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    Re: Changing unit auto-sorting criteria

    From my tests I concluded categorization is based on two factors, one is class and the other is price.

    For example spear units with the same recruitment price will actually get mixed up. If you...
  2. Re: What this pic in some cities might means?

    Which icon exactly?

    As Odysseus you can't build stuff in non-port settlements as far as I remember, so it could be this the reason.
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    Re: MIB's Diplomatic Result Expansion

    Very interesting! Good job!
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    Re: How about a Rome 2 Total War remake?

    If I had like three wishes, I wouldn't spend them asking for things we can easily mod ourselves but instead I would ask for some really important changes to hardcoded things, which means things that...
  5. Re: Representing the diarchy: the two kings of Sparta

    Is there still interest around here? Just yesterday I found a way to disable cursus honorum for the secondary king! Although this method will affect party leaders of all factions that are monarchies...
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    Re: BUGGED?: Upkeep cost: -2% per non-Roman

    Any chance someone is interested in helping me fix this?

    Thanks
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    Re: general_bodyguard_size_mod

    Yes unfortunately it didn't work. I am going to try again some time just to be sure.
  8. Re: Cultural settlement fortifications (ex: build barbarian walls as Rome)

    You need to make a new ID, connect it to the sprawl and the building level

    https://i.imgur.com/L8qt1VO.png

    And then connect the ID with the model you want to appear
    ...
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    Re: 2020 Modding Awards - Nominations Thread

    Favourite mod/overhaul: Demetrios Poliorketes
    Favourite modders: Jake Armitage, Morticia Iunia Bruti, Gyrosmeister
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    Re: Empire Divided Minor Factions

    they can be liberate-able only if they are set as "rebel faction" (emergent faction) in the regions you want. To do that you need to do startpos editing.
  11. Re: Why are classicists so obsessed with the sexuality of Achilles and Alexander?

    Not sure how reliable Plutarch can be on the matter, but mentions Alexander married Roxana out of both love and politics.



    Alexander seems to have admired Achilles and this is used a lot in...
  12. Why are classicists so obsessed with the sexuality of Achilles and Alexander?

    I had a long argument over the interent on something and I was just curious on why it happens.

    So I was subscribed to a facebook page with funny content (memes) about the Classical/Hellenistic...
  13. Re: How to edit unit spacing in formations (e.g. shield wall)?

    You didn't try it I suppose? It applies to my unit just fine when forming phalanx

    https://i.imgur.com/Pzj2LB9.jpg
  14. Re: Editing Names of Generals and Politicians for a Faction

    How did you "overwrite" the name? Did you go to the local_en.pack and changed the text of a specific name? Or did you go to the startpos and changed the character's name ID value?

    If you did the...
  15. Re: Editing Names of Generals and Politicians for a Faction

    @Camarena, what's your problem exactly? Can you describe the situation? I will help
  16. Re: How to edit unit spacing in formations (e.g. shield wall)?

    What you see in Rome 2 is more accurate. A proper formation like phalanx can't exist in a "spagghetti line". That's the whole point of formations, clumping up.

    IIRC Rome 2 had an update on...
  17. Re: D.E.I no change in game after altering: Land_unit tables/Main_unit tables??

    Well...first of all don't forget to enable the mod in the game's launcher. I guess that's obvious but you never know.

    Secondly, you should make your mod load first. In the game launcher, drag your...
  18. "Couldn't create all processors, check that BOB has been built"

    I have been working with Rome 2 Assembly Kit just fine for months, startpos editing, effect editing, new buildings... No issues or errors ever.

    Now in Attila, usually when creating a new effect I...
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    Re: BUGGED?: Upkeep cost: -2% per non-Roman

    I have tried the basics so far, using the assumption that maybe the effect itself is hardcoded
    1) Tried different and larger values (-50, -100, -600): no effect
    2) Tried a different scope (from...
  20. Re: How to enable unit flavour text? (short description)

    The short description of the unit is already visible:
    1) Click an army
    2) Click a unit card
    3) On the left, an info box will appear
    4) Hover your mouse over the unit's name
    5) A tooltip will...
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    Re: BUGGED?: Upkeep cost: -2% per non-Roman

    Well...no offense, but I have noticed that people never believe the claim that the effect is bugged. And I made the mistake to not use proof from the start.

    So I decided to settle this once for...
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    Re: BUGGED?: Upkeep cost: -2% per non-Roman

    Γειά σου φίλε!

    It's stated as a discount of -2% PER non roman unit. That means if you have 10 non roman units you will get a bonus of -20% to upkeep cost.

    If what you describe is correct then...
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    BUGGED?: Upkeep cost: -2% per non-Roman

    It has already been reported on a very old post and I have also confirmed myself that the WRE's faction trait "Upkeep cost: -2% per non-Roman in a military force" does not work at all. There seems to...
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    Re: Editing faction building availabilities

    Yes the Assembly Kit. And then used PFM to fragment the tables and remove the unecessary entries.
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    Re: Editing faction building availabilities

    If you do this via PFM you need to spend a lot of time creating the localisation...

    Anyway I did it for you to save time. You can edit/modify or just use this in your mod, it's already fragmented....
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    Re: Editing faction building availabilities

    Oh yes, there is one more thing...

    You need to go to the table building_culture_variants and make an entry for the greek religious buildings connecting them to Cappadocia. Here is an example for...
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    Sticky: Re: WIP Screen shots Gallery

    There is a table in the file data.pack called building_effects_junction. You need PFM, RPFM or the Assembly Kit to open data.pack and access the tables and make your mod. Of course, you insert the...
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    Sticky: Re: WIP Screen shots Gallery

    Καλημέρα...!

    If you want every settlement to get a walled siege battle that's easy. You just apply a specific effect to all the minor settlement building levels. The effect is...
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    Re: Editing faction building availabilities

    There are two kinds of table usage:

    1)When you add a table in your mod with its name intact then it will completely override the vanilla table. So only the info/entries in your table will be...
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    Re: Ajax-Diomedes DLC announced.

    Why I am so excited about this? I get the same goosebumps as when I had discovered all the juicy content of the Rome 2 DLCs and was planning which ones I can afford...

    I only hope they don't...
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    Re: Editing faction building availabilities

    @PrincessRielle

    Warning This is not going to work... :whistling

    First of all Cappadocia has Hellenic "religion" and not culture. You should check the table faction_tables to check the...
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    Re: Wonder effect can't be province only

    Constantinople is a region. Thracia is the province. Effects that apply to province means they apply to all three regions of the province (you can choose whether it can apply to yours, the enemy's or...
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    Re: Wonder effect can't be province only

    Why do you try to give the food to the province? Is there specific reason? Food bonus should be given to region.

    Anyway, the wonder is an effect bundle that applies to region. If you want it to...
  34. Re: Tweaking the campaign map movement animations

    There is already an option in the settings that allows three different levels of how fast the AI moves are displayed. One level shows no AI moves, the second shows the AI moves quickly and the third...
  35. Re: Arrows returning to hand of the archer. No guard mode :/

    There are already a couple mods on the workshop but it seems there are some limitations with implementing such a mode, meaning you can only replace another ability if I remember correctly. I will...
  36. Re: Arrows returning to hand of the archer. No guard mode :/

    A guy helped me fix the animation of the arrow returning to hand a few months ago, so it should be fixed in the Athanasios' Ultimate Fixes mod.
  37. Re: Color Variation for Unit Skin in variantmeshdefinition

    In the table unit_variants_colours you can edit the primary/secondary/tertiary colour for any unit and for any faction specifically.

    Colouring of items in the VMDs is only possible in Attila as...
  38. Re: Cultural settlement fortifications (ex: build barbarian walls as Rome)

    Hello

    The veneti sprawl, afaik, is linked to barbarian building model so yes it uses a path you can use.

    Also why add the culture in the culture column? I didn't mention it and I don't think...
  39. Re: Cultural settlement fortifications (ex: build barbarian walls as Rome)

    Hmm I think the mod of this guy can provide some ideas for battle map building culture https://steamcommunity.com/sharedfiles/filedetails/?id=1551453062

    In my case I simply removed the battle...
  40. Re: Cultural settlement fortifications (ex: build barbarian walls as Rome)

    Anything for you Jake! But send me a PM for details, if you want. So you want something like a template? It's not hard actually, you can do most of the work in the excel documents and then copy...
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