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  1. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer (now working on BoTeT Compatibility)

    New update on first page
  2. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer (now working on BoTeT Compatibility)

    Sorry about the long pause in updates1 I just switched to a new school in a foreign country and life so far has been really hectic. To top it off, I now have to use a macbook for school, which meant...
  3. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer (now working on BoTeT Compatibility)

    I'll try to re-enable the scripted enemy stacks if I can. The shadow faction might be something like the Empire Secessionists in Warhammer TW
  4. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer (now working on BoTeT Compatibility)

    I'll definitely try to incorporate your icon, and I agree that the current banner seems a bit out of place. Also, I was thinking of adding a sort of Empire secessionists faction like in Warhammer:TW....
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    Sticky: Re: WE NEED YOUR HELP!!!!

    I could help with creating unit models and skins I guess, although my modding skills are still quite fairly limited but I would be happy to help
  6. Thread: Something new

    by 27731300
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    506,882

    Sticky: Re: Something new

    Beautiful, especially the Outriders. Though the horses of the Banished Nobles could have more armor
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    Sticky: Re: Patch 1.6 beta test

    There are centigors (beastmen centaurs) in the submod Beginning of the End Times. I actually find the constant pressure from the beastmen actually really fun because it adds the feeling of total war...
  8. Sticky: Re: The Hardcore Fantasy Battle campaign - A submod for End Times

    Empire themed ogres with pistols? I can't wait:laughter:
  9. Sticky: Re: The Hardcore Fantasy Battle campaign - A submod for End Times

    Are these going to be the standard model for the maneaters? Or are these a sort of 'Tilean veteran' variation
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    Re: Could we get an Iron Drake mod?

    Iron Drakes are available in the submod Beginning of the End Times for the dwarfs
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    In my battles when the Celestial Wizards fire, the game crashes instantly. I tried it with the Jade wizards and Grey wizards and they had the same problem too. Also, the patch does not seem to solve...
  12. Thread: Yeomanry Mod

    by 27731300
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    18,996

    [Released] Re: Yeomanry Mod

    Will this be re-uploaded? It sure does seem like an awesome mod
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    [WIP] Re: Andromahkos' Fantasy Napoleon Total War Mod

    If you are still around, will this ever be released? I would really want to play around with those awesome looking soldiers:yes:
  14. Re: Empire Light Cavalry for Call of Warhammer: Beginning of the End Times

    Nice idea! I likehow for each Empire faction's mounted swordsmen unit has their ownprovince's uniform, which I think is a great thing despite it beingonly a tiny detail. Keep it up!
  15. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    All Previous Updates/Changes:
    One last unit to fill up the one remaining EDU slot.:)

    http://i.imgur.com/FAt7otA.png
    Armor Upgrade: http://i.imgur.com/UTHvnWE.png
    The mod is nearly finished,...
  16. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    I'm not quite sure what you mean by that, but I am not working with the people who made COW:BoTET. But I like the idea of playable Tilea and Estalia tho
  17. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    (redundant)
  18. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    I don't think this will be compatible with BoTET and 1.6 due to not enough unit slots left
  19. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    (redundant)
  20. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    Yes,you are right. This mod is largely aesthetic, but I guess(?) thatmaking the Empire look good is the point of this mod. I will try tomake some minor stat changes to the state troops so they will...
  21. Sticky: Re: The Empire United: An AoR submod for Call Of Warhammer

    BoTeT Changelog

    So I've decided to make this sub-mod compatible with Beginning of the End Times. The original idea is still here (see below post for details), but due to the very limited amount...
  22. Sticky: The Empire United: An AoR submod for Call Of Warhammer (EMPIRE CITY STATES & ALL PROVINCES released) + Screenshots

    Hey all,

    Due to various factors in my personal life it will be likely that my mod will not be receiving an update anytime soon. The mod isn't dead; it's just that progress is very slow. So now I...
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    Re: Call of Warhammer more Empire units

    These are some screens of the updated version of the Outriders. I had just been watching some Total War: Warhammer gameplay, and I tried to make my Outriders more armored and distinct from the...
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    Re: Call of Warhammer more Empire units

    Well compared to the other Empire cavalry they are really lightly armored. :laughter: But I might consider removing the shields though
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    Re: Call of Warhammer more Empire units

    Thanks!

    Here is something I've been working on
    http://i.imgur.com/iA6VU1m.jpghttp://i.imgur.com/CdVGF7v.jpg
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    Call of Warhammer more Empire units

    I just downloaded Call of Warhammer a month ago, and I made a sort of a mod for my own use that adds a few more units into the Empire faction rosters. So I thought that I should go and try to release...
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