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  1. Re: [Release]KCC (Kostic Chronology Costumes)

    it seems that code Dismounted_Knights_Templar_ug2 is putted 2 times into the battle_model file,but it seems to do no bad things

    edit;but wich from the two codes is the wright one?i guess the game...
  2. Re: The Great Conflicts main discussion thread. Please post here!

    those units looks eye blinding!
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    Re: Progress thread

    nice little wheels on the ladders!
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    Re: KCC Unit Cards by Nemesis

    they all look great
  5. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.1.2 (WTW 1.0 MAP IMPORTED + ESSOS ADDED!)

    looking good!
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    Re: Submod for Falcom Total War 3 [WIP]

    new cards that are compatible with the new upload from above;downloadlink;https://mega.nz/file/xZZEGQLQ#oNVOz2BDzlCbteoGPSVyDfkCXO2McH1bdnQV79d2Lkc

    edit; now it schould be correct one,this was...
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    Re: Submod for Falcom Total War 3 [WIP]

    how could i miss a new upload from this great mod! thanks!
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    Re: a strange thing

    maybe you or wright even tought that script works very good maybe the terminate_monitor is blocking all the scripts that comes under it,as it can be used too with only the end_monitor,i will test it...
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    Re: a strange thing

    it was too long agow when itested it but it is working very good,only i can put nothing below it or it would not work only the scripts that or under the text .lucky i foud it out





    edit;i...
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    Re: a strange thing

    whitwnar said;end_monitor
    terminate_monitor

    No log error for that? Is all of that script, and the spawning script you had below it, all above the wait_monitors line?



    no i see no error for...
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    Re: a strange thing

    everything is working very good as long as i put the text(scripts) as last on into the campaign_script,every script under it will not work and their is no error then in the log file

    mine...
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    a strange thing

    something strange was happening to mine campaign script when i made more historical characters and wanted to test them in mine campaign,i put them as last one, but they never appear in game even...
  13. Re: Preview - with help from Zantorian and his Albion mod

    looks really interesting with all those noble houses
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    Re: Duchy of Austria- A Mini-AAR

    the De Bello Mundi (DBM)


    mod has buildings from rome total war
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    Re: Italian Wars 1493 - 1559

    i have some translation for italian wars version 1.8,even thought the big works comes from DOMAJE AND Jmazz97, i only translated the export_unit text and the imperial_campaign_regions text file and...
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    Re: TrueGeneral: Aimless Steel

    just got one battle against two enemy armies from poland,they besieged mine city and then they attacked it(it is strange that the ai never keep the settlement under siege with more then one...
  17. Re: Medieval 2 roster overhaul: 13th century France and England

    great units!and good luck with your upcoming exams!
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    Re: TrueGeneral: Aimless Steel

    all i can tell is that i having great battles with your battle ai



    edit;just got an battle were i could easely butcher 2 archer units with infantry units,as the archer unit was focus too much...
  19. Re: Medieval 2 roster overhaul: 13th century France and England

    great work mighty potato, i did not seen that you have english new units,they look great
  20. Re: PiterAI Kingdoms (new Artificial intelligence)

    hallo could you make an campaign ai to for the mongols,make them more aggressive against others?
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    Re: [F] - FRANCE

    this is from wikiThe Garde Écossaise (French pronunciation: ​[ɡaʁd ekɔsɛz], Scots Guard) was an elite Scottish military unit founded in 1418 by the Valois Charles VII of France, to be personal...
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    Re: TrueGeneral: Aimless Steel

    ok thanks,keep up the great work!
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    Re: TrueGeneral: Aimless Steel

    are they bug free in a new version or was it already bug free in the first version?
  24. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    there is an new version of this great mod,on the russian webside on yandex,version1.8
  25. Re: LASTEST VERSION 18 FEB 2020!!FULLMOD FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    yes thank you for the battle ai,i am having good time in battles
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    Re: WIP: India 1500: Total War

    and it is sadly really happen like that in the real world arround that area
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    Re: TrueGeneral: Aimless Steel

    i had it already secredly put it into mine little submod as i had a good feeling about it the first moment i played with this battleai, i gave the credits to,now i have to test it even more...
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    Re: TrueGeneral: Aimless Steel

    germanicus got AiSet1 to AiSet5 folders and there in i replace to the battle_config and the config_ai_battle files too, as i play with hungary only with your files i did not saw manny stupid moves...
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    Re: Submod for Falcom Total War 3 [WIP]

    they are looking good!
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    Re: TrueGeneral: Aimless Steel

    only on the bridge
  31. Re: Medieval 2 roster overhaul: 13th century France

    that would be awesome Cesco!
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    Re: TrueGeneral: Aimless Steel

    i do not known if ai can handle it, i always distroy the ram so the enemy has to climb the ladders and i always defeated them their,they never took mine gate so i do not known,i already conquered...
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    Re: TrueGeneral: Aimless Steel

    the pathfinder of zn3 surly makes the battles more interesting and to the sieges and like you said the formation of the units are very good and they keep their formation for long and even sometimes...
  34. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.0.

    now those are great pictures,high class units they are!
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    Re: TrueGeneral: Aimless Steel

    i just saw i was playing with the wrong pathfinder files so i will see how it gows

    edit:it seems that the pathfinder files are the one that makes the other armies move, when you are besieged,i...
  36. Re: Faction specific formations is possible!!

    just had some more battles and i must say that i had a lot of fun with it,now i will see what the enemy will do if they besiege me with more then 1 army and if it can handle more then 1 ai armies
  37. Re: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.1.2 (WTW 1.0 MAP IMPORTED + ESSOS ADDED!)

    amazing work!now we can make or own ending of game of thrones
  38. Re: Faction specific formations is possible!!

    that one fight was all with enemy archers and crossbow unit,just played yesterday a new siege and the ai was very smart and almost lost the battle,they attaked the ram(as i do always) lucky i had...
  39. Re: Faction specific formations is possible!!

    just started a new campaign with mine little submod(the other campaign is with mine private mod),lol,the fighting seems to be going well, but once the enemy was turned with its back to me, and they...
  40. Re: Faction specific formations is possible!!

    but i play with battleai from germanicus,in the campaign script,so it will not be savecompatible?
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