Search:

Type: Posts; User: geala; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.08 seconds.

  1. Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    The Iliad is of mixed worth here. I'm not sure to what findings and what descriptions (which are partly vague) you refer. I agree that some descriptions can be at least with some reason related to...
  2. Replies
    1
    Views
    220

    Re: Missing Descriptions

    To answer it myself: I had to separately extract the English loc file and overwrite the normal loc file of ID with it.

    So far so good. However the small number of soldiers in the units (160 on...
  3. Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Waiting for more info is a cunning approach, I think. It really depends wether they want to simulate the mixed time reality of the Iliad or 13th/12th c. BC Bronze Age warfare.

    A heroic focus seems...
  4. Sticky: Re: New Historical total war era - Total War: Three Kingdoms!

    I cannot give advice to CA, just state my opinion. I did not buy 3K as I have zero interest in Chinese history and the period, so I have less then zero interest in the DLCs, but from my experience...
  5. Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    I would propose to keep this thread more about Troy and not about rather abstract topics like is Total War still about total war, was it ever, what did and does a reference to total war mean at all...
  6. Re: cavalry and morale mechanics make battles a cakewalk

    The problem with these "make AI and player the same" approaches is that it is not possible to do it with the restrictions of the game code and at the same time make unit to unit behaviors and effects...
  7. Thread: Battles too easy

    by geala
    Replies
    13
    Views
    1,034

    Re: Battles too easy

    If you could not win with the Romans who have rather good heavy units, wealth and recruitment potential, it would be strange. In Europa Barbarorum and DeI I mostly played as a Hellenic power and it...
  8. Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    It really baffles me how someone can think of ancient western battles as "primitive" compared to 3K or seemingly the medieval period or put medieval and 16th/17th c. AD combat, which were totally...
  9. Replies
    561
    Views
    58,416

    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Question: it is advised to use an "attacker no attrition" mod. Is this a prerequisite for the AI sieging and not immediately attacking? Or what's the reason for the proposal? Historically attackers...
  10. Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Yes, I can, studied ancient Greek for several years. But after the long time gone it's a bit inconvenient to translate. And I don't know why this has anything to do with the topic. International...
  11. Replies
    6,707
    Views
    503,828

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't understand. The question was not for slinger stats or ap abilities but why you cannot recruit slingers as Medewi. I least I don't have them available. A bug?
  12. Replies
    1
    Views
    220

    Missing Descriptions

    The game and mod work ok. But in my game with the mod several descriptions of all kinds are missing, like in the start menu for the buttons, or in the campaign map the unit descriptions (while the...
  13. Replies
    6,707
    Views
    503,828

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    sorry, double post, please delete
  14. Replies
    6,707
    Views
    503,828

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I have a question to the Medewi faction and slingers, or, the lack of the latter. Is the absence of a slinger unit for the Medewi a gameplay design, for having diversity in the sense that not all...
  15. Replies
    66
    Views
    6,784

    Re: The Popularity of Three Kingdoms

    I was deeply disappointed by Shogun: Total War, I bought it and some DLCs, but I never played it for long. When I first saw the battlefields it was quite a shock, after the experience in ETW (most...
  16. Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    @ AnthoniusII:

    What sources and findings you are relating to? Almost all shields described in the Iliad are round. The sparse hints which are sometimes interpreted as references to tower shields...
  17. Replies
    561
    Views
    58,416

    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Thanks again. I will use this mod and the hardcore mod then, as Data Venia has the old combat seemingly, which maybe is a bit less fair to the AI, I think.

    I played some battles to test already,...
  18. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    @ Cool_Ranch

    1. I would make big throwers at least immobile, as they were very difficult to be moved in reality. I did not achieve this in my last artillery mod, setting it in the according db...
  19. Replies
    561
    Views
    58,416

    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Thanks for the update. Now again I don't know wether to use this mod + the official hardcore mod or Data Venia for my new campaign. :)

    Question unrelated: how can I get access to the mod files?...
  20. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    @ Cool_Ranch

    I would indeed like it if big throwers would be restricted to siege battles. Since the time I watched fast deadly trebuchets racing over the M2TW battlefields (making me stop playing...
  21. Replies
    561
    Views
    58,416

    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Hello KAM, wanted to start a Medewi campaign, but the (5?) new units from the last faction overhaul are not dealt with in your mod, at least not in custom battles (did not see them in campaign yet)....
  22. Replies
    1
    Views
    213

    Partly no Text, no Unit Description Visible

    I installed the mod (3.2 + 3.3 patch) today on a fresh ETW, no problems at first, I can start it with the launcher, but as soon as the TAR Empire campaign menu appears, there is no text in the fields...
  23. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    I think I will start a new game with the mod, never tried it before.

    I read with interest the post of Cool_Ranch about artillery. One of the points which kept me from using Data Venia was the...
  24. Replies
    561
    Views
    58,416

    Re: [Submod] Alternative Economy (Updated 09.08.19)

    Great, thank you.
  25. Replies
    8
    Views
    657

    Re: Best video about Arrow vs Armour?

    I took the 10th c. BC date for steel from "The Knight and the Blast Furnace" by A. Williams, he cites some articles about it as far as I remember. It seems to be a debated date, and I'm not...
  26. Replies
    99
    Views
    16,409

    Poll: Re: DEI's Official Graphics Presets.

    Good questions. I also used (a really old version of) GEM so far and am a bit lost with this Reshade and preset thing. From Fallout 4 I know that Reshade is the ugly little brother of ENB (which I...
  27. Replies
    24
    Views
    1,680

    Re: Best graphics settings for DeI?

    I see it similarly as KAM. On my old PC, i7 3,5 Ghz, 960 GTX, 24 GB RAM, I played R2TW with all settings maxed out and huge units. However on a 1920 x 1080 screen. I never had lags.

    Anything less...
  28. Replies
    8
    Views
    657

    Re: Best video about Arrow vs Armour?

    You will hardly find a test so well made like which you posted first. Most tests suck, mostly because of inaccurate armor and/or arrows. You should take into account that the armor plate used was top...
  29. Replies
    66
    Views
    6,784

    Re: The Popularity of Three Kingdoms

    Wether a lot of people bought the game where ever in the world and are busy on Steam or Reddit or x-forum is not that decisive for the modding question. Where are the bigger mods? Could you give...
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Jake,

    could you consider to make Medewi playable now after the DeI 1.2.5 release? Or is it already? It's not listed in the map anyway.
  31. Re: Does anybody use siege units in a campaign? And kudos for mod devs for AI improvement

    As some have said, artillery changes battles considerably mainly because it forces the AI to attack. Especially as player of Hellenic armies having the defensive position is a kind of auto-win...
  32. Re: Quality of Unit Cards going forward with Alexander

    The assessment of pictures is a matter of taste to a certain degree. For example I find the positive examples for unit cards given in the first post, even more so the "original style" art hinted to...
  33. Replies
    30
    Views
    2,217

    Re: Bow & arrows + spear & shield on one unit?

    I think the problem here is not the possibility to carry a lot of weapons, on horse or foot. As all the laughers in the thread have shown, such behavior was not uncommon, although entirely from other...
  34. Replies
    8
    Views
    1,143

    Re: A Question of Weapons and Armor

    I think what nhvanputten meant was that in reality ap damage was not applied as unresistable damage, like in games. In reality a weapon or projectile penetrates or not. Wether it wounds or...
  35. Re: Is anyone else feeling a bit jaded with Total War?

    Makes me a bit sad. When I remember the first plays of MTW or RTW with Europa Barbarorum mod, that was great.

    My opinion now is: there are only two TW games you need, a) R2TW with DeI mod and b)...
  36. Replies
    6
    Views
    393

    Re: Questions and suggestions

    As there are already fitting answers to the other questions, let me say to this that the early Roman soldiers were generally not worse than the later ones, in a broader sense. It is a bit difficult...
  37. Replies
    4
    Views
    414

    Re: Javelins removal mod

    What is the ratio of removing javelins from low tier units and make them a feature of better troops? Isn't this a bit artificial progression making? A javelin was one of the cheapest weapons and...
  38. Replies
    26
    Views
    5,030

    Re: PUBLIC BETA RELEASE

    Wonderful news, the beta release. Unfortunately I don't have much time for playing at the moment but I surely will try the mod (and with it ToB the first time). :)
  39. Replies
    17
    Views
    3,645

    Re: How To Fix Thrones of Britannia

    Did not play the game yet (waiting for Shieldwall mod), but the suggestions of Malcolm sound great. I'd especially be pleased by better fitting names, a (rather harsh) AoR recruiting system and a...
  40. Replies
    10
    Views
    755

    Re: Changes to Artillery and Effects on AI?

    @ mrhappyx666x: thank you for the hint.



    I'm just asking for opinions and possibly experiences, f.e. for campaign movement effects. I modded db a little bit here and there but I don't know much...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4