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  1. Replies
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    In one of my custom settlements, I have custom animations for walls and gate (due to custom textures).

    The textures work well and does not change to vanilla when the animation occurs, but the size...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    2.7 changelog is available and the next release is in full production, though it will probably contain nothing but fixes and tweaks.

    I know only a half dozen of you guys are my hardcore fans who...
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    Re: Campaign Map Textures

    Thanks! You're right.

    I also found out that if you want to remove strat map tree models from a specific climate you can just delete the text from the file...

    before:


    climate tropical{...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Count on me and on my hardware.
    But dont fool yourself about me delivering complicated technical analyzis and data. All I know how to do is to talk like "I can see the 3d view now" and copy paste...
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    Re: Campaign Map Textures

    Is this text file really the only onde responsible for strat map terrain textures? Because in TATW, no matter how much I set winter textures for the Tropical climate (Moria), the game keeps summer...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Maybe I missed it but, are you planning to bring back 3d view in IWTE for users with AMD processors with integrated GPUs? I really miss this function after I got a new pc without nvidia.
  7. Re: Chance lower than 1 in export_descr_ancillaries.txt

    This low chance is not absurd as it may look, because like 280 ancillaries will get this condition of .25%.
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    Sticky: Re: Screenshots

    I wish this thread was more used, though I recognize that taking prints, editing it in photoshop, uploading them to some free site and then posting here is not something that practial.

    Praise to...
  9. Re: Chance lower than 1 in export_descr_ancillaries.txt

    So this is how I get a 0.25%.


    Trigger blood_khamul WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and GeneralFoughtFaction norway
    and FactionType venice
    and...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    OK, 2.6 final version is out.

    Check out the campaign map and all its new features, observe the new usage of resource models as wonders of middle earth and then realize that the majority of them...
  11. Chance lower than 1 in export_descr_ancillaries.txt

    As we know, we can't have chance lower than 1 in export_descr_ancillaries.txt because the engine will only accept ints, no floats.

    Knowing this, I had to find a bypass to make the chances of...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Uploading 2.6 final version
  13. Replies
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    [Tutorial] Re: A Guide for Missions

    As I understand its not possible to create custom missions, with custom objectives like conquer multiple specific settlements, set the deadline etc. RIGHT?
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    Re: descr_rebel_factions.txt

    Is this file related only to revolts inside settlements or also to eventual rebel army spawn in the region's lands?
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    [Tutorial] Re: Creating a World Adding detailed Regions

    Are those files related only to revolts inside settlements or also to eventual rebel army spawn in the region's lands?
  16. Re: Everything I know about ambient buildings (including bridges)

    I'm currently trying to find out what makes the game chose and load specific ambient buildings.
    As we know, the .worldpkgdescr file has boxes for culture and faction, and this SHOULD allow us to be...
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    [Resource] Re: Ambient building reduction mod

    This is what Im 'trying to discover right now.
    Ill post everything here later.
  18. Everything I know about ambient buildings (including bridges)

    I'll use this thread to progressively add information about what I've learnt about ambient settlments (including bridges).


    Ambient buildings

    Those are the buildings that show up randomly in...
  19. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Im a little bit confused.

    Can we have AT THE SAME TIME IN A GAMEPLAY permanent forts implemented in the game right at the campaign start via descrt_strat.txt AND buildable forts that will be...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Well I kept 5 tradable resources, including one mine wich I caled ORE and will replace iron, silver and gold.
    Without merchants, I really dont see how all these resources help in immersion. On the...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Yeah I've already decided and Im doing something similar, with the plus that eash of these location will be a custom tile so that battles there will really load village models.
  22. Sticky: [Tutorial] Re: El Monstero's Definitive Guide to Modding Med 2's Music

    I've read this thread carefully and tried many things to get battle music culture(type) specific, but no success. It really seems impossible.
  23. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I've filled the entire middle earth with wonders to be used in my new Ruins Feature. I used the resources (hardcoded limit is 27), and I still have 7 beeing used as normal resources.

    Since TATW...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    My music.dat has less than 300 mb.



    Not completly sure but so far yes.
    By th way, I totally forgot, whats the purpose of descr_sounds_music_types.txt? Do I really need to edit it?
  25. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Anyone has a hint about a possible reason for the game messing the music, making campaign music from a faction playing in another faction's campaign even if the descr_sounds_music.txt file is not set...
  26. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Never heard about this problem.
    So if a fort in a region controlled by the player is occupyied by an enemy army, and an ally army attack and conquer this fort, the fort becomes unacessible for the...
  27. Re: Bonus when army reaches a specific location

    Sorry man, only now I saw your comment, my bad.

    Thanks for the ideas.
    After studying the possibilities I've implemented the new system as possible in the game, with everything I could include.
  28. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I think I know the reason. Sorry for that.
    It will be fixed in the next release.

    Try the following: Find the descr_sm_factions.txt file and change the Norway faction culture back to...
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    [Tool] Re: SoundExtractor v1.2

    nevermind
  30. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I had another awesome idea :rofls:

    Bridge forts.

    Instead of fighting the battle on a bridge like in vanilla, the game would load a special fort, with bridges, gates walls and towers and...
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    [Tutorial] Re: Unique Names (and avoiding labels)

    has_family_tree: if "no" then this faction will appear - and remain - in the factions lists of the Diplomacy scroll. (Thanks Gigantus.)


    Seems this does not work for horde faction. Their section...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Hi.

    The content of the 2.6 eta is what is described in the 2.6 changelog, except for the ruins feature, wich is not working in the beta version.
    If you want to help me testing and sending...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I can guarantee the custom battlemap... Can't say anything about the dragon...

    https://i.ibb.co/VgHYrTB/Untitled-1.jpg
  34. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    A small sneak peak of how the Ruins Feature will work.

    Decide when attacking a ruin is worthy. What creatures will you find there? What kind of place will you see? Ancient abandoned dwarven...
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    Re: Conditions for Victory types

    can someone please confirm this?
  36. Replies
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I miss my old orocarni settlements... :(
    they were very simple and its models and textures very primitive but somehow so immersive...
    ...
  37. [Tutorial] Making a non playable horde faction.

    Im going to use Mongols as example.

    STEP 1: In descr_strat.txt, you need this:

    The bold line is actually the only mandatory one, you can edit the other ones the way you want
    Make sure there is...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Mak, as always you keep saving me again and again... :luv:

    My submod would be a simplory piece of crap without your help.
    Thanks!

    I even wrote a tutorial for this.

    Everything works fine, I...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    Hi mak. Thanks for participating. :thumbsup2

    I dont even know what THE_NORWAY_EMERGE_TITLE refers to since its a text line that dont seem to have connection with any other text in the tutorial....
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    ok guys sorry for the absent and confusion about the forum thing.

    Im still working in my submod and there is a LOT of new cool stuff coming.



    Thanks man.

    All I need is to have Norway as...
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