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  1. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Thank You! I'll play today some with Your Ai :)
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    Re: [Submod] Strategikos

    Thank you for your help! I'll disable the breaking point script and enjoy the campaign. There are so many new changes to the new version of your submod that I can't wait to play. :)
  3. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Hello,

    I would definitely like to play campaigns with your submod. I have an important question. Have the rebel armies been reduced at the start of the campaign, as in the previous versions? I...
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    Re: [Submod] Strategikos

    Thank you for the quick reply,
    The battle I wrote about is the siege of Sparta. I had a few generals there and I'm pretty sure none were killed. I'll check it again and try to disable the...
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    Re: [Submod] Strategikos

    Hello,

    I am not sure if the modification works well for me. While fighting a defensive battle and my troops do not lose, the general does not die, but they flee after 5 minutes of the battle. All...
  6. Sticky: Mauryan empire siges

    Hello,

    I'd like to start by showing my amazement at Taksashila's inspiring campaign. Unfortunately, however, during the 97th turn, when the Mauryan empire is sending armies to suppress a siege...
  7. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    Thank You for your response!

    Strategios submod is big one. Introduces the numper of various changes to the morale of units. The battles now are more difficult.
    To learn as much as possible...
  8. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    You made me very interested in the sub-mod ''huge units mod'' increasing also the maintenance cost of the units. I like when campaign is more challanging. I will definitely test it, but this time I...
  9. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    It worked for me. Thank You very much for helping!
    Let's test this Ai :)
  10. Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    In this submod the size of rebel armies are reduced, thats why i tried only to use "Ai file"-"campaing db" but this didnt work for me and game crashes.
    Its sadly because i have good experience with...
  11. Re: New CAI/PiterAI1.3 (artificial Intelligence) (eb2.1b)

    Hello,
    Your Ai mod works great for DaC and i wanted to play it in EB, but after replacing ''campaign.ai.db'' file, the campaign does not start and instead an error pops up.
    Is Your ai mod currect...
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    Re: [Sub Mod] [WIP] DAC Unreal Mod

    I Just have played some battles on first beta version.
    I like how battles looks now but i want to ask if You plan to add "no attack delays" in future and a faster way of killing by removing long...
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    Re: [Sub Mod] [WIP] DAC Unreal Mod

    The Great Khan of Rome if may I ask how is work going? :)
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019https://www.twcenter.net/forums/images/icons/icon11.png

    Thanks I will send some pics in there after some time playing :)
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Thank You gentlemen's for Your answers. The death of all family members must therefore be only an unfortunate coincidence.
    I am also glad that such a script exist, i ll continue my campaign it...
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Hello, I would like to inform you that I just started to play newest version of SSHIP mod as Nowogorod and at my 8 turn fraction kingdom of Jerusalem was destroyed. looks like generals from the royal...
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    Re: [Sub Mod] [WIP] DAC Unreal Mod

    I'm excited.
    I can't wait for the beta version for DaC.
    Your mod for EB2 is great also.
  18. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Thank you for your answer.
    So I'll test Gracul ai.
    I hope it will be as good as savage but more aggressive diplomacy https://www.twcenter.net/forums/images/icons/icon12.png
  19. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Good morning everyone,
    I have a rather unusual question that needs clarification.
    I love playing SS.64 with the BGR 4 option but I miss something in the game. It's about the stability of alliances....
  20. Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    Hello everyone,
    I would like to report an error that occurs during the Golden Horde round.
    I am using SS.6.4 + Bugfix complication + Germanicus battle ai + Viva la Rebellion + KER
    Error appears...
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    Will it work for the newest version 0.9.5?

    Will it work for the newest version 0.9.5?
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    Re: [WIP] Unreal Total War: EBII

    Thank You for answering
    After some hours of plaing i can say
    The length of the fighting time is perfect in my opinion.
    Battles enjoy the eyes, until you want to roll them during the campaign every...
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    Re: [WIP] Unreal Total War: EBII

    Great idea!
    After first testing i can say the battles looks amaizing and spectacular
    Need to play more.

    Will you also create unreal submod for Devide & Conquer?
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    Re: SSHIP vs Titanium

    Yes, it is. You need just choose an option in instaler. After instaling titanium submod.
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    Sticky: Re: Titanium Suggestions & Complaints

    I am glad to Your answer to my comment. I agree with Your idea, to make this region more historical this Way. It's Just pity, that removing any fraction is necessary. I would suggest as idea to...
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    Sticky: Re: Titanium Suggestions & Complaints

    Hello, i would like to Say its great mod!
    I have played many turns without any errors with bgr 4.
    I have one sugesstion.
    Turks should be mutch stronger. In every campaign i played, byzantium is...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Thank You very mutch for helping!
    I'm sorry that i didnt read the forum before I asked the question.
    Regards
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Hello to everyone,
    I have a question with big request.
    After instaling RR/RC submod my units durring battle do not have green and red markings when I click on them.
    Could someone tell my how to...
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    Re: News about release?

    [QUO

    TE=Point Blank;15633747]Hey,

    Apologies, meant to have it released by now, just had another two week stay in hospital, bloody annoying as these acute medical issues I have spring up without...
  30. Re: SSHIP Tweaks - mini-mods compilation by TM

    You must download older wersion 1.1 not 1.3 because remove merchants doesnt work on 1.3.
    There is restore backup option you must run before change the tweaks version.
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