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  1. Replies
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    Re: Toxic Masculinity

    The Gauls were actually mega gay.
  2. [Released] Re: S2TW Sengoku Jidai Artillery Unit Pack - 17-6-2014

    Download link no longer available. Can anyone give me a new one, thanks.
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    Missing battle sound

    Hi. Whenever I go into battle, the sound when a crossbow/bow is shot or when melee weapons make contact are missing. Any idea?
  4. Replies
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    Poll: Re: [Released] AAA Generals: Rome (v0.9)

    Hello. Awesome mod you have there. But could you please give me a separate download link? When I click on spoiler it doesn't appear. Thanks.
  5. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.d - aug.10/18 - TESTERS APPRECIATED!

    Thanks, now I can see the link.
  6. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.d - aug.10/18 - TESTERS APPRECIATED!

    Err.. Hmm.. Wierd, even if I click on Show there is nothing on the Spoiler.. Do you happen to also have a steam workshop link? Also, do you have a vannila version?
  7. Re: [SUBMOD: Fides Populi (your people's trust)] - beta_03 version for DeI 123.d - aug.10/18 - TESTERS APPRECIATED!

    You have an amazing mod here guys :) Been waiting for it for ages. Only problem is.. I can't see any download link (and I don't think I am missing anything). Sorry for asking but could you give me...
  8. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    Any updates coming soon? Amazing mod by the way.
  9. Re: Better Aggresive CAI for Rome 2 V 3.5 Official Release - Patch 17

    Is it compatible with Empire Divided?
  10. Replies
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    Re: Escalation of a sub mod

    Why does Tiranoc has Tomb Kings units?
  11. Replies
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    Re: Guild and Anar submod, plus many fixes.

    Hi, where is the download link to this mod?
  12. Re: Siege & Artillery Overhaul for "Divide et Impera" (AAW based)

    But gates can still be torched and the walls of cities fall quite easily I think.
  13. Re: Siege & Artillery Overhaul for "Divide et Impera" (AAW based)

    Hi. Any chance for this mod to get updated?
  14. Replies
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    Re: Moar levies from Client States

    Is this compatible with DEI?
  15. Any submod that adds shoes for the Greeks?

    This is a really annoying thing that even CA forgot to fix. Could anyone make a submod that gives the Greek units shoes?
  16. Thread: SKAVEN UI

    by nichita1998
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    4,145

    Re: SKAVEN UI

    Awesome. Do you plan to to a similar mod for the Dark Elves? A purple UI would look smashing for them.
  17. Replies
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    Re: Lord Perhaps's Realistic Army Build

    Interesting.. There may be some problems with this mod however:
    1) The AI is already disapointling stupid and as such will almost always bring armies made out of crap. I'm using the Better Aggresive...
  18. Replies
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    Re: Better Aggresive CAI for Warhammer V.0.6 C

    Is this compatible with radious?
  19. Replies
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    Hi. Awesome mod you got here. Clould you give me...

    Hi. Awesome mod you got here. Clould you give me the link to the latest version found on the Workshop, please?

    EDIT: I finally managed to get it to work, fewh.. Awesome mod man ;)
    Questions: ...
  20. Replies
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    [Sub-mod request] New faction banners

    Hi. I really enjoy this historical setting and this mod. I do have a slight issue with the Saxon and the Norse banner although. The Saxon white dragon/wyvern looks like it's drawn by a 6 year old and...
  21. Re: How can I make the rest of the Empire Counties vassal's of Reikland?

    That's for tw:w not for the mod man.
  22. How can I make the rest of the Empire Counties vassal's of Reikland?

    Although the elector counts of the Empire have a large amount of autonomy they are still subjects of the Emperor and thus have certain obligations. I want this to be reflected in the game by making...
  23. Re: How do I remove the black fog of war from campaign?

    I know this but it's not what I'm asking. That cheat would let me see everyone's movement, I only want the black fog to disappear.
  24. How do I remove the black fog of war from campaign?

    Can't see :wub:..

    347469
  25. Replies
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    Re: EB II Multiplayer | Main thread

    This is the correct link to my steam account: http://steamcommunity.com/profiles/76561198245980784 Sorry..
  26. Re: [Submods Compilation] Europa Barbarorum Release v6.3 Released

    If I updated to EBIIr do I need to reinstall this?
  27. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    You are probably asked that a lot but where do I get the got music albums from?
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    Re: Fulcum formation

    Ah, ok then. I think I am going to stick to the shield wall because I find it to be more useful for the tactics that I want too use. I dunno.. Maybe I will give shieldwall only to spear units and...
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    Re: Fulcum formation

    Ok. Thanks. Can a unit have both the shieldwall and the testudo ability?
  30. Replies
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    Re: Fulcum formation

    I didn't volunteer to make the fulcum. I asked how can I add the tsestudo that we all know from vannila to this mod.
  31. Replies
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    Re: Fulcum formation

    Although the fulcum may be not possible to implement in the game, a normal testudo mini-mod would be just fine as Romans have a hard time fighting Sassanids. Even Attila has a similar mini-mod that...
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    How do I change a faction's banner?

    Playing as Constantius in 355 I kinda feel the colour of blue and the old roman eagle of Jupiter to be out of place. I'd much rather prefer the Tyrian purple (which I was told was actually a high...
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    Sticky: Re: - Confessio -

    Guys? I am here for the game o.0
  34. Replies
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    Are you thinking to do make the same mods for Med2?
  35. Replies
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    You are probably asked this a lot but... If I want to play another mod how should I edit the launch options on my steam? Whenever I start another mod it launches EB2.
  36. Replies
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    Re: [Submod] Minor Temples

    Soo.. Is this submod working? Also, how do I install it?
  37. Re: RTW and M2TW soundtrack submod for EB II v. 2.2b, c, d, e, f, g, h, etc.

    My point is that he needs to redownload it. The file doesn't have any problem. It's just the small probability that the files might have got corrupted while he was downloading and/or installing them...
  38. Re: [Submods Compilation] Europa Barbarorum Release v7.0 coming

    Hi. Is your su-mod compatible with the latest version of the game?
  39. Re: [Submod] Extended Offices Expanded Update News

    Hi. Is this compatible with the lates version of EB2 2.2j or however is named?
  40. Re: RTW and M2TW soundtrack submod for EB II v. 2.2b, c, d, e, f, g, h, etc.

    It probably is a random as :wub: corrupted download. If I'm not wrong, a downloaded file/archive/installer can get corrupted if you used your computer (internet, other games, movies) while...
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