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  1. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    At this campaign set , playing as a greek faction, either athens , macedon or sparta the possibility to have the romans in greek penninsula in the first few turns is very high. So not only the...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    Hello all,It is true that im working on a snail pace as is also true that i have the roster ready ( since it wasnt much discuss about specific unit proposals i finished the roster according to my...
  3. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    is there a way to have something like x2 trade income? In a form of submod or a tutorial how to make one? i would like trade to be the major income.
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    Re: SSHIP - General Discussion

    Congrats to all of you!!!!!!!!!!
  5. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.4b) [upd: 09.jun/19]

    Thanks jake! I Really appreciate it!
  6. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.4b) [upd: 09.jun/19]

    Hello Jake!

    Trying the updated Pigs, really enjoyample experience! only downside the AI traits and the workaround, not a big deal, its just now im in full working season in real life and i can...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    So, we have
    Pslioi ( akongistes, toxotes )
    Hoplites ( or kontaratoi, or scoutatoi )
    Scoutatoi ( with spears )
    Tagmata scoutatwn ( or front line infantry, or heavy scoutatoi etch with swords ) i...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    Hoplites is a general reference for the men that bearing arms. Usually was the counterterm for skoutatoi, but since skoutatos is also a generic term, i suggest the militias ( former contaratoi ) to...
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    Re: Politeia tōn Hrōmaiōn (info and units)

    Hello again. I am making the unit cards these days, when my little free time allows it. Then maybe A few changes on the banners and 2-3 specific captains and we are done. But I will like one more...
  10. Re: [Submod: a Political Overhaul] PIGS_Alpha_02 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. jun.09/19]

    Hello Jake! Happy that you find ways to improve Pigs even more. I am away from home so i havent test the newer Pigs version, i have to wait 15 days more to have that previllage. After reading your...
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    Re: Submod in process (team?)

    super!! i also looking forward for a stable polished version!
  12. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Alpha_version is a step after beta or first we have alpha and then beta? Looking forward for all the goods that you can bring Jake
  13. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Hello Jake, have you made the ironing of the sections you wanted according to scripts etc? Also, any luck with the PIGs traits implemented to ai generals?
  14. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Ok Jake, Thank you very much! I believe a new update of base DEI is on the way, hope will not overload you with extra moding for the RPGu and your other projects.
  15. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Hello Jake,

    any step closer to perfections for PIGs ? ( like say, a coincidence example, AI including aging traits? :)
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    Re: [Submod] Age of Hellenism for DEI

    Sadly it cant, since i believe you have to alter the start pros, something that will make the mod widly incompatible with any other submod. As an impression solution i suggest to adapt him in...
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    Re: Some questions...

    we speak about total war and CA, so retorical question

    Maybe because im from Volos, a city near Larissa :) Really, I agree that as a submod you can have the emerssion that you want. You have...
  18. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    yes , every 2 or so turns i take a message with a wonder, its history and its effects.

    no, only the policy outcome, except the first outcome that is tregered. If you dont have a problem it is on...
  19. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Hello, Jake!Man , Pigs is wonderfull i tell you, wonderfull!!! and now, feedback. After 8 turns i should have a Policy outcome right? But after the first notification pop up i never had another...
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    Re: Some questions...

    Some thoughts. 1) change the name of larissa into thermos is worst than change the name of sparta and name it corinthos and play as achaian league. The towns are in different provinces. 2) Anyway...
  21. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Just comment here to push this post onto the top position it deserves :tongue: no, just for feedback, till now it is working like a charm! the extra details for the generals give them so much...
  22. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    oh ok, hope you find the solution soon!
  23. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    @KAM

    ok i see, good to know. i also saw increased path issues but maybe are 99% unrelated with the latest patch and tweaks and waqs always there?.
    another thing, The battle submods , fewer...
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    a few questions i would like to ask



    a) what are the additional tweaks in this update?
    i generally observe a more fluid phalanx formation. Sometimes when a unit is on phallanx formation...
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    Re: [Released] AAA: Greek Generals (v0.9)

    ok, perfect! take your time , i hope for a complete/ all factions cover of your mod one day !! Ps. Just a comment, the one head that is already in the mod it was like i play some south american...
  26. Sticky: Re: [Official Submods] Combat Related Submods (updated for 1.2.4)

    Hello KAM. I am always very impatient to try every new updates you made. 1) the ranged units are indeed way more powerfull than they historically were, especially the slingers. I like them when i...
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    Re: [Released] AAA: Greek Generals (v0.9)

    Hello Benjin, really enjoy your mod, along with Jakes' PIGs mod my rome 2 campaigns have a fresh flavour of imerssion! May i ask something? are the Spartan generals supose to look all alike, or i...
  28. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    wonders of the ancient word mod has ( what the incorporated into DEI version i think hasnt ) also scripted Pop up messages that inform you in every turn about details for the wonders
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    Sticky: Re: 2018 MODDING AWARDS - NOMINATIONS THREAD

    Rome
    - Favorite mod/overhaul: Roma Surrectum 2 / Rome Medieval
    - Favorite submod/minor mod: rs2.6 NO BANNERS OR BORDERS{EXTREME FOG OF WAR}
    - Favorite Modder:GRANTO Lord Of The Knights dvk901...
  30. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    you made my day Jake!!
  31. Re: [Submod: a political overhaul] PIGS_Alpha_01 (for DeI 1.2.4b) - TESTERS NEEDED! [upd. mar.12/19]

    Helo Jake! Happy for the alpha version of PIgs and proud that i contribute a tiny little bit to it :) would it be possible for an "AI included" version even with less features for AI in the near...
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Back in the old Rome 1 days I remember that labelled infantry into light, medium, heavy , help primarily the ai to understand how to use these units, formations, recruitment etc.
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    Re: The Future of DeI

    Also have a look on the submod section and take your time. on par with the never resting team of the base mod are many more ambitious submods that extend the gameplay and the levels of campaign...
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    Re: Terrain questions

    so a harsh slope and a small hill will give the same effects?
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    Re: No food shortage attrition on AI?

    can you be more specific please?
  36. Βroken family tree and political oposition

    so, after the rome 2 latest updates we can say that we will have to live with an almost broken family tree and a political oposition really not a worthy opponent? Is it a way to desable the family...
  37. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    http://www.mediafire.com/file/rxx0ailgczrv4o6/GRAMMIKA_2o.7z/file


    here you go Jake!
  38. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    ok, is time concuming indeed and we surelly dont want ( i believe i speak on behalf of eveyone here ) you to be distracted from anything else than moding. I wasnt speak for a detailed one with all...
  39. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    very good indeed! I love especially how the reactions and countereactions make sence! What actors are in total ? and may i ask, if i understand it right, we will have 12 level of countereactions, -6...
  40. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    i thought so, you guys usually make things polished, so was a little off that thing with the cards. ok i think we have to leave with that. Quick question. As much as i love the new trait system i...
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