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  1. Re: General discussion (use of already implemented functions, etc.)

    Here are the lists to try to give a priority to events that should be converted in c++. Since performances in campaign are the main interest of the thing, i have isolated the battle events. Events...
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    Re: Ancillary triggers.

    In one of the last updates, the tool was made more friendly with AV (only 5 of them are still detecting it iirc what i have read).
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    Re: Ancillary triggers.

    No more, with the M2TWEOP, the maximum is 255 (even if less is adviced).

    With the same tool you can use the new label system to remove and give ancillaries as you want. You just need to create an...
  4. Re: Characters Labels Overhaul (scripting capabilities improvement)

    A little script using the label system to simulate civilian ships: when an agent is positioned on a port, he's teleported near an opposite port at the beginning of the next turn. Thus straits can be...
  5. Re: Discussion of work on improving the performance of modifications

    I know nothing to c++, but your example is very easy to understand, and personally i would prefer learn the rudiments of this langage rather than continuing to suffer the limitations of the...
  6. Re: General discussion (use of already implemented functions, etc.)

    Yes. I have tested with the last version, and the result is the same, with or without admin rights, and whatever the setting of the volume button (saved of course). And a new launch changes nothing....
  7. Re: General discussion (use of already implemented functions, etc.)

    The link is not the good one or you have forgotten to include the music file i think :tongue:. I have tried by creating myself a music folder with a m2tweop.mp3, but without result, and i see no...
  8. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Could it be possible to change the faction of a character depending on a trait? For example, a general become a rebel during a civil war, and go back to it's original faction once this war ended (if...
  9. Re: General discussion (use of already implemented functions, etc.)

    Maybe "start mod" could be written bigger than "start vanilla" or something like this, since 99% of players will play with a mod.
  10. Re: General discussion (use of already implemented functions, etc.)

    Win 10
  11. Re: General discussion (use of already implemented functions, etc.)

    All is ok for me with the new version.
  12. Re: General discussion (use of already implemented functions, etc.)

    It's working for me, but the launch it is very random. Ironically, it sometimes starts without admin rights, and not with them (win10 if it makes a difference).

    I have also seen an error message...
  13. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    IMO the indestructible buildings would be largely sufficient to evaluate the idea and see if it deserves a greater effort. This mini-settlements would then be a kind of combination of fort and...
  14. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    It's probably better to keep the organization already existing for settlements, for an instinctive use, so a page for the recruitment and another one for the buildings. The button for the list could...
  15. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    It looks great. When you say "buildings", would they be ordinary buildings or a custom type with similar effects on the main settlement? And how would the AI deal with them?
  16. Re: Discussion of work on improving the performance of modifications

    The main cause of long scripts is the lack of adequate (independent) conditions. Could the tool do something like giving a value to an event_counter depending on conditions checked out of the game?...
  17. Re: General discussion (use of already implemented functions, etc.)

    Yeah! It works perfectly now, 10 battles and 0 problem. Thank you! :thumbsup2

    I have also noticed that the change of models is something like immediate now. Great customer service! :laughter:
  18. Re: General discussion (use of already implemented functions, etc.)

    I have tried and it makes no difference, except that i have sometimes no error message, just a CTD. If you have EBII, here are my stratModelsChangeList + descr_strat.txt (since i have moved a lot of...
  19. Re: General discussion (use of already implemented functions, etc.)

    Bad news, there are problems after battles (before to go back to the strat map):

    windowed = 0 : fatal graphic error
    windowed = 1 : unspecified error

    It seems to come from the number of...
  20. Re: General discussion (use of already implemented functions, etc.)

    I have finally replaced 171 resources (always the same in fact), and all is ok. It takes a few seconds before the model change for those at the end of the file, but it's negligible. The only boring...
  21. Re: General discussion (use of already implemented functions, etc.)

    I have tested with a little more than 100 resources replaced, and it works fine. I still have around 70 to add (when i will be more motivated...), but there should be no explosion i guess xD.
  22. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Great! :thumbsup2

    I already know what to do with this. In EBII, one of the ressources is used to represent minor settlements, but the model is of course unique, so you have stone walls with greek...
  23. Re: Characters Labels Overhaul (scripting capabilities improvement)

    Could it be possible to add "label" as condition? So that when a character has just received the label "alpha", if he meets further in the file the conditions for another label, then it can be...
  24. Re: General discussion (use of already implemented functions, etc.)

    Not bad *cough*...:tongue:

    Could i suggest to use something like alt+V instead of just V for battles. Since it can provoke CTDs with shadows, it's maybe preferable to prevent "accidents" with...
  25. Re: Discussion of work on improving the performance of modifications

    Maybe the script for named forts could be replaced with something simpler. Instead of characters spawned and killed each turn, names could be associated in a config file with coordinates, and thus...
  26. Re: General discussion (use of already implemented functions, etc.)

    The problem is just the taskbar, and when i say two black stripes, this is in fact the taskbar (at the top) and the normal emplacement of the taskbar (at the bottom). Ironically, this is the only...
  27. Re: General discussion (use of already implemented functions, etc.)

    I know, but my taskbar is at the top of the screen and i have two black stripes in windowed mode with this old game, at the top and the bottom. I alt-tab only when i am scripting anyway.
  28. Re: General discussion (use of already implemented functions, etc.)

    I have fatal graphic errors when alt_tabbing with the test version, more exactly when i try to go back to the game. It's systematic, and i don't have this problem with the previous version (windowed...
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    Re: Help required with a script

    So you can use "not" with I_WorldAncillaryExists...

    And during this time in the docudemons:


    Sample use: I_WorldAncillaryExists actor true

    At least "true" doesn't break scripts...
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    Re: Help required with a script

    Maybe you can give a unique ancillary to the Night King and test after the battles of the faction if the ancillary still exists:


    monitor_event PostBattle FactionType [White Walkers]
    and...
  31. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    It's a deluxe version xD. I have added a maximum of conditions in the case it would be more interesting for you to do an universal system working even with captains. But just the trait condition...
  32. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    I have tried to outline how the attrition system could look like by determining conditions that could offer a maximum of possibilities once combined. With those, it should be possible to simulate...
  33. Re: General discussion (use of already implemented functions, etc.)

    For the second point, i just meant that the letters of the message were smaller than those of the game (at least with the font in the link).

    Just an alternative white tooltip would be largely...
  34. Re: General discussion (use of already implemented functions, etc.)

    I have done a little more tests:

    - A problem with the different maluses and bonuses is that they are cumulative, so if you change of heir several times all the characters as well as the treasury...
  35. Re: General discussion (use of already implemented functions, etc.)

    The mouse was over the character to show his details, so there are no problems. The fact that the text is far on right seems to be a consequence of PrintScreen (modify windowed or borderless_window...
  36. Re: General discussion (use of already implemented functions, etc.)

    I have done a little test. One great thing is that you can chose for heir a character not come of age. I have killed the king in battle, and the child was next himself designated as king, despite not...
  37. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    Yeah, i agree that this is everything but a priority. This is more an improvement of the comfort than a real feature. There are undoubtly more profitable things to do.
  38. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    I have tried to elaborate a new version of the idea (without being sure of what is reasonable or not xD):
    https://i.imgur.com/XNfTQQw.pngParameters that could be displayed:

    - Name of the...
  39. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    A more detailed explanation of the system that i have suggested somewhere else. The idea is to give the player the possibility to quickly visualize some traits (or ancillaries) having an immediate...
  40. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Maybe by adding the points of each attribute (or some of them), and thus determine which character has the most points. This would allow to be sure that a bad general is not elected and generate very...
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