Search:

Type: Posts; User: Bad213Boy; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.07 seconds.

  1. Replies
    1
    Views
    910

    Siege Holdout Tables?

    Rome 2 was easy to change hold out time, but it seems like WH2 is another animal. Can someone point me in the right direction for tables I need to be be looking at for changing just the holdout time?...
  2. Replies
    0
    Views
    1,615

    Changed Unit Stacks; Had To Mod Waaagh Now

    I wanted to shrink the game by cutting the army stacks in half. I forgot that the Greenskins Waaagh ability is based on having a stack of 17, lol. So I went ahead and modded that. Anyone know if...
  3. Re: Modding Rank Width and File Depth For TW Games?

    nevermind i found it. that file helped though, thx alot. it contained the column name i needed to find. it was under db\land_units_tables\data_
  4. Re: Modding Rank Width and File Depth For TW Games?

    appreciated it bro.

    damn, was hoping this would work for warhammer 2. columns are missing in that file. hopefully someone knows for warhammer 2
  5. Modding Rank Width and File Depth For TW Games?

    I've some experience modding, but I'm having issues changing the rank depth for a unit without changing the actual spacing between units. If someone wanted to play a TW game using Small Unit Size,...
  6. Replies
    6
    Views
    2,644

    Re: how to stop waaagh with a mod?

    I know this is an old thread, but I too am looking to mod the Waaagh. Im trying to run the game on a my notebook and I'm using SaveParser to change the max stacks of units to 10. It makes it easier...
  7. Replies
    0
    Views
    2,214

    Looking For Anyone With Save Game

    I'm trying to fix an old mod I have, but I need a saved game that's able to build level 4 ports.

    I'm working on this:
    http://www.twcenter.net/forums/showthread.php?589192-Nanban-Recruit-Mod
  8. Replies
    1
    Views
    2,279

    Re: Pack File Manager

    Nevermind, got it working.
  9. Replies
    32
    Views
    39,021

    [Released] Re: Extended Years Mod - Year 1800

    Latest Steam Version: Extended Years & Months Mod v1.5
  10. Replies
    32
    Views
    39,021

    [Released] Re: Extended Years Mod - Year 1800

    Wow, haven't been here in years. Thx for the support guys.
  11. Replies
    1
    Views
    2,279

    Pack File Manager

    I've been gone for awhile. I tried downloading the Pack File Manager 5.1.0 version and there doesn't seem to recognize Shogun 2. When you start it I'm getting "Currently edited game is TWH2, but it...
  12. [Released] Re: (BIEM)-Better In-Game Encyclopedia Map - overhaul for Shogun2, RotS & FotS(final) /Sekigahara-Campaign

    Man I haven't been back here in awhile. I lost all my mods and all my links are dead :(. Anyone talk to this guy or have the final work of this mod?
  13. Re: Anabasis 1 TPY campaign realism mod (includes Give Peace a Chance)

    Needs an external link. I don't like using Steam for my mods. It's easier just to come here and download it.
  14. Replies
    226
    Views
    90,755

    Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Dead links.
  15. Replies
    192
    Views
    58,680

    Re: Archi's Rome II Mods - UPDATED - January 25th 2014 - Patch 9

    Great mod, but it's too easy to get a Defensive Alliance and then go straight to Military Alliance. Especially if you're playing a faction with a culture bonus. There should be waiting periods...
  16. Replies
    10
    Views
    11,743

    Re: Bad Trails Removal Mod

    OK this should do it. I originally tried deleting the code but there were instances when the game would refer to the original tables. So I just changed the amount of turns it took for a bad trait to...
  17. Re: Splenyi' Better Campaign Camera (Release 1.5) (05/02/2014)

    Seems you have to put this mod ahead of Dresden's Seasonal Effects for Main Campaign in your user.script.txt file. Otherwise it wont work.
  18. Replies
    190
    Views
    73,121

    Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Ya I figured it out. I haven't started a new game since patch 9, and I guess one of my other mods was causing issues. Sorry bout that.
  19. Replies
    190
    Views
    73,121

    Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Hey is this thing not working? Since Update 9, I can't get this mod to work. I never had an issue before. But when I start a new game, I never get the objectives popup.
  20. Replies
    12
    Views
    9,473

    Re: Wonders Depicted StandAlone

    I couldn't get it to work for whatever reason. So I started remaking your mod from scratch using GIMP and making sure the files was exported with all settings saved. I also included a Mini Map...
  21. Replies
    12
    Views
    9,473

    Re: Wonders Depicted StandAlone

    Not working.
  22. Replies
    10
    Views
    11,743

    Re: Bad Trails Removal Mod

    I made some changes. There were a few bad traits forcing their way in threw the original tables. I guess if you saved the game and tried to hire a new general hoping they would have something...
  23. Re: Rome II Campaign Map (Settlements, Resources, Wonders, Factions..etc)

    Nevermind, Mediafire must have had a brain fart.
  24. Replies
    6
    Views
    1,994

    Re: Consolidating Italy as Rome

    Hire some general's from the other factions and send them on suicide missions. If the enemy goes after them, it can draw them away from where you want to go. Your House will gain influence when they...
  25. Replies
    10
    Views
    11,743

    Bad Trails Removal Mod

    I don't know about you, but I'm tired of babysitting my generals. Any time a general doesn't all of it's movement, there's a chance of getting a bad trait. Well I completely removed all traits that...
  26. Replies
    21
    Views
    6,401

    Re: Are archers worth having?

    The new Patch 9 has definitely changed things. I'd like to know if anyone has changed their feelings with regards to taking slingers over archers. I wouldn't count archer out until stats are...
  27. Replies
    13
    Views
    3,306

    Re: Army Traditions

    NP. If you're interested in how to make the Political system more fun, check out Slaists guide to RTW 2 politic.
  28. Replies
    13
    Views
    3,306

    Re: Army Traditions

    Wrong. Traditions are tied to armies themselves, Legio I, Legio II, Legio III, Legio IV, etc... Units, Generals, and Armies are all separate entities. All 3 of those are able to gain levels. All...
  29. Replies
    12
    Views
    8,018

    Re: Unit Spacing Mod - Bad213Boy

    I think I have the final version of this mod. I've been spending a lot of time trying to find the right feel without putting too much separation between models. I would like the units to be a little...
  30. Replies
    12
    Views
    8,018

    Re: Unit Spacing Mod - Bad213Boy

    I just realized v2.0 wasn't working properly because it was saved as a Mod format. So if you weren't using the Mod Manager, then you may not have realized it was saved under Mod format. So I switched...
  31. Replies
    0
    Views
    297

    Chaning Amount of Men In General's Unit

    Anyone know how to change the unit count in the General's Unit? I know how to change the starting General's we get at the beginning of the game, but I don't think it's the same for new recruitable...
  32. Replies
    22
    Views
    19,663

    Re: Hoplite phalanx and pikemen mod for Rome II

    You should use a more reliable file hosting service. That Mega site you use is garbage. It doesn't seem to allow you to keep you links forever like MediaFire does. You just have to make sure you...
  33. Re: Impwarmod8(2xunit sizes)4tpy,more resources,new traits.Almost no TRANSPORT SHIPS,I hope it ends the naval armies spam.

    You'll get more people downloading if you had an external link to download.
  34. Re: Meneros’ Overhaul Mod (Greeks, Thracians & Illyrians) [08-11-2013]

    Link is dead bro.
  35. Replies
    12
    Views
    8,018

    Re: Unit Spacing Mod - Bad213Boy

    I added a version 3.0. I really pushed it with the latest one. I added another .5 on top of the previous .5 from my version 2.0 mod. Let me know what you guys think.
  36. Replies
    190
    Views
    73,121

    Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    I noticed this mod is a Mod format, would it not work if you saved it as a Movie format?
  37. Replies
    1,402
    Views
    716,424

    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Pack File Manager v3.1.8 and v3.1.7 have this bug. When you open an existing .pack file and then try to change the type of pack file it is, Mod, Movie, Patch, etc..., I receive this message:
    ...
  38. Replies
    7
    Views
    7,001

    Tax Harvesting vs Commercial Stimulation

    Has anyone done a comparison as to which will bring you more money. I know it depends on how many building you have that are generating income. But there's got to be something like if you have a...
  39. Replies
    12
    Views
    8,018

    Re: Unit Spacing Mod - Bad213Boy

    Well I definitely need more tweaking. I found something that might help once I finalize this.
  40. Replies
    117
    Views
    108,947

    Re: Total War: Rome II Clean and Sharp SweetFX

    The link takes you to GameModdok's webpage but there's nothing there for Rome II. I remember downloading from it a long time ago, but it's not there anymore.
Results 1 to 40 of 121
Page 1 of 4 1 2 3 4