Search:

Type: Posts; User: Lusitanio; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Replies
    10
    Views
    340

    Re: Portrait Enhancement Project

    Well, I'm happy to know you found a work around to solve that issue for you. Have fun :thumbsup2
  2. Re: Roman FMs and their hatred for games/races

    I was actually basing it on the bread and circuses phrase atributted to Juvenal. And the chances from intelligent and ignorant only differ from 1% to 3%, so huge, omg :laughter:

    Anyway, this was...
  3. Re: Roman FMs and their hatred for games/races

    Guys, I agree with you on the part that this Roman Hater/Roman Fan of races and games has triggers that do not make sense. Indeed, why would someone hate a sport that never even saw in his city? ...
  4. Thread: WWC_DIADOCHI

    by Lusitanio
    Replies
    25
    Views
    1,766

    Re: WWC_DIADOCHI

    Will you have more portraits?
  5. Sticky: Re: ahowl11's VE Mod (Main Discussion) v10 Colonies, Temples & Recruitment

    Interesting work. Would love to see your idea of multiple temples applied to EBII.
  6. Replies
    3
    Views
    86

    Re: How to force AI to deploy stakes

    I have been playing Deus Lo Vult with a battle balance submod and the AI always deploys stakes. Maybe you could check what they did there.
  7. Replies
    10
    Views
    340

    Re: Portrait Enhancement Project

    Thanks! And indeed! Normally you would base your FM only on his traits, but now his image will also influence your decisions. Why leave a FM with an awesome image in a settlement when he can be...
  8. Re: Need help to install Kingdoms patch v1.05

    It appears automatically but you can change the path, its on the right side, click there and then you will have to decide a new path
  9. Re: Roman FMs and their hatred for games/races

    The Games Fan/Games Hater Traits have a bunch of triggers, most of them seem to be connected to the building line small_gymnasium which for Romans is probably the arena building. And yes, if your FM...
  10. First person perspective for Medieval 2 is becoming a reality!

    I have been following this for some time but Apollo has now released a video that shows perpectly what it does.

    https://www.youtube.com/watch?v=La8hXeXqP7E

    In case it appears as an error:
  11. Re: Is linking gaining/losing traits to a building on a per region basis possible without making a trigger for every region in the mod?

    What you mean? If you have a trait in which the FM gains or looses the trait by being on certain regions you can just create a trigger that requires the FM to be inside a settlement and the...
  12. Replies
    10
    Views
    340

    Re: Portrait Enhancement Project

    When I started my campaigns, I saw both old and new portraits in Rome and Greek factions. I'm not sure what happened to you. But you're saying that they are appearing now? Because one solution could...
  13. Replies
    10
    Views
    340

    Re: Portrait Enhancement Project

    @Roma_Victrix could you do that like you did in your submod? I don't really know how to put the images and place them in this thread like in your submod. I would be most thankful to you!


    ...
  14. Replies
    1
    Views
    142

    Re: Interesting video from LoTW

    Nice video. I tend to agree with most of the things Legend said. He could have explained a bit better why sieges are soo good in M2TW but, regardless, it was a fun video to watch and it really shows...
  15. Replies
    12
    Views
    590

    Re: Portraits Enhancement Project

    Thanks! It will help in future releases! The first version is now released in the submods thread.
  16. Replies
    10
    Views
    340

    Portrait Enhancement Project

    EBII has one of the best trait system, however, I never liked the EBII portraits that much. Therefore, this submod changes and/or adds new portraits for Carthage (complete replacement), Rome...
  17. Re: for the love of God, let's get on this DaC!!!! Battle immersion mod brought into DaC! (3rd person controlled general!)

    Seems to have been updated:
  18. Replies
    15
    Views
    1,057

    Re: New /retextured campign map needed....

    This textures from a TATW DAC submod are soo good they don't even look like M2TW.
  19. Replies
    12
    Views
    590

    Re: Portraits Enhancement Project

    Yes but I was trying to find out which factions were. Still, by checking the portraits I think I find out the correct Iberian factions portraits. A first version will be released today.
  20. Re: Help changing recruitment aspects of the script for personal use

    Check the export_descr_buildings file. The recruitment restrictions is probably restricted to your government buildings or something and if you add some of the units you want to recruit to the right...
  21. Replies
    12
    Views
    590

    Re: Portraits Enhancement Project

    Does somebody know which faction is which in the portraits section? It's all rel_g, rel_i etc. Is there a guide or something?
  22. Replies
    12
    Views
    590

    Re: Portraits Enhancement Project

    Thanks Roma :)

    Like I said, I have plenty of material for Rome and Greece. The When Worlds Collide submod has more than 160 portraits just for Rome and even if a lot of them can't be used (there...
  23. Replies
    12
    Views
    590

    Re: Portraits Enhancement Project

    Thanks! They seem good. Actually, I have plenty of Greek and Roman portraits, but very few of the barbarian and numidian factions.



    They look good. No problem with the helmets, that is not a...
  24. Replies
    12
    Views
    590

    Re: Portraits Enhancement Project

    I can place the files do download here but I was going to wait until I finish the portraits for most of the factions I said. Of course, if you are interested in starting a campaign with Carthage...
  25. Re: Neutral AI bringing tactically insignificant units to my areas/settlements

    They are trying to buy the settlement by obscure ways x)
  26. Replies
    12
    Views
    590

    Portraits Enhancement Project

    We all know that EBII has one of the best and most complex trait system that brings an almost rpg element to your Generals and Family Members. However, the portraits aren't that pretty to say the...
  27. Re: Neutral AI bringing tactically insignificant units to my areas/settlements

    I think if you have army movement permission you can do that without being considered offensive by your ally. It is a bit hard to get them to allow that but as long as you have good relation, money...
  28. Replies
    22
    Views
    881

    Re: Iberian Linen armor

    Great research work as always Trarco!
  29. Re: Neutral AI bringing tactically insignificant units to my areas/settlements

    Well, I did nothing in regard to that, as my work as been mainly with testing and traits. But I can say that testing after testing, the most common behaviour is the contrary, that is, the AI forming...
  30. Replies
    20
    Views
    848

    Re: Third Age Vanilla or Divide And Conquer?

    Well, I have played both DAC and the Alternative Patch for Third Age Total War mostly because I wanted to see how a vanilla TATW game was, so I can speak about both.

    Taking everything into...
  31. Re: Neutral AI bringing tactically insignificant units to my areas/settlements

    It's the AI trying to decide wether to attack you or not. It seems that they don't want for now. It's like when you really want to eat that cookie but you shouldn't because of your diet and so you...
  32. Replies
    4,656
    Views
    961,316

    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Awesome unit Leo! The animals look a bit fat xD
  33. Replies
    853
    Views
    344,864

    Re: De Bello Mundi

    Good to know :) Did you apply the patches?
  34. Re: Faction specific formations is possible!!

    I find myself repeating the same but that's really interesting :)
  35. Replies
    4
    Views
    168

    Re: CTD Sweboz when conquering Gergouia

    Try to search and destroy all the Aruernoi forces around the map, then besiege and take the settlement. Use cheats if you need to make this test quick.
  36. Re: New portrait cards for Western Greek and Roman generals and family members! (v. 2.2)

    Well, basically, because two person can do it faster x) But also because you already did a great work with those images and it would be great to use them for the submod. However, I would like to...
  37. Re: New portrait cards for Western Greek and Roman generals and family members! (v. 2.2)

    Would you be interested in remaking this submod for the next version? I'm planning on adding new portraits for Carthage, Rome and Greeks, possibly to other factions, but it is a lot of work and I...
  38. Replies
    56
    Views
    5,044

    Sticky: [Tutorial] Re: MTW2 Battle Scripting

    Please continue to share your findings, it has a lot of potential and may help improving all the mods.
  39. Re: The War Council is hereby convened - Invasion: Britannia

    What? I have seen plenty of Pritanoi amphibious landings on my campaigns, once they even attacked the Iberian Peninsula.
  40. Re: The War Council is hereby convened - Invasion: Britannia

    Go for Huge battles and have a lot of fun with it. Dissembark your troops on Britain and try to attack all the armies you are able on the same turn, then retreat to a more defensible position. Wait...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4