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  1. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    you mean the LF instead of CR LF ctds
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    Re: When Worlds Collide/ Hellenistic Twilight Released

    no,
    my battles only ctd after very long playing and a big battle with multiple armies - my computer cant handle.
    BTW windows seems to have fix the unplayable rtw mods
  3. Re: Modding the Ptolemies, Armenians, Legions, Greeks, Seleucids etc ...

    damn, thank you :)
    do you plan to implant some of the units into your Vanilla Enhancement Mod?
  4. Sticky: Re: The Dominion of Men 3.4 - Not Quite Done patch released!

    nice, always liked your map and your settlements. downloading now
  5. Thread: Geomod bug?

    by _Tartaros_
    Replies
    4
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    270

    Re: Geomod bug?

    it dont exactly work like you suggested. there are tutorials out there, how to use it.
    geomod is a powerfull tool, if used correctly.
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    Re: Campaign Map

    lol, at some point ive had many sardianian and corse settlements all over the map,
    after i disbanded and replaced them in corse and sardinia.
  7. Re: The Great Conflicts main discussion thread. Please post here!

    some things done in the past weeks, beside releasing our internal version 0.9.5


    ive also working on a script to present the raid of thessalonika to the game (for ERE and Chandax), but that is...
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    Re: Campaign Map

    nice and smooth coastline!
    well done :thumbsup2
  9. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    you should try this tool ATVTW - TraitAncillary Validator to check the triggers for edct and eda https://www.twcenter.net/forums/showthread.php?307657-ATVTW-Trait-Ancillary-Validator
  10. Re: The Great Conflicts main discussion thread. Please post here!

    atm we do it behind doors. mostly because some main parts are still unfinished and not ready (like some rosters and scripts). there will be a public beta phase, but not now.
    thrust me, you dont...
  11. Re: The Great Conflicts main discussion thread. Please post here!

    no, not at the moment. the supposed event happen to be befor TGCs timeframe
  12. Re: The Great Conflicts main discussion thread. Please post here!

    i just released the new internal patch 1 for version 0.9.5
    ERE will earn a unique new system of titles and ancillaries for the governance of Themes, pending on the settlements holded by ERE.
  13. [Tool] Re: Enabling traits and ancillaries to use region label instead of region ID

    damn - that will do it!! the "inc counter" - i was thinking to complicated
    Thank you alot for the fast responds - give it a go :)

    the idea behind the antitrait is, that the trait will loose all...
  14. [Tool] Re: Enabling traits and ancillaries to use region label instead of region ID

    just a question:

    i have created a trait called office_dux_silekias. this trait is given to a governor of a themes, which historical constist of 5-8 settlements in our map.
    the trait has 8 levels...
  15. Re: The Great Conflicts main discussion thread. Please post here!

    no, not in our master build. AnthoniusII has files with that texture.

    as i know, this needs a new texture file in the blockset folder, where i dont have my hands on.
  16. Re: The Great Conflicts main discussion thread. Please post here!

    hard to say
    if we suggest the percentage in regards of version 1.0 we are at 90%. if we compare it with a construction of a house, we prepare the interiour, colour of the walls and the place for the...
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    Sticky: Re: RELEASED: RVINA ROMAE

    This is a nice pleasure to finally download, install and play this long awaited piece of art!
  18. Re: The Great Conflicts main discussion thread. Please post here!

    ive introduced the new build 0.9.5 behind the scenes for testing the campaign and gameplay + new content ideas are gathered/prepared.
  19. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    thanks for bringing this up. had the additional revolt trigger on true and changed it into false. i was able to minimize this dead_captain ctd with adding slave faction to all units of the new...
  20. Re: The Great Conflicts main discussion thread. Please post here!

    kind of. the new build 0.9.5. will be the internal alpha, because this build is atm pretty stable and able to play more than 150 turns without major issues.
    but many thing must/will be added and...
  21. Re: The Great Conflicts main discussion thread. Please post here!

    things done behind the scenes :)

    atm a big new build 0.9.5 is in progress
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    Sticky: Re: RS2.6\RSIII questions & answers

    do you try the torrent ones?
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    Re: New DL Links

    https://www.moddb.com/mods/das-heilige-romische-reich/downloads/das-heilige-romische-reich
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    Re: Is there any BUGFİX?

    ive expanded the previes files with some more fixes in the post above
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    Re: Is there any BUGFİX?

    you can look it up here:
    https://superuser.com/questions/545461/replace-carriage-return-and-line-feed-in-notepad/790319

    ive attached a small quickpatch with some fast fixes:

    corrected bmdb...
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    Re: [RELz] Total War: Alexander III

    alright - here are EB2s files. ive included text files and most other map related files too. dont know if you need them all. there about 65MB....
  27. Sticky: Re: Kingdom of the Scots 0.2 - Steam compatible

    damn :thumbsup2
  28. Re: Tsardoms Total War - FACTION PREVIEW: Tsardom of Serbia (Complete overhaul)

    impressive preview!
  29. Sticky: Re: Kingdom of the Scots 0.2 - Steam compatible

    another mod ive totally missed all the years...
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    [Tutorial] Re: How to create a playable horde

    ive come across an issue with a hordefactions.
    an emerging horde faction (pechenegs), which emerge after about 90 turns. as soon as i want to look at them in the campaign map the game ctd. ive...
  31. Re: The Great Conflicts main discussion thread. Please post here!

    improvements since the last time:


    Jale82 added more than 150 historical names to our minorcities aka forts with gigantus tutorial

    ive also played a campaign as Eastern Frankish Empire for...
  32. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    downloading now :)
  33. Re: The Great Conflicts main discussion thread. Please post here!

    varangians use both weapons in the same unit.
    sword + shield = primary and doublehanded axe = secondary weapon. after some time of fighting they switch weapons and you can see both types in action...
  34. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    do you check the maincampaign with bovis tool already?
    it spotted many issiues in TGC (together with many other tools)
  35. Re: The Great Conflicts main discussion thread. Please post here!

    very good news: as it seems - i was just able to fix a longtime ctd in our build. the so called "dead captain" slave UI bug
    this was one of the most constant reasons for ctd in our build.
  36. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    for example: if a unit in edu looks like this:


    type Croatian Axemendictionary Croatian_Axemen
    category infantry
    class heavy
    voice_type Heavy
    accent...
  37. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    ive got a similar ctd and most likely found the reason:

    if a faction has slave entries for characters and captains in bmdb, but no units avaiable for the slave faction - this will lead into a...
  38. Re: The Great Conflicts main discussion thread. Please post here!

    updates to the build since the last post
  39. Re: The Great Conflicts main discussion thread. Please post here!

    keep them comming!
    much of them fit to our current buildinglines, like the ports (they are later split in military or trade in TGC) and wine industry.
    are you familiar with bulgarian empire...
  40. Re: The Great Conflicts main discussion thread. Please post here!

    @maijkl and antiochos_hierax

    Ohh, thats brilliant - as i currently fill in the gaps of texts and buildinglines + we are working on names and units for unfinished factions (like moravia).
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