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  1. Replies
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    Re: Is the progress slowing down?

    same question
  2. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    https://i.imgur.com/zaYZYCf.jpg
  3. Re: Medieval Kingdoms Total War: The Grand Duchy of Lithuania

    If Lithuania does not have Tier3 units at all, then its units can be considered as completed and are all on the current build.

    https://i.imgur.com/tBCdkMx.jpg
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    Re: Only steam-workshop subscription?

    No, you can't. There is only steam subscription now.
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    Thirded.
  6. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Just a suggestion, is it possible to replace Bavaria with Saksonia? Well there is nothing wrong with Bavaria and I also love this faction, but I think there should be at least one playable faction in...
  7. Re: Medieval Kingdoms Total War: February Build Release

    Because they want to keep the (unreasonable, and maybe stupid) promise that no update until the basic campaign is done.
  8. Re: European High Middle Ages 1.0 - (All factions playable)

    Hmm, what can we expect in the next update?
  9. Re: European High Middle Ages 1.0

    I don't. Different modders have different understanding and focus even on the similar period of history. For me I'm happy with Miguel's understanding and focus of this mod, don't want to mess it up...
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    Re: DeI and Empire Divided

    Thanks for adding bugs, thank you very much ����
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    Re: Progress of the campaign map?

    It is really a bad idea "no update until campaign", which is essentially equal to no update at all.

    If the mod without campaign is really "a half-finished product that needs to be pieced together...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Is it possible to add full modded units support for the Empire Divided campaign(and its custom battle)?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    In the Pedia interface, the unit icon does not fit in its background.
  14. Re: European High Middle Ages 1.0

    Thank you! I'm excited to see there is finally a mod allows me to play the German Duchies.

    Regarding adding playable factions in the campaign, is it possible to use the "Faction Group" system in...
  15. Re: European High Middle Ages 1.0

    This is exactly the mod I want. Could u please make more faction playable in the custom battle? Like Bavaria and Flanders.
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    Re: KINGDOM OF FRANCE (REVAMP)

    Tier 3 when
  17. Re: EMPIRE DIVIDED'S FIRST REVIEWS ARE IN AND...

    This is not s legit criticize, Empire Divided is a new DLC which means adding new contents, "polishing and bug fixing" is not its job. Also, I don't see any big or serious "real issue" remain in Rome...
  18. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Nice, is there also any swordsmith working now?
  19. Re: Medieval Kingdoms Total War: Electorate of Trier

    Why are the Elector's MaA and Guard all holding poleaxes and no bastard sword?
  20. Re: Divide et Impera New Beta Update for Power & Politics

    I can't believe that the new DLC would broke the mod.
  21. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Sure, why not
  22. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP - Teil Zwei!)

    After took a look of the whole roster again, I have a couple of new criticisms:

    1, the difference of Tier 1 and Tier 2 units(except knights) is not big enough, hard to differentiate between them....
  23. Re: Will there be a last update or preview of latest work before campaign release?

    Is there any Warhammer stuff in 1295? I don't think so.
  24. Re: Will there be a last update or preview of latest work before campaign release?

    Judging from the campaign map, probably not, sadly.

    Anyway, I would be excited for a Trier preview, another HRE state!
  25. Re: Will there be a last update or preview of latest work before campaign release?

    1212.

    Tbh I don't really care about the campaign, but since Warman said there would not be a patch until the campaign is ready, the quicker the campaign is done = the quicker we get the new patch...
  26. Re: Will there be a last update or preview of latest work before campaign release?

    How is the progres of the Alpha campaign?
  27. Re: Will there be a last update or preview of latest work before campaign release?

    Are u serious?
  28. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP - Teil Zwei!)

    Second this.
  29. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP - Teil Zwei!)

    It is far much better now, I still hope you if could remove those Gambesons which are not wear by Landsknechts, and also adapt the beautiful slashed style parts to other Landsknechten...
  30. Bug Report: some unit models disappear when zooming in very far camera

    Some unit models totally disappear when player zoom the camera very far. Most unit models would not have this issue, after a simple test I found that the following models would cause this issue:
    ...
  31. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP - Teil Zwei!)

    Well, no offence, the art works are with no doubt fantastic but the Landsknechts and Doppelsoldners looks totally wrong, they don't dress like this and don't use these weapons. I do know that 16th...
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    Re: Pike and Musket TW for MTW VI

    Hello everyone! It is a little sad that Cegorach is busy now and PMTW has no news for a long time. But anyway I'm still here, I created a PMTW discord group for daily PMTW game, modding and other...
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    Sticky: Re: Sneak Peeks {WIP Screenshots}

    Yeah, beautiful late era Landsknechts. Is it possible to also add a Doppelsoldner unit wielding two-handed sword? Those weapons are still used in early 17th century.
  34. Re: [3d modelers] REDOWNLOAD THE UU3D EMPIRE:TW (Variant,Rigid) PLUGIN TO WORK WITH WARHAMMER MODELS

    Great news! What I want to know is that is there any way to export models into rigid_models(for TW:W) now? Can the Assembly Kit Beta export models?
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    Re: Pike and Musket TW for MTW VI

    Nothing special, just want to show some screenshots of one of my MP battles today:


    The Imperial army losing the battle against the Swiss

    ...
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    Re: Pike and Musket TW for MTW VI

    I use the second post because there too many pictures.

    And lets see the screenshot of the new unit graphics:

    Polish infantry/dragoons of late period, can be used for Russian elite...
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    Re: Pike and Musket TW for MTW VI

    Alright.

    First, Cegorach is now working on a new version call PMTW 1.6.


    PMTW 1.6 may release in April, but this is not confirmed yet.

    And here is the new map for PMTW:...
  38. Replies
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    Sticky: Re: Medieval Total War - Redux (Beta)

    Yup, drawing or modifying an icon would not be too difficult but you need many tools and a complex progress to convert the icon you made to make sure the faction colour works correctly in game....
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    Sticky: Re: Medieval Total War - Redux (Beta)

    This is hard to answer, depend on what do you think of 'hard to mod'...

    Generally speaking, MTW is widely modable, I don't think it is much more difficult to mod than RTW or M2TW IMO. But its...
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    Re: Pike and Musket TW for MTW VI

    Something big coming.


    This is a Portrait Pack, include all the portraits of historical monarchs of Bavaria, Brandenburg, England, Habsburg, Saxony, Swedish and Wurttemberg during the PMTW...
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