All right, that seems to do the trick. Thanks!
I can scroll up or down the 2D view window with my mouse wheel in version 17_12_A, without having to use the scroll bars or the arrow keys...
Type: Posts; User: Arkay; Keyword(s):
All right, that seems to do the trick. Thanks!
I can scroll up or down the 2D view window with my mouse wheel in version 17_12_A, without having to use the scroll bars or the arrow keys...
Thank you for continuing to support this project, even after all these years. I still haven't had the chance to test the new custom animation feature but it looks very promising.
I've...
My sincere thanks to all those who voted for my application, it's nice to be part of this community. :)
Whoa that is truly impressive, well done everyone. :)
Introduction
Welcome to the Official Screenshots thread. Here you may share screenshots, videos or indeed any fan creation related to DaC.
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Sorry, forgot to mention that the settlement is a huge_city. They were all set to 1 already anyway. :)
Found a way to stop the AI from sending units to the breach though:
...
Hmm I can't find anything related to defence points, maybe I'll have better luck with the ai_battle file. Thank you. :)
Is it? Shouldn't the AI defend the area near the defense point?
Hi, I'm having a bit of an issue with defense points. As soon as the gate is destroyed, the AI sends two/three units behind the breach instead of defending the area around the plaza:
...
All right I kinda fixed the problem, I copied the climate tables from temperate_coniferous_forest to unused2 (Lorien) in the descr_geography_new file. Granted, there's not as many trees as there used...
Hi, I can't seem to find a way to stop trees from flickering in Lothlorien. I'm using Third Age with Divide and Conquer.
As you can see in this video, they keep flashing on and off. I tried...
First post updated.
Added an alternative version, Annuminas now uses the rebuilt battle map at game start.
What Denethor said.
If you feel the need to share uninformative, off-topic posts here in the DaC subforum then you better not comment at all.
You kinda answered your own question. They would share the same CSM and battlemap while being in two different places and facing opposite directions.
Oh yes, right. First post updated.
It has always been like that. Osgiliath/Tharbad East and West are two distinct custom settlements.
No, you can only rebuild Osgiliath/Tharbad and Fornost in V2.2
You're not too far off. :thumbsup:
Osgiliath West: Citadel
Osgiliath East: Huge City
Fornost: Fortress
This submod lets you rebuild Annuminas instead of Fornost. Only the Northern Dunedain, Gondor, Dol Amroth and Ar-Adunaim can rebuild the settlement.
DaC V2.2
DaC V2.2 + Total War Submod
DaC...
:thumbsup:
Yes we share each other's work.
Problem solved, turns out we don't actually use the ambient reduction mod for some buildings in DaC. Thread can be closed or deleted.
I don't know why but ambient buildings are still present in the latest settlement I made in DaC even though we use the ambient building reduction mod:
https://i.imgur.com/psJdAmx.png
I'm using...
:whistling
https://i.imgur.com/bfVzrxf.png
https://i.imgur.com/ontAenN.png
https://i.imgur.com/B8BqpYj.png
https://i.imgur.com/YVYfU61.png
In data\settlements\north_european\castles\fortress I think.
World B sphere recalc fixed the problem, thanks mak! I set it to Ultimate just to be sure and now collisions work in both settlements. :)
I am using the latest version by the way, not sure what...
I have a problem which might be related, projectiles pass through gates/walls as if there were no collisions. The walls on the right of the settlement get damaged though, the gate at the center and...
Yes as TED said, I will put it on my to-do list but it's not exactly a priority.
Yeah but it looks much better that way. :tongue:
FORNOST 2.0
https://i.imgur.com/DzZLEih.png
FULL ALBUM: LINK
Yet another preview, the following changes have been made:
Very nice. :)
Thank you. :)
That is partially true, all that has been done for V2 will probably be a DaC exclusive for a limited time. But after that you're free to use them as you wish. :thumbsup2
We haven't quite decided yet to be honest, we'll see. Yes there's enough space within the settlement, the AI is indeed capable of handling the layout. Or I wouldn't release it. :P
Also, small...
YES. I've awaited your return, master.
New preview, again. Nothing special this time though, you have been warned.
CAIR ANDROS 2.0
https://i.imgur.com/idsZrBI.png
Full Album: LINK
I tried everything you said, nada.
I have noticed I get stutters when I move/deploy units behind the bridge, within the city (area on the left). If I deploy units in front of the bridge instead -...
Hi mak, no I didn't!
Took a bunch of screenshots, here.
ANNUMINAS 2.0 PREVIEW:
https://i.imgur.com/VLi97qA.png
Hello there, time for a new preview.
ALBUM: Annuminas
I tried that, didn't really work. Now the interesting part, the more units are deployed on the battlefield the more it stutters. And right after I click on Start Battle the game just freezes, like...
Hey. :smile:
Nope, the problem seems to be related to a bridge path. Still don't know what exactly is causing it.
Oh well at least it should be an easy fix.
You hit the ms3d limit of vertexes, right at the start it says "will crash if number of vertex per row is greater than 181". And just below you can see "nrows = 251", that's your terrain size.
...
Just tried that, unfortunately did not work. It still crashes. :(
I am using version 17_01_A by the way.