i'll try to replicate it in the next couple of days, do you get the same effect from just playing napoleon without mod?
Type: Posts; User: Aussie-tosser; Keyword(s):
i'll try to replicate it in the next couple of days, do you get the same effect from just playing napoleon without mod?
As in by normally, you mean without steam running at the same time? how far into the campaign have you got?
Hey Sirlion, love your mod
I was looking at Napoleon total realism and they turned off the script that makes the ai always attack whenever you have artillery, even when they are on the defensive,...
That's an interesting find to be sure
Cheers rohan I appreciate it
Hey rohan, is this re upload the old version of the mod by any chance? I'm just redownloaded but my campaign appears to still have a japanese instead of american map in the top far right corner...
Yeah the new changes are not that fun imho, I certainly see what lord sith was going for tho, maybe another option? Or maybe a link to 6.0?
You are an absolute monster my man
It's a mod my dude, a bit of upkeep is part of the fun :laughter:
Yeah, it seems I only get these pivot problems in DEI. I can't imagine why this is the case though :hmm:
It's already out, waiting for an update tho
There's another post patch hotfix so we might see something then
It just sucks that this is even a problem :/
The empire mod has been crippled by a building bug which makes the game crash during campaigns I think. A pity because it is an amazing mod. There is a pretty good mod for shogun 2 as well with a...
looks amazing man
One step forward two steps back, I can't believe it
Dear god I hope we don't have to wait till the dlc for them to fix this.
Will there be any chance of secondary attack returning?
edit: does this mean your cool wounded animations are gone?
once again thanks again guys for this great mod
Quite likely to be some DLC tomfoolery eh?
sucks for you man, I personally think it’s probably the best combat in a total war game. Kam and the team have outdone themselves.
We already have population mechanics with mods, we can’t get a family tree with them though that’s some CA has to do
Started Julia as my first faction in Rome 1 and i’ll be damned if mess around with any other lesser family. :tongue:
Family tree and raze mechanic??? :whistling
Bloody marvellous mate, i’ve already bought the darned thing but I thought i’d just pop by to say such a proposal is awful decent of you.
hooroo
Nice work dude, i’m Kinda stuck with studies at the mo but looking forward to having a crack
Looking forward to seeing it. :thumbsup2
Man that is grim news
All they gotta do now is stitch Attila’s raze mechanic and maybe it’s family tree into the game and i’m Pretty much content tbh.
Jesus and they wonder why they lose so many Australian customers to sites like g2a, sega really needs to get its head out of its ass.
I found a mod that reduces expansionism penalties and nothing else, would that be likely to conflict with DEI?
Its made by Bruno Magno on the steam workshop
Is there a submod that slightly lowers the expansionary penalty? I get why people like it, but nations no where near me getting aggro and sending swarms of stacks at me for no real reason is kinda...
Playing as sparta on normal/normal, it seems i can't stop people hating me, i invade Athens, and in short order crete, Rhodes, and about 5 other nations i've had little to do with keep declaring war...
Absolutely brilliant man!Looking forward to seeing the railroads
Looking forward to seeing the railways :)
Outstanding work man! Me and my mates are gonna have a go at it once exams finish, looks amazing for the previews tho!
Because their finishing it is dependent on theirs and the communities continued goodwill? It isn't their job, they have no definite expectations or monetary obligations.
Sounds like a great idea and I'm gobsmacked you guys managed to achieve this. But i'd be lying if i didn't think that the lack of an impact on the AI doesn't concern me.
Shouldn't there be at least...
Hey, just playing a campaign and everything seems to be fine, however whenever i complete or quit a battle the game crashes while loading the campaign map again
Using the newest 3.6.2 version
...
Love the new battle system KAM, one if the best battle systems I've ever had the pleasure to enjoy in a total war game!
Big thanks to the rest of the team as well!
Um, for some reason when i end my turn, it makes the sound but doesn't transition, what have i done wrong?