons (Updated 05.02.2021)

    So how do I know if this mod is "on"?
  23. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Played with Hungary, reached 1222
    Italy unfortunately is in its peaceful bliss except Venice, but man Verona, Bologna and Savoy just have to be at war with someone from the very beginning, I don't...
  24. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    Looking forward to it mate.
  25. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    I played Flanders, and even with some small money cheats it was really hard to save France, even the HRE factions jumped on France. Its almost as someone in the vanilla mod really :wub:ing hates...
  26. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    I downloaded the file from your updated OP(this file), and yeah, Genua doesn't have that. So I don't understand what is wrong, but something is, cause Mugen submod is working clearly, I see it when I...
  27. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)

    I am also confused, I deleted the last Mugen mod file, downloaded the new, but I see no difference in the campaign map, I started a camp with Genua and Milan, still everything is a blob green.
    ...
  28. Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Awesome!
  29. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Hey thanks for the response. Still just try to not make it Milan vs Italy. Maybe have one state as its ally, and few of them just kinda neutral to Milan (Pisa and Bologne?)
  30. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/26)

    Sadly the NATO is still alive and well, I think several "Alpine" and "Rhine" factions will have to be in red relations amongst each other, if possible even at war, otherwise again, after France and...
  31. Re: I find this mod unplayable cause of the NATO HRE

    Oh c'mon mate, that is a ridiculous argument, criticism is criticism, I don't have to be a 5 star chief to say that a piece of meat is under cooked. A game or a mod can simply fail at something,...
  32. How to edit the diplomatic standings in an existing mod?

    I would like to this, and to my understanding the Attila Assembly Kit bafflingly won't let you edit an existing mod, so I have to use Pack File Manager(which I hope I am using the latest version),...
  33. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Oh man if you could only break up the NATO, Factions from Bologna to Brandenburg are too much buddies, especially around the Alps everybody loves each other and nothing happens.
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    Re: Know issues.

    Well if its an established known bug, I'll wait until a patch fixes it.
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    Re: Know issues.

    Error during the rebels, I cannot continue my Moravia campaign. Turn 35.
  36. Re: I find this mod unplayable cause of the NATO HRE

    NATO-like alliance in 1212 realistic?

    I don't find it desirable, I want my TW campaign to have diversity and variation, not have the same exact block of factions each and every game, and also a...
  37. I find this mod unplayable cause of the NATO HRE

    Just look at this:
    https://i.imgur.com/5ylfu2h.png
    This is every game, either all of this is red or its green, there is never variation, its just a block of factions against the HRE faction, once...
  38. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Is this compatible with the new update of 1212? I mean the one with Imperial Voting and stuff.
  39. Re: Why the Samnites couldn't beat the Romans?

    Samnites just weren't balanced well, they badly needed an update patch but I guess the developers didn't care and never gave them Tier III units.
  40. Re: Bronze Age: Total War (Preview & download)

    Turn 1260, with Atreids, just instant CTD the second I click end turn, I have never seen such a ctd.
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