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  1. Replies
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    Re: Christmas present :)

    I'm eagerly refreshing the page :) I imagine the Christmas update is coming soon?
  2. Re: [SUBMOD] Official DEI Realism v1.6 (Updated Aug 4th)

    Sounds good, thanks! Looking forward to that huge update. I keep refreshing the page :D
  3. Re: [SUBMOD] Official DEI Realism v1.6 (Updated Aug 4th)

    Does it need an update or will it play OK with 1.2.6c? It looks like both Realism and Jake's Testudo were last updated before the September main patch.
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    Re: Modding in Region Trading

    Well it's been over a year, but maybe you'll see this.

    The setting is done in data/main/scripting.lua

    You'll see "local function OnWorldCreated()" on line 889. Inside the body of that function...
  5. Thread: NAVAL MODDING

    by myarta
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    [Resource] Re: NAVAL MODDING

    Hey @Bethancourt et al. GREAT thread. Thank you so much.

    I am resurrecting it because I wanted to contribute a bit. In PFM, you can see which gun types are assigned to each deck, but not how many...
  6. Thread: .

    by myarta
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    Re: [SUBMOD] Heirs of Elendil

    Looking forward to reading it when it's posted! Currently moddb errors out, saying:
  7. Thread: .

    by myarta
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    Re: [SUBMOD] Heirs of Elendil

    Oh man. I love this mod. I'm almost considering sticking with DaC 2.2 for a bit longer, but I think I'll see how v3 of DaC feels.

    Do you work closely enough with the team that you won't have to do...
  8. Thread: Cavalry Speed

    by myarta
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    Re: Cavalry Speed

    Yes, but what is your opinion backed up by? It seems to just be your theory and it comes off as critical of the team as if they haven't put a lot of thought into unit stats. Heavy cavalry is weighed...
  9. Re: Advice for Romani campaign, building varied provincial governments?

    If you're new-ish to Rome, my comprehensive guide I made for the Roman Cursus Honorum (offices) might have some tidbits in there that are useful to know. It says 2.2B but really it's changed very...
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    Re: The thread for horrible suggestions

    Shouldn't they be a very advanced form of granary, as Dr. Ben Carson says? :laughter:
  11. Re: Advice for Romani campaign, building varied provincial governments?

    Comprehensive:



    Granaries (big happiness and growth bonus)
    Highest tier roads
    Port Garrisons aka Coastal Patrol
    farms_five+
    Amphitheater+ upgrade on game field
    Second (of two) tier...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    To me, that's a win. 200 turns is early game still. I really like how EB2 makes it more realistic instead of other TW titles where you rewrite the entire world map in a generation. Even here it's...
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    Poll: Re: [30th Faction slot] What would you like to see?

    I voted for scripting, because I don't feel that there are any factions I'd love to see that we are missing, so I'm content with the current lineup.
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Not to my knowledge, and as a prosperous midgame Rome, I'm always looking for ways to hide money.



    Ah, I didn't realize that was the case. Sounds like it was worth it, then.
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Isn't that just an R2TW thing, if you mean pre-paying for queued buildings after the one already being built? I did that all the time in EB1 but I think the M2 engine doesn't charge for them until...
  16. Re: 2.3 -> 2.35 ... How come a lot of infantry charge values have been reduced to 1?

    This is a common issue. Don't trust all the unit card stats, because some do not take into account primary vs secondary weapon, etc. If you want to find the correct values, look in the...
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    Re: Removal of silk requirement for libraries

    A reasonably slow, historic gameplay is difficult for Hellenic factions due to the silk requirement, yes. If I played in Hellas again, I would probably remove it, since it's hard to get secure access...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah, I guess that is the explanation, then. I need to make a powerful friend or invest in spears, not gifts it seems.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Normal! Carthage recently broke an agreement with me, also. I wonder if it is something like the AI considering me a target and doesn't want to be encumbered by any agreements so they're free to...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quick question: I read the diplomacy guide, but I still can't seem to make Seleucids trade with me as Ptolemoi. I'm not allied with any of their enemies and we have +288 relations from tons of gifts...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Ah okay, I was looking for that larger bonus KAM was talking about. Yeah unfortunately I still have only like 900-1200 T1 and negative growth, with the T3 built. Perhaps when I get the T4 plus the T5...
  22. Re: What do you think is the strongest faction within a culture group?

    Macedonian Settlers (Katoikoi Phalangitai) are recruitable at the infantry barracks tree. I forget if it's T2 or T3 building.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hmm. Maybe I have a mod conflict with Alternative Economy, then? (I also run De AI Arbitriis and Cultural Tensio, but I'm not sure either of those edit building tables). It doesn't show up on mine...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That'd be awesome. I poked around on all the buildings and on all the upcoming tech that I haven't researched and also looked at the displayed modifiers for Sparta and didn't see anything that looked...
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    Re: Are Elite Units Worth it in Small Stacks?

    Maybe, but some of the weaker units have poor morale and will be very tenuous if their flanking maneuvers take them far enough away from the general/bulk of the army that they are soon routed...
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    Re: Are Elite Units Worth it in Small Stacks?

    In the early battle that may be true, but if you have a core of 4-6 elites and you also use the cheaper units to fill out your line, then when their cheaper units are worn out and exhausted from...
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    Re: Actually challenging Punic War: Thank you

    Hey, not to be that guy but in the service of being helpful, you are probably looking for the word colluding rather than colliding.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Yeah, no problem. My suggestion was he most likely thought he was patrolling but accidentally had one of his armies set to raiding, and that is what was causing the mysterious growth problem.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I think he's talking about the Sparta reforms. Maybe I'm missing something, then. Where do you see that effect? Is it on the T3 Sparta capital that you can build after Theureos reform (the earlier of...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah, definitely. Trying to map out the different pop bonuses for each of the faction types to see which ones will be so pinched would be quite a lot of work. I got the reforms but I didn't see...
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    Re: Bluiding planner for DeI ?

    Does the encyclopedia use the mod's values and not vanilla ones? I hadn't realized.
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    Re: Actually challenging Punic War: Thank you

    Really good updates, and thanks. I'm wondering what you are referring to with lots of cash spent for diplomatic events.

    I tried e.g. an Arverni campaign and I kept using gifts to get relations up...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Patroling does not impact growth, but raiding does, and I have accidentally confused the icons before when I was tired.

    Look for raiders either at sea or on land, either other factions or your own...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Welp, I was the one who reported on massive overpopulation of Lvl 1 pop and got the overcrowding modifier scaled back to address it in a recent post (thanks for adjusting guys). Turns out, it's very...
  35. Thread: Food mechanic

    by myarta
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    Re: Food mechanic

    Yes, the economy research tier food is calculated once to the global supply, not per province. Similarly the low-Imperium bonus food.
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    Re: How do Edicts work?

    Yes, you've got the right idea. It's designed to activate those effects on those buildings. You can right click on a possible building and see the entire tree (e.g. on a green farm and see all the...
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    Re: [RELEASE] 1.2.3 Released!

    This might be it?

    https://www.totalwar.com/blog/what-the-teams-are-working-on-june-2018
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    Re: Tips for Sparta in a MP Campaign

    Also, when you say reforms, do you mean Thureos or Thorax? Or is there a custom reform for Sparta that I missed?
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    Re: Tips for Sparta in a MP Campaign

    For Single Player (if that's not hijacking the thread), what do you guys do right at the beginning? Since Athens is the only people you can trade with and the situation is a little tight on money, do...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I'm not sure if this is a bug, or a mod conflict, or what, but when the Satrapy rebellion script happened, two satrapies stayed loyal: Lydia, and Harauvatis. Which is unfortunate since, as Baktria,...
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