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  1. Replies
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    [Tool] Re: Symphony (sound unpacker/packer)

    Found source of the problem.
    If you have this error, that means one of your .pack files in data folder have "settings.rpfm_reserved" in them.
    That .pack file can even not be activated in the mod...
  2. Replies
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    [Tool] Re: Symphony (sound unpacker/packer)

    Also it stopped working for latest version of steam shogun 2. Keep getting this error:"An error has occured:
    File already exists in packfile: settings.rpfm_reserved
    Exiting."
    Does anyone else has...
  3. Replies
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    43,486

    [Tool] Re: Symphony (sound unpacker/packer)

    Trying to export sounds from shogun 2 v.1.0 and get this error message: vector <T> too long
  4. [Released] Re: Enable Naval Bombardment ability for Sengoku Jidai ships

    There are no links to the mod(
  5. Replies
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    [Tutorial] Re: Shogun 2 Modding sounds

    Reserved (3)
  6. Replies
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    2,655

    [Tutorial] Re: Shogun 2 Modding sounds

    Reserved (2)
  7. Replies
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    [Tutorial] Re: Shogun 2 Modding sounds

    Reserved
  8. Replies
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    [Tutorial] Shogun 2 Modding sounds

    I've cracked The Enigma. I managed to make custom sounds for different type of guns. I will keep this guide updated (if I find out smth else). For now, I just wanted to share with you «how to assign...
  9. [Tutorial] Re: [Tutorial] 3D model importing questions - Update with video Tutorial

    Does anyone know how to make your own new legs? When you open example legs in CA Tools, they are weirdly stretched. How can I do correctly the same with mine?
  10. Replies
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    [Tutorial] Re: integrate a custom Model into the game

    Does anyone know how to make your own new legs? When you open example legs in CA Tools, they are weirdly stretched. How can I do correctly the same with mine?
  11. Replies
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    [Tutorial] Re: How to import self-made 3d models into Shogun 2

    Does anyone know how to make your own new legs? When you open example legs in CA Tools, they are weirdly stretched. How can I do correctly the same with mine?
  12. Re: Once and for all about new sounds in Shogun 2

    3 years later I was able to crach this piñata. Welcome to https://www.twcenter.net/forums/showthread.php?810175-Shogun-2-Modding-sounds&p=16005089#post16005089
  13. Once and for all about new sounds in Shogun 2

    Straight to the point: new sounds can't added in Shogun 2 (hopefully yet).

    In details:

    Long ago in 2011-2012 a good guy named crux3D made a tool to unpack/edit/pack sounds in Empire and...
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    Sticky: [Released] Re: "OLD POPULAR S2 MODS" are back!

    https://hostr.co/file/vNCNQblivJDX/Shogun2-2012-05-17-17-36-39-56.png
    Noif's modern japan mod with retextured late_jingasa or jingasa_round hat is absent. Who still possess it, share it please
    Just...
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    Make texture invisible

    Who knows how make those textures (on pic below) invisible? Help please
    344664
  16. [Proposal] NOif's mods old versions (more details in the thread)

    Hi folks. Could you please do me a favour? Who has older version of NOif's mods:
    http://www.twcenter.net/forums/showthread.php?539037-NOIF-s-Optional-FOTS-Uniforms-Recolors-V2-6-Updated-9-6-2012...
  17. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Is this mod still in development or closed?
  18. [Released] Re: Deployable Bamboo Stakes - updated for new Sengoku Jidai, TROM units etc

    is there a mod enabling deploying bamboo walls for matchlock units?
  19. [Released] Re: Deployable Defenses V2.0 Compatible With Latest Patch, FOUGASSE NOW WORKS

    Here is a link to this mod https://drive.google.com/file/d/0B5haBSbgk7iMUDhNVXBnVGdhU0U/view?usp=sharing
  20. Replies
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    [Beta] Re: Portuguese Faction Mod

    does it replace Uesugi?
  21. [Released] Re: NOIF's Boshin War Mod (NoBWN) - HISTORICAL FLAGS, BANNERS & UNIFORMS 22.3.2013

    Where is variantmodels/mons for Emperor faction? Without it imperial banner looks like modern japan flag but with red chrysanthemum
    This is how it looks on your screenshots
    344602
    This is how it...
  22. [Tutorial] Re: How to add a new faction and modify existing ones

    So there is no way to override vanilla localistion with mine? I switched Saga and Yodo, but the game still shows Yodo's name as Saga. Will including changed .loc files into my mod solve the problem?
  23. [Tutorial] Re: How to add a new faction and modify existing ones

    Also is there any mods or tricks to enable grabbling hooks for infantry like it was in NTW and ETW? Climbing on their own hands and legs US marines look ridicilous
  24. [Tutorial] Re: How to add a new faction and modify existing ones

    Yeah, already changed buttons, thank you)
    I meant intro that announcer comments history of the clan. How can I change it's text and audio? And change camera position on the map after announcer...
  25. [Tutorial] Re: How to add a new faction and modify existing ones

    Any tips about this? I would really appreciate if you help me. Also how can I change intro when campaign starts? I need to point camera on another position and turn off advisor reading the text from...
  26. [Tutorial] Re: How to add a new faction and modify existing ones

    so there is not a big deal, that Saga's (Yodo for the game) daymo doesn't look like Saga's in the vanilla version of the game?
  27. Thread: Bayonets

    by HuskyTW
    Replies
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    [Released] Re: Bayonets

    do Spencer rifles (Tosa sharpshooters) have bayoneted version?
    They do, found it, nvm
  28. [Tutorial] Re: How to add a new faction and modify existing ones

    But I didn't find any advices about how change minor faction generals' appearances and random generals appearance. There is a guide how to change main factions' daymo's appearance as long as I...
  29. [Tutorial] Re: How to add a new faction and modify existing ones

    Have you gone through with my pics? Changing starting positions, I think, has gone well, but I stated problems on those pics and in posts before. What's wrong with generals' apperances, where can I...
  30. [Tutorial] Re: How to add a new faction and modify existing ones

    Continuing my previous post first pic here will be #9 and the second #10 and etc.
    In first 2 pics I show how generals looks in vanilla. On third pic I ask question why did they change their...
  31. [Tutorial] Re: How to add a new faction and modify existing ones

    Here is my progress. I described those pics, hope you can understand. This is part 1, part 2 is upcoming
    344521344522344523344524344525344526344527344528
  32. [Tutorial] Re: How to add a new faction and modify existing ones

    To be more accurate and understandable: Yodo's daymo and general have Saga's names but Yodo's appearance (modern uniform and etc). Is it possible to change?
  33. [Tutorial] Re: How to add a new faction and modify existing ones

    Thank you. I managed to change places Yodo with Saga. But Saga's (which became Yodo and control Nagasaki) daymo and other general looks like Yodo's and Yodo's (which is Saga now with Kyoto) looks...
  34. [Tutorial] Re: How to add a new faction and modify existing ones

    So firstly (if I want for a start just switch Saga and Yodo) I go to start_pos_regions startpos_characters_to_settlements start_pos_character and switch everything with words Saga and Yodo. Then I...
  35. [Tutorial] Re: How to add a new faction and modify existing ones

    I did like it's said here:
    Switch the starting position of two clans instart_pos_regions.

    Open Bob, which is located in the "total war shogun 2\modding\binaries" folder.

    1)In the "Raw Data"...
  36. [Tutorial] Re: How to add a new faction and modify existing ones

    but will it make Yodo playable with its native starting position in Kyoto? Also faction's ID in start_pos_factions and in factions stays the same. Does it matter?
  37. [Tutorial] Re: How to add a new faction and modify existing ones

    Is there any guide explaining how to rename(switch) clans correctly? I just want Yodo instead of Saga and Edo instead of Jozai, without changing other vanilla clans. Is it possible to replace those...
  38. [Tutorial] Re: How to add a new faction and modify existing ones

    Does it work with Fall of the Samurai? I managed to change flags and etc to a minor clan, but I didn't succeed in making it playable. I wanted to make Yodo playable in the place of Saga
  39. Replies
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    [Tutorial] Re: The secret way of making any faction playable.

    Does it work with Fall of the Samurai?
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    Sticky: [Released] Re: "OLD POPULAR S2 MODS" are back!

    seeing your NOif flags and banners with rising sun flag for imperial vanguard would be great
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