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  1. Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Patch 2 is no longer available.
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    Re: Desert Kingdoms DLC

    Those things are not remotely comparable. I get what you're trying to say, but you're looking at this through a modern lens. Thousands of years of best-fit societal norms were at work here, they were...
  3. Re: Politics - after change to empire, I still have senate influence bar

    If that's true it's a huge problem for me. I wonder if I were to switch Rome's default government type to Empire mid-playthrough it would show up in the save.
  4. Re: Having trouble adding difficulty handicap effects for easy and normal

    For a human player -3 is Legendary, -2 is Very Hard, -1 is Hard, 0 is Normal, and 1 is Easy. Do you have an optional_campaign_key column? That should be filled with jap_boshin if you're editing FotS....
  5. Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    I'm still seeing some oddities with movement speed.

    Tired Kleruchoi Agema Pikes in Phalanx: 1.25 (elite_pike man_entity) *0.8 (threshold_tired) *0.9 (form_pike_phalanx) = 0.9
    Fresh Hastati: 1.25...
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/01/02)

    Neither one should be as effective as they are at the ranges depicted, but it's difficult to make them worthwhile otherwise.

    At 30-50m the teppo/hinawaju was unlikely to hit but could still be...
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    Sticky: Re: Master Of Strategy FoTS (MoSF) 25/06/2017

    The mod mostly works, I see the settlement, building, map changes etc in-game. However, I have two problems.

    1. There is very limited sound in battles. Marching sounds work, but beyond that not...
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    Re: Phalanxes completely broken right now

    Now they will kill you faster from the front than you can kill them from the back. You've got to cycle charge while keeping any time engaging the actual pikes to a minimum. Or save a few skirmishers...
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    Re: Divide et Impera 1.2.2e Patch Released!

    It's the one KAM made at least. But in any case I can disable that one and it doesn't make a difference.
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    11,413

    Re: Divide et Impera 1.2.2e Patch Released!

    My only other mod is the no-sync animations. Are the steam and non-steam versions not the same?
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    11,413

    Re: Divide et Impera 1.2.2e Patch Released!

    Slower Battles submod is not working for me with 1.2.2e, ctd on startup.
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    Re: Add an unit to population list

    Pretty sure you can save a script within a pack file, you just have to copy and paste rather than edit directly.
  13. [Tool] Re: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

    Anyone having issues with PFM after Windows 10 update on 12/12? I can load pack files but opening any table results in a crash. Was working fine just yesterday.

    EDIT: Uninstalling kb4054517 has...
  14. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    If you're playing a faction with its javelin count reduced things might be slower. But if you're playing a faction with either pikes or hoplites things are so much faster now.
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    Re: Does anyone actually use levies?

    I will say that I use them considerably more if I'm playing the 41 army size mod
  16. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    1.2.2e -

    Units with passive formation bonuses retain them even if you disable the formation. Doesn't this recreate the issue of the unit performing better with formation attack disabled? Since...
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    Re: Hoplites!

    Tests are exactly what prompted my estimates. But fine, burden of proof and all that. However I'd sooner use my time tweaking my own DeI game than providing detailed lists that I really doubt will...
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    Re: Hoplites!

    The pace of hoplite and phalanx combat is so much slower than other combat. Is this intended behavior? Unavoidable? If I had to put an estimate on how long engagements take, it would look like this:...
  19. Re: How do you find the general balancing of battles after the latest patch(for me is completely broken)

    I'm impressed that armor values and model appearance have been synced up far more than before. Stamina level inconsistencies have been cleaned up.

    Movement speed has been my only nitpick so far....
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    Re: Reduce Mass Stats of Bodyguard Cavalery

    I'm in agreement about the core issue, that Medieval 2's implementation of cavalry is unrealistic and favors the player. I also agree that using your cavalry bodyguards aggressively doesn't carry the...
  21. Re: How to defeat a full stack of transport ships

    I have to disagree with Ygraine here. In my experience if you try to get fancy or use realistic tactics you're just giving the AI opportunities to board you. At first I would try to ram perpendicular...
  22. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The one province change I don't really like is Hercynia/Magna Germania. The new Hercynia now more accurately reflects Caesar's description of the forest, but the distance between the settlements is...
  23. Re: [PREVIEW] Hellenic Overhaul - Seleucids & Thracians

    So this is a common debate, but should a professional force (Silver Shields vs Bronze Shields) really cost more upkeep? If the idea is to encourage realistic behavior, then they should have less...
  24. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The "problem" I have with combat speed is the huge variance between armored and unarmored units and the influence of ranged weapons, specifically javelins. Two late-game armored pure melee units will...
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    Re: Culture as weapon

    In _divide_et_impera_release_12_Part1, db > campaign_variables_tables > DeI_campaign_variables > religion_drift (should be line 45)
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    Re: Culture as weapon

    Linear? Not really. "New" cultures spread far more rapidly, but you have diminishing returns as you become more and more dominant. Completing removing foreign elements is almost impossible if they...
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    Re: Culture as weapon

    Lowering cultural drift from .05 to .01 works for me. Penalties are the same, but conversion takes several generations. And you have to pay more attention to foreign local traditions because the...
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    Re: Promotion System

    Is there a trigger for character skill rank?
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    Re: Rome should start with Polybian reforms!

    It's not very accurate but I love seeing all the stages of Rome's military development in a single campaign.
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    Re: Collecting negative taxes?

    I don't really know how the 'base' empire maintenance is calculated, but it could be that there's a larger penalty for holding entire provinces. Were you completing/retaking one?
  31. Sticky: Re: Tech-Hardware: Tips and Tricks for a better DEI experience.

    Is the minimum setting for Shadows, Particles etc to be gpu-processed 'Very High' or 'Ultra'? I remember it being "the highest two" but that may have been before Extreme was added.
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    Re: Announcement: Europa Barbarorum II 2.2j released!

    Is that Seleucid full stack near Sardis supposed to just sit there? This is my third start as Pergamon now and while not completely immobile, it doesn't go on the aggressive against the Ptolemies nor...
  33. Re: [Preview] Hellenic Overhaul - Cavalry of Macedon & Epirus

    Only in DeI would I be excited about the prospect of my elite noble cav switching from lances to javelins. Must...preserve...1st class pop...

    Great work as always!
  34. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    You have no civil war chance because your party influence is balanced. You need at least 50%+ to start seeing the chances go up.
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    Re: Announcement: Europa Barbarorum II 2.2i released!

    Awesome, thanks for your hard work!
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    Re: Europa Barbarorum II FAQ

    Yeah it's Pergamon or bust for me, (im)patiently awaiting 2.2i!
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    Re: PoR performance

    I think of the "culturally dominant refund" mechanic more as a bonus to slowly expanding through a province rather than something that will preserve your population that was conquered. In your...
  38. Re: What size battles can you run? (Should I be getting lag with this set up?)l)

    Your graphics card is fine. You don't need to start over necessarily, there's still the i7-4790K that is compatible with your socket type. It's about 10-15% slower than a 7700K but then you wouldn't...
  39. Re: What size battles can you run? (Should I be getting lag with this set up?)l)

    If you have an average CPU but a good GPU like that, be sure the following options are the highest two settings: Shadows, Particle Effects, Building Detail, and Unit Detail.

    This will make those...
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    Re: Promotion System

    I think Greek Strategos is talking about skill ranks, which can be advanced by governing a settlement. But political ranks definitely require battles won.
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