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    Re: Sally out

    You have to look into DeI pack 1, script/_lib/manpower/units.lua

    It look like this;


    ["inv_iol_nuragic_ambushers"] = { 3, 175, 175 },
    ["inv_iol_nuragic_shield_wall"] = { 2, 200, 200 },...
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    Re: [Submod] Age of Hellenism for DEI

    I've checked a few different scopes, but to no avail.

    It seems pretty clear that that value can only be positive for the sanitation effect while the negative sanitation is always squalor.
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    Re: [Submod] Age of Hellenism for DEI

    All right, the problem's solved. It turned out that one cannot assign the negative value to the sanitation effect which can only be positive. For the negative sanitation value one needs to use the...
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    Re: [Submod] Age of Hellenism for DEI

    EDIT: You were actually right. I looked at the wrong file in the first place. There is indeed something wrong with that sanitation effect. I will look closely into it.
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    Re: [Submod] Age of Hellenism for DEI

    And what happens when you use the same edit in the other province? Do you experience same issues?

    I'm playing the mod myself now, used that edict on multiple occasions and never seen anything like...
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    Re: [Submod] Age of Hellenism for DEI

    It's weird that bug. Never seen anything like it before.

    Is it only in Taras that it happens? What happens if you cancel the edict in that province?


    EDIT: On another note, it's a pretty heavy...
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    Re: Sally out

    No, none of these mods changes anything related to sallying out. Not sure if Dresden maybe changed the probability of AI sallying out in the latest update, but I don't think so. It must be just a...
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    Sticky: Re: [Support] 1.2 Bug Reports

    And what exactly is wrong with it?
  9. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    It's a good idea, of course. And there is essentially no need to invent and what-would-be-if scenarios since we can simply have a revolt of Agis III in Peloponessos. Historically that revolt took...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I don't know anything about it, sorry.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Try step #6 from the tech thread. That helped me on a number of occasions while I was having wierd performance issues.

    Also, try to reinstall your video card drivers. From what I experienced...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Did you change it both for the AI and the player?
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    Re: Cultural tensions (new post)

    That's good to hear, Dardo. I hope he'll be fine.

    Regarding the mod, I've started the campaign with the hardcore version and for now everythings seems to be ok. If there is any incompatibility...
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    Re: Cultural tensions (new post)

    Hey Dardo, how is it going? Do you know, by any chance, what's the current status of CT?

    Feel free to let me know if you temporarily need some help updating it.
  15. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    These images are really awesome! Thanks for sharing, Dumanthis! I will certainly find them useful, too.
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    Re: - INVASIO BARBARORVM III -

    Two entirely different time periods...
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    Sticky: Re: [Support] 1.2 Bug Reports

    That's clearly something on your end as nobody else has reported such a problem. If I were you I would look at all the submods first. Try to get rid of them and see if that solves the problem. Make...
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    Re: Lighting mods?

    Orbis Terrarum II beta has just been released by that one does affect performance, at least to some extent.

    You can also try to tweak your brightness/gamma settings to see if that helps and give a...
  19. Re: [Logo Remake] + new loading screen overlay

    They look nice. Well done, Lugos! :thumbsup2
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    Sticky: Re: Screenshot Thread

    They look gorgeous indeed, Icarus!
  21. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    If that's case then I guess that's just how it should be. I don't think it could be a bug since you received a message during battle that the general would live despite the fact that he fell in...
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    Re: [Submod] Age of Hellenism for DEI

    Yes, Wrath of Sparta is one of those DLCs you need to unlock some of the Greek factions. The Black Sea Colonies is also a cool one since it unlocks Arche Bosphorus and, I think, Pergamon.
  23. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    That sounds a bit strange, indeed. I would imagine that the general needs to be out for at least a couple of turns before he resumes the command, but honestly I don't think I've ever had an immortal...
  24. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    But did the general die in battle? Or did you get any message that he got wounded when back on the campaign map?

    I am not sure if you get any debuffs once he is wounded. Probably not. He just...
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    Re: [Submod] Age of Hellenism for DEI

    Hey,

    Both the Full and the Lite version are compatible with De AI Arbitriis, but the problem is that De AI Arbitriis is currently not compatible with DeI. Nobody has worked on that mod recently...
  26. Re: Have blue haze over campaign map (not fog of war)

    While some are still sticking with GEM, a number of players (me including) have already switched to Reshade and I suggest that you check that one out, too. It's easy to set up and then you can simply...
  27. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander

    Yes, that's quite unfortunate, indeed. It would be nice if you could have a unique portrait as a unit card for each commander. but that's sadly not how the game works as a commander unit is available...
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    Sticky: Re: [Support] 1.2 Bug Reports

    The script issues are usually down to incompatibility between mods, so that's perhaps sth that you should look at in the first place.
  29. Re: 1.2.5b & Marshals of Alexander Update Released!

    It's included in the Alexander submod.
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    Re: [Submod] Age of Hellenism for DEI

    Hello everybody and happy new year to you!

    Age of Hellenism has been updated to version 1.2b compatible with Divide et Impera 1.2.5b (please, check the links in the opening thread - both the main...
  31. Re: [WIP] AAA: Punic Generals

    It looks wonderful! Well done, Benjin!
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    Re: [Submod] Age of Hellenism for DEI

    Exactly. Plus you need to micromanage it a bit more and often make sure that you swap the edict once the situation in a province changes.
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    Re: [Submod] Age of Hellenism for DEI

    I must disagree. Each edict has its use in different situations. It does require more micromanaging, yes, and you can't just apply any random edict in every province at any time, but if you give this...
  34. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    You have to make the game recognize your full video memory (up to 4 GB). Check point #2 in the opening post of this thread to see how you do that.
  35. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It's in the db tables in the table fame_levels. Other than that I can't really recall right now if that information is also displayed fully somewhere in the game. You can try the faction overview...
  36. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Yes, I'm afraid that these specs are a bit low for DeI. You can still play the game, but you need to definitely lower your graphics and try to avoid larger battles with multiple stacks.

    Check out...
  37. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    Wow, KAM! This looks really awesome and extremly promising!

    Do you know if one could test this pack on the Alexander Campaign, as well, or is there any incompability with some of the units that...
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Good job, Jake! :thumbsup2

    I'm curious about those climate changes you are now working on.
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    Re: Sparta Campaign tips needed

    Hey Ashok,

    There's been several threads in this subforum dedicated to Sparta. I recommend that you check this one, this one and this one.

    The reforms guide is here.
  40. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5a - Updated September 30

    Yeah, I was playing this campaign recently and that's true that during the winter you've got to be extremely careful where you move. If you get stuck in the middle of the forested area during the...
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