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  1. Thread: Suggestions

    by Steph
    Replies
    420
    Views
    48,780

    Sticky: Re: Suggestions

    try to run it directly, I'm not sure there is an install
  2. Thread: Suggestions

    by Steph
    Replies
    420
    Views
    48,780

    Sticky: Re: Suggestions

    Everything in the quote.
    RPFM for the software.

    In the MoE_Main.pack, look at the units_table.

    - You can find the "Create cost" and "Upkeep cost" there. If you don't like them, change it to...
  3. Replies
    73
    Views
    24,269

    Re: what factions in Warhammer 3?

    I doubt they have the 4 chaos gods at release. That would undermine DLC possibility for them.

    I think we'll get a common chaos base, with 2 playable gods, in the form of 2 LL, each dedicated to a...
  4. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Bastiladon


    Generic Feral, greyish
    http://stephane.f.david.free.fr/WH/Lizardmen/BastiladonGen.jpg

    Regional Feral, browish
    http://stephane.f.david.free.fr/WH/Lizardmen/BastiladonHeraldic.jpg...
  5. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Carnosaur


    Generic Carnosaur, greenish, smaller, no ornament
    http://stephane.f.david.free.fr/WH/Lizardmen/CarnosaurGen.jpg

    Lustria Carnosaur, redish, bigger, ornament...
  6. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Razodron and Salamander


    Generic Razordon, greyish
    http://stephane.f.david.free.fr/WH/Lizardmen/RazordonGen.jpg

    Regional Razordon, more colourful...
  7. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Meet the LAF (Lizardmen Air Force)



    Generic Terradon, greyish
    http://stephane.f.david.free.fr/WH/Lizardmen/TerradonGen.jpg

    Regional Terradon, more colourful...
  8. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Work on the lizardmen has started. They don't really have an heralrdy, so it should be relatively quick to do. However, they will have generic unit recruitable everywhere, plus regional units from...
  9. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I have just published an update on the mod on Steam, with the Dwarves and the climate overhaul
  10. Thread: List of changes

    by Steph
    Replies
    4
    Views
    1,733

    Sticky: Re: List of changes

    Climate overhaul

    These are all the climates I will add to the game, with their icon and a short description of suitability for races.



    http://stephane.f.david.free.fr/WH/Climate/Bog.png
    Bog...
  11. Replies
    860
    Views
    150,043

    Re: Total War: Warhammer II announced

    I suppose they want to iron the kinks in the game, using Game II proven ground has a way to valid some choices, before really telling what will be in game 3.
    Better to experiment now, try things,...
  12. Replies
    860
    Views
    150,043

    Re: Total War: Warhammer II announced

    You beat me to it! Sounds itnereseting, some ideas are what I was planning to add in SWO-RD. Like no more auto conversion, or no increasing growth bonus for main settlement
  13. Thread: Underrated Units

    by Steph
    Replies
    1
    Views
    230

    Re: Underrated Units

    One of the problem of warhammer is that after a while, base units are not interesting anymore and the AI and the players have a tendency to only build the stronger units (ie 19 dragons).

    I'm using...
  14. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Suitability chart

    This chart shows the suitability of the different climates for each culture/faction.

    I've kept the 3 colours : Green = suitable, Orange = unsuitable, Red = uninhabitable....
  15. Re: SURPRISED; WHY is 3K forums so DEAD relative to other TW titles?

    The campaign map is not moddable for Warhammer. Well, you could change the existing settlement a little (like add some slots), or change a region from a province to another, or change the "climate"...
  16. Re: STATS LAND BATTLES AND CAMPAIGN ARE DIFFERENTS HELP PLZ

    Experience? Technology?
  17. Replies
    1
    Views
    159

    Re: Siege Holdout Tables?

    I'm not sure where it is. But...

    In the buiilding effect, you have this

    wh_main_effect_force_army_campaign_siege_attack_holdout_time siege_time_reduction_for_attacker...
  18. Re: Adding Skills To Units PFM (Armour piercing , bonus vs large etc..)

    Can you be more specific? Do you mean the stats itself (like increasing the AP damage), or the 4 lines of text which appear in the top of the info card?
  19. Re: SURPRISED; WHY is 3K forums so DEAD relative to other TW titles?

    Don't be to disappointed, it's probably a lot more alive than the warhammer one.
  20. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Here are two maps of the world with the climate (colored regions + icons).
    Warning, they are big files!

    Mortal Empire map

    http://stephane.f.david.free.fr/WH/Climate/MortalEmpireMap.png

    ...
  21. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    These are all the climates I will add to the game, with their icon and a short description of suitability for races.



    http://stephane.f.david.free.fr/WH/Climate/Bog.png
    Bog
    This is found in...
  22. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Dwarves are ready. Texrtures done, icons done, officers done, scripts for regional recruitment and dynamic manpower done.

    For the next update of the mod, I plan to include a climate overhaul with...
  23. Replies
    1
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    251

    Re: Please help to create a Warhammer II unit!

    This is not possible.
    The animation is based on a human skeleton, and will not work for a high elves skeleton you are using. Moreover, you have units based on a female skeleton, and the animation is...
  24. Thread: Suggestions

    by Steph
    Replies
    420
    Views
    48,780

    Sticky: Re: Suggestions

    you need to use PFM or RPFM to open the pack files.

    In the MoE_Main.pack, look at the units_table.

    - You can find the "Create cost" and "Upkeep cost" there. If you don't like them, change it to...
  25. Thread: Suggestions

    by Steph
    Replies
    420
    Views
    48,780

    Sticky: Re: Suggestions

    The limits are one of the core concepts of the mod. IF you don't like it, change it yourself or play another mod.

    Beside, since I lost all my files after my two HDD fried, there is very little...
  26. Thread: Dwarves

    by Steph
    Replies
    14
    Views
    947

    Re: Dwarves

    Dwarf officers.


    Warriors
    http://stephane.f.david.free.fr/WH/Dwarves/Officers/WarriorsShieldGeneric.jpg
    http://stephane.f.david.free.fr/WH/Dwarves/Officers/WarriorsShieldGenericElite.jpg...
  27. Thread: Dwarves

    by Steph
    Replies
    14
    Views
    947

    Re: Dwarves

    Icons for the comple roster of Karaz a Karak


    http://stephane.f.david.free.fr/WH/Dwarves/Rosters/Karaz_a_karak_inf.png
    http://stephane.f.david.free.fr/WH/Dwarves/Rosters/Karaz_a_karak_art.png
  28. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Status report:
    - all the icons are done
    - script for Dynamic Manpower System set up for Dwarves!

    Left to do:
    - Officers
    - A small siege tweak (adjust some parameters)
    - And a climate overhaul
  29. Replies
    96
    Views
    18,322

    Re: Warhammer 2 possible DLC(s) SteamDB

    On what are you basing this statement " the last part of the trilogy would be revealed sometime before October ". I personally don't expect Game 3 before 2021. Probably around the summer

    I expect...
  30. Replies
    6
    Views
    177

    Re: Some Questions About Unit Modding

    Select an existing RoR, do a global search on it to check all the tables where it appears, and be sure your know RoR is in the same table.
    I can't tell for sure what is the table that trigger the...
  31. Replies
    6
    Views
    177

    Re: Some Questions About Unit Modding

    The png files are in ui\skins\warhammer2

    unit_cat_holder_round_renown.png
    unit_card_semicircle_renown.png

    but this is an image that applies to every unit of reknown, not a specific units. I...
  32. Replies
    6
    Views
    177

    Re: Some Questions About Unit Modding

    First question, I'm not sure what you want. Do you want the UI to always be purple, whatever the unit? You can then just recolor the grey png file to purple. If it's someone else, please specify the...
  33. Replies
    73
    Views
    24,269

    Re: what factions in Warhammer 3?

    That would not be a smart move from CA, it would be very difficult to sell it as a new game. They would be flammed, "it's just a DLC material".

    To sell that as a new game, then need a new map, an...
  34. Replies
    73
    Views
    24,269

    Re: what factions in Warhammer 3?

    If they only add the part we see in ME, hs it goes as far as the Gnoblar and that's it, it means only Chaos Dwarves.... no Ogres, not much more space for Chaos... Not enough to justify Game 3 as a...
  35. Replies
    18
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    976

    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    It seems people like to nominate without reading the rules first.



    Please provide a link with your nomination, it helps the commitee checking the elligibility of the mods. Thanks
  36. Replies
    31
    Views
    2,842

    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Warscape engine, Musket Age (Shogun 2, Empire, Napoleon)
    - Favorite submod/minor mod: Prussia 1780-1806 Mod released december 2019

    Warscape engine, Fantasy Age (Warhammer 1 & Warhammer 2)
    -...
  37. Thread: Dwarves

    by Steph
    Replies
    14
    Views
    947

    Re: Dwarves

    I'm almost finished with all the icons. They should be fully done next week end.

    In the meantime, here are screenshot showing all the heraldic shields


    Karaz-a-Karak...
  38. Replies
    2
    Views
    191

    Re: Custom 3d model conversion process problem

    I'm afraid there are only a handfull of modders who know how to do that, and probably none from this forum.

    Most modders just do some kitbashing with existing models.

    Edit: I've seen that you...
  39. Replies
    73
    Views
    24,269

    Re: what factions in Warhammer 3?

    That's an interesting work you did there.

    From http://www.gitzmansgallery.com/shdmotwow.html

    Some cities in Quenelles
    - Brusse, Laguiller south near the border with Carcassonne
    - Gien,...
  40. Replies
    96
    Views
    18,322

    Re: Warhammer 2 possible DLC(s) SteamDB

    CA posted the Behind the scenes - group vocal January 28, then patch info 5 february, and update the 6 , and today Behind the Voices... Lots of communication on the forum suddenly: so it really seems...
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