Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 11 1 2 3 4

Search: Search took 0.32 seconds; generated 1 minute(s) ago.

  1. Replies
    2,086
    Views
    244,151

    Sticky: Re: DaC - Bugs, Crashes and FAQ

    It's false positives caused by the way the top level custom settlements are set up. It will not cause a crash - if then it would happen right at the loading screen after faction selection.
  2. Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Giving them a teutonic tree will do the job as well, although I am not sure how that works with hording when it comes to defeating. I reckon the daedra get spawned by script and are not restricted to...
  3. Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    If the hordes are set to 'no familytree' in descr_sm_factions (don't have it installed right now) then you cannot defeat them. Annihilate, totally wiping out, yes, but not defeating (as in getting...
  4. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    I managed to format the modeldb file properly to run some checks and found one sure fire reason for a crash in the Third Age campaign:

    In turn 145 there is a massive series of spawns which...
  5. Replies
    3
    Views
    104

    Re: Crediting Inactive Users and Modders

    During my 'tenure' I have had the following stand:

    1. graphics and models - permissions are a must to use material. Which means you will have to make your own stuff and sufficiently different if...
  6. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Version 5.0 is a stand alone - you do not need any previous versions.
  7. Replies
    1,890
    Views
    219,973

    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    I prefer chewing on my licorice rather then drinking it.

    https://sunshineconfectionery.com.au/image/cache/catalog/Website%20Images%202018/Plate%20Images/Licorice%20Mixture%201-500x500.jpg
  8. Replies
    1,890
    Views
    219,973

    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    That's sad - if you have Jägermeister shots then you need to have some decent draft beer with it and not that flat piss in the picture. Unless that's apple juice which is even worse.
    ...
  9. Replies
    4
    Views
    91

    Re: CTD campaign map help

    One is glad to be of service :buba:
  10. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Apologies for multi posting - but it would make mess to merge the posts. This one is about an immediate crash at the splash screen with the unedited download from modDB.

    Playing on Steam I had...
  11. Re: How to stop AI armies from lifting scripted sieges?

    Here is a sample:


    declare_counter siege_[settlement name]
    monitor_event ; whatever you decide

    spawn_army ;...
  12. Replies
    4
    Views
    91

    Re: CTD campaign map help

    Try this first: check the win conditions if it contains an invalid settlement name now that you have changed some. In Geomod go to factions\campaign\victory and then validate the factions in short...
  13. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    For all those frustrated with the google drive link:

    After trying for more then 24 hours to get my download finished via Google Drive I dumped it (96% finished) and am now using the ModDB link....
  14. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Not surprising - you will also need to rename the relevant settlement name TXT file in data\text from it's custom folder name to the standard imperial_campaign name.



    With a standard menu.LNT...
  15. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    I had 200MB left when my connection failed. Luckily I used a download manager - trying to get past the 'quota exceeded' message ever since to resume. That's where google drive majorly sucks: massive...
  16. Replies
    37
    Views
    33,337

    [Tutorial] Re: A Guide for Missions

    I tried the 'take settlement' mission a long while back - although it works I never managed to get it to work for a particular settlement.

    The assassinate mission however works and we used it in...
  17. Replies
    92
    Views
    28,953

    [Tutorial] Re: Creating a World – Adding detailed Regions

    As I said in the other thread - that entry will define the regional rebel spawn, settlement revolt spawns appear to be drawn from a different criteria.
  18. Replies
    26
    Views
    3,912

    Re: descr_rebel_factions.txt

    Definitely for the regional rebel spawns, not sure about the settlement revolts, those compositions always seemed to me to be based on EDU entries (slave ownership, recruit priority) and maybe the...
  19. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Technically you should be able to play custom campaigns in hotseat as well. Unless the menu.lnt file is not set up for it.
  20. Replies
    14
    Views
    1,713

    Re: Gold version fully patched?

    I feel you, I had the same reservations - using it now for the last couple of years because of convenience.

    Everything works the way it is supposed to (you can even change the language for sound...
  21. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    The forts are either permanent or self destructing when empty. Can't have both, it's governed by the entry in descr_campaign_db.

    Farming level (and famine threat) is a left over from RTW afaik,...
  22. Replies
    142
    Views
    18,289

    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Simply delete the content of the descr_win_conditions to find out if the problems lies there.

    The 118 error I am sure is connected to descr_regions, could be a TAB instead of SPACE in the RGB...
  23. Replies
    480
    Views
    43,197

    Sticky: Re: {DIK} Bugs & Problems

    One is glad to be of service :buba:
  24. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Some AVs consider the BAT file of the mod a malicious file - probably because it 'triggers' the game's executable together with a syntax. I can assure you it's not malicious.
  25. Replies
    2
    Views
    85

    Re: err: diplomatic_stance stance unknown

    I usually have a comma before the stance, maybe that might help, example: console_command diplomatic_stance england byzantium, allied
  26. Replies
    14
    Views
    1,713

    Re: Gold version fully patched?

    I thought you had the Steam version? That is fully patched. If you have problems to find a correct patch then simply convert your disk version to Steam at no cost.
  27. Replies
    610
    Views
    166,140

    [Resource] Re: 12 turns per year with proper aging

    If you are working in the original game then you need to do some nifty footsteps to get the EDCT file being read. Or you can modify my Bare Geomod, a steam compatible mod setup.
    The double aging...
  28. Replies
    142
    Views
    18,289

    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Couple of 'region doesn't exist' issues in win_conditions plus a stretch of unrecognized RGB codes, example: Unrecognised RGB at 1,23 (game coords: 0,276) : 0 0 249 (blue - Gig). Possibly a water...
  29. Thread: EDB Mystery

    by Gigantus
    Replies
    13
    Views
    264

    Re: EDB Mystery

    :tongue:

    Glad you got it sorted.
  30. Replies
    160
    Views
    14,552

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Yup, that's what will make it 'complex'.
  31. Replies
    480
    Views
    43,197

    Sticky: Re: {DIK} Bugs & Problems

    Not sure if the mod is steam compatible, so apply this tutorial, then start it again with it's desktop shortcut.
    Additonally check if your Steam launch option have an entry in it by right clicking...
  32. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Great initiative, keep going.
  33. Thread: EDB Mystery

    by Gigantus
    Replies
    13
    Views
    264

    Re: EDB Mystery

    The error message in post #7 clearly states that a unit listed in the EDB is not present in the EDU. You are saying that the EDB does not contain that unit's entry to start with.

    Can you please...
  34. Thread: EDB Mystery

    by Gigantus
    Replies
    13
    Views
    264

    Re: EDB Mystery

    I am starting to think 'virtual store' - do have a check at this tutorial and follow it from step 3. Then delete the M2TW folder in the virtual store directory if it exists.

    Else you might be...
  35. Thread: EDB Mystery

    by Gigantus
    Replies
    13
    Views
    264

    Re: EDB Mystery

    Put a semi-colon in front of the recruit line (commenting it out, it won't be read) to see what happens. Make sure you edit the EDB that is in the path specified: mods/Third_Age_3/data.

    Have you...
  36. Replies
    160
    Views
    14,552

    Re: Sengoku: Total War (a Shogun mod for M2TW)

    The moral system on first thought appears to be a somewhat complex script, after all you need to keep track of who fought whom, a simple point system (highest score absorbs lowest score) won't really...
  37. Replies
    3
    Views
    135

    Re: How to make units start in guard mode

    A search tells me that it will have to be via descr_formations_ai.
  38. [Tool] Re: Release of the CUF (font & text rendering) mod tool

    Thanks for explaining :thumbsup2
  39. Sticky: [Tutorial] Re: Creating a World - Starting Steam Mods the easy Way

    I wrote a tutorial for the complete Stainless Steel installation, do have a look.
  40. Replies
    77
    Views
    37,429

    Re: The Lion Of Flanders - Flanders Faction Mod

    I compiled it from the download I found at modDB as I mentioned in the opening post - that was before I found this thread. So I guess it will be the older version going by the yellow issue.
Results 1 to 40 of 431
Page 1 of 11 1 2 3 4