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  1. Replies
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    Sticky: Re: [Direct Download] - Ancient Empires 1.2.2 (updated May 3, 2020)

    You guys should know that the active community for Ancient Empires is now primarily on our discord.

    https://discord.gg/UkJPCZQ
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    Sticky: Re: [Direct Download] - Ancient Empires 1.2.2 (updated May 3, 2020)

    Make sure the game is set to English.
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    Re: Is this mod dead?

    what is the issue?
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    Re: Generic Legions

    There are, called Cohors.
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    Re: Is this mod dead?

    We don't use TWcenter much anymore, partly because the mod is on the steam workshop and partly because TWcenter is the slowest website...in the world.

    Our discord is active however, and you can...
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    Re: More aggressive risky AI?

    cai_task_management_system_task_generator_groups_generators_junctions to set the AI priorities
    cai_personalities_budget_allocations to set how much they spend on military (Should add up to 100%...
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    Re: Is this mod dead?

    No not dead, a new update is in the works
  8. Replies
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I didn't try personally. I was told he only spoke Russian though. Regardless we don't intent to combine our mods, his is essentially just a Rome 2 port i believe.
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    We have, but he is impossible to contact
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    Re: Tweet on the Ancient Empires Twitter...

    Scripts mainly, the quest for a reliable and active scripter is basically impossible.
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    Re: [UNITS] The Seleucid Kingdom

    This preview is actually very old and we changed most of these units appearance since.
  12. Replies
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I am cautiously optimistic that we can release the mod before 2018, but i don't want people to start freaking out over that and taking it as fact.

    We will want private testers before we release...
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    Re: CAMPAIGN PREVIEW [Ancient Empires]

    The Attila map really sucks for Greece, yet Britain and Iberia have a ton of provinces, so at least those areas will be more fun.
  14. Sticky: Re: [DOWNLOAD] Settlement and Battlemap BETA Maps Released

    That trailer is honestly just good directing and shots, mostly low down with a gritty filter.
  15. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    Well regarding AOR and Mercs in AE you will definitely want to recruit them. Many factions in AE have large gaps in their technical and strategic abilities, Numidia for example only has one heavy...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I think we should wait until its released before setting up sub mods, you guys can talk about it here or in a thread though.

    I know we'll release with optional battle mechanics, dust graphics and...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    CA's historical title won't be for another year at least.
  18. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    Cant seem to find that. You can add me
    https://steamcommunity.com/id/willhelm123/
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    Re: Attila not working help

    Well not sure we can help then, you should ask on the CA or official TW forums.
  20. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    Do you have a steam ID?
  21. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    We can improve the visual look of cities on the campaign map but its a lot of work and not a priority right now.
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    Re: Attila not working help

    How far does the game load?
  23. Thread: no units

    by Willhelm123
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    Re: no units

    Can you delete the post?
  24. Re: Question regarding classification of elephants and cavalry

    I think you're looking for the unit_set_to_unit_junctions tables, but it might also be set in main_units. This isn't really the place to ask, it's not only a mod board but not even warhammer.
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    Re: BoB is Failing to start Attila....

    I had and solved this issue by completely reinstalling assembly kit after 100% deleting it.
  26. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    Well it only requires creating new variantmesh definitions via pfm like you said you're able to do. You'd be tasked with creating generals for factions in line with the equipment of those factions,...
  27. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    plz dont
  28. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    There's quite a lot of Technologies which provide public order bonus's and other buildings, all of which will help to stabilize your public order to be able to deal with these fluctuations. Even so a...
  29. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    We specifically chose this nostalgic icon style.
  30. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    Dicanio, would you be interested in making General skins? As in the appearance of the unique generals walking around the campaign map and battles.
  31. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    You think you could do building effects?
  32. Re: A tiny little suggestion concerning exhaustion

    We used to have very low charging speeds but it was very buggy and frustrating to see your men running in slow motion.
  33. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    What things have you added? Just want to know your area of expertise.
  34. Thread: Help offer

    by Willhelm123
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    Re: Help offer

    Hey, add me on steam
    https://steamcommunity.com/id/willhelm123/

    Are you familiar with PFM, Pack file manager?
  35. Re: A tiny little suggestion concerning exhaustion

    They do charge much slower if exhausted though.
  36. Replies
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I find it funny how theres a horde of people asking about the release every day but no one of them offer to help
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Stuff like making the garrisons is mostly copying and pasting but it still requires knowledge of the mods units and each factions history, which is why only team members can do it, unless someone...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Wanna volunteer
  39. Sticky: Re: [DOWNLOAD] Ancient Empires: Total War Attila *Custom Battles Only* - Updated 22/10/2016

    recent_casualties_penalty_33 means if 33% of the unit dies instantly, they lose -11 morale, which is enough to break lots of units quite quickly (but also remember units dont break on -1 morale, but...
  40. Sticky: Re: [DOWNLOAD] Ancient Empires: Total War Attila *Custom Battles Only* - Updated 22/10/2016

    Yes if you put that up it will make the combat much faster, depending on how much you change it. But as Caligula says it wont nessecerily be balanced.
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