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  1. Replies
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    Re: [SUBMOD Request] Weaker Roman AI

    Yo, years ago I was wanting this same sorta thing, and the best way to do it without needing someone to go through the work of creating a submod is to just comment out the auto resolve bonus scripts...
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    Re: Clarification on AI Difficulty Levels

    This is all correct here except for the part about the AI getting smarter on higher battle difficulties. The battle AI itself is the same regardless of difficulty in medieval 2, the only thing that...
  3. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Thanks for this, and the options for the downloads are great! I think I am going to try the hardcore gameplay with the softcore CAI and see how that works out for me, sounds like it'll make for a...
  4. Re: Just came back to the mod after a few months hiatus and AI seems ultra hyper aggressive

    Thanks for the response Legatus88 :). Some good insight here, I wonder if there is a submod or something I could tweak to make this work out better. I am actually one of those "purist" players who...
  5. Just came back to the mod after a few months hiatus and AI seems ultra hyper aggressive

    Greetings all,

    I was wondering if there were any diplomacy changes made in any recent patches, I haven't played DEI in 4 or 5 months and I just came back to enjoy some good ol' classical period...
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    Re: A few things on the Numidae

    As a side note as well, a difficulty you are having with garrisoning the tribes in Afrcia is you are trying to install a settled factional government on a group of, well, tribes. Instead, consider...
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    Re: A few things on the Numidae

    Yo, I was browsing the forums today and thought I'd help you out here a bit. I've played a few long Numidia campaigns, they are one of my favorite factions.

    I think your difficulty with the...
  8. 1 soldier remaining in general's bodyguard (the general) causes a disband (bug?)

    Greetings,

    I wanted to report a possible bug with EBII required minimum soldiers remaining in the general's bodyguard. This may just be a medieval 2 inherent bug, but I've never encountered it...
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    Poll: Re: [30th Faction slot] What would you like to see?

    Illyrian faction please, that area of the map has always seemed so empty.
  10. Re: Help with modding faction autoresolve bonuses

    Actually I think your advice was all I needed! I believe I found out what to delete...

    I found the "auto resolve bonus" script in the lua files.

    Went to the campaign script.

    At the bottom is...
  11. Re: Help with modding faction autoresolve bonuses

    Heya Seleukos, thank you for the reply!

    I hadn't thought to check the campaign script, I can dig into that and see what I can find. I just have to delete the part that calls a certain script? Do...
  12. Help with modding faction autoresolve bonuses

    Greetings! Incredible mod, can't play Rome 2 without it, much thanks to everyone who has worked on this over the years, you guys are incredible.

    I puruse the forums now and then and I saw it...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Issue with Bosporan Kingdom recruitment:

    Their highest level of government loses the ability to recruit Eplietikoi Thorakitai (which is available from their 2nd highest level, Paradynastic rule)....
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    Re: AI reinforcement does not fight

    I've fought a bunch of multiple stack battles and haven't seen this at all in 2.3, BUT I used to see that exact bug alot in an older version, 2.2f or somewhere around there.

    Did you reinstall 2.3...
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    Re: How to gain colonization points as Baktria?

    Awesome info guys, that is much appreciated.

    Could yall explain (or lmk if there is already a guide on this) how colonization points work *outside* having a metropolis?

    Is there a certrain...
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    How to gain colonization points as Baktria?

    Anyone have any tips or know of a good guide to get colonization points as Baktria?

    My current campaign is my first time playing them in EB 2. At turn 118 now and just recently gained independence...
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    Re: Rad compares units - a thread for balancing.

    @Quintus Thanks for clarifying on the axemen (I was indeed referring to the unpronounceable guys). Their stats now make sense to me. Awesome unit indeed! :)
  18. Replies
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    Re: Rad compares units - a thread for balancing.

    Question about the Caucusus Axeman (not at a comp rigt now to get their real name).

    I've noticed they have a REALLY high armor value (8 i believe) which is on par with some factions' heavily...
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    Re: Faction Relations Bug?

    @Quintus Thanks to you and z3n for being so quick to tackle this issue, looking forward to the fix! :)
  20. Replies
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    Re: Faction Relations Bug?

    Hey guys, thanks for the replies!

    @Quintus I am playing on Hard campaign / Medium battles for all 3 of the campaigns I'm experiencing this faction relations trap.
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    Faction Relations Bug?

    Hey everyone!

    Let me preface by saying 2.3 is incredible, haven't had this much fun in a strategy game in a long time. Thank you all for pouring your heart into teaching history in an incredibly...
  22. Re: Is reputation and faction relation system currently used or will be used in the future?

    Relations and Reputation work the same as in any other game of Medieval 2 so I don't know what you mean.

    Relations determine whether or not a faction is likely to attack you or accept your...
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    Re: Battle AI too easy

    By arcade style i mean spam HA, not literally choosing arcade no morale battles.
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    Re: Battle AI too easy

    I just meant that any faction that has early and easy access to HA can easily wreck the AI, IF u arcade style play. Im not trying to classify anything. Should've been more clear.
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    Re: Battle AI too easy

    Just some feedback from a long time player:

    Although as QS says there has never been an official note on the difference between battle difficulties, I can personally attest that morale/stamina is...
  26. Re: EB 2.r Bug Report and Feedback from old school player

    Quick fix to my bug report above concerning Epeiros respawn:

    The third respawn placed Epirote capital at Epidamnos (Illryia Hellenike), NOT Epeiros proper.

    The new FL also always spawns outside...
  27. EB 2.r Bug Report and Feedback from old school player

    Hey there Eb2 team and fans like me!

    Looong time Total War player here, and been playing EB2 since the beginning.

    Just wanted to give a little feedback on 2.r, hoping it helps 2.3 become even...
  28. Re: Boii Confederation Locations: Bug or Intended?

    Wow nevermind guys im a noob who didn't read the building browser properly :O.

    Need a large town first :p.
  29. Boii Confederation Locations: Bug or Intended?

    Greetings all!

    Just picked backed up with EBII recently, last patch I played was 2.2f i believe. Super excited to see all the new stuff. Great work to everyone involved, you guys have (and the EB...
  30. Re: 2.2j Recurring Crash on Turn 103 during AI turns~~Campaign Stuck~~~

    Ahhh didn't know that about the campaign script!

    @Quintus No sir, just a regular old grand campaign
  31. Re: 2.2j Recurring Crash on Turn 103 during AI turns~~Campaign Stuck~~~

    Well, I just tried deleting the entire block of the Koinon Hellenon reforms.

    Game boots up fine. Still get the exact same crash on during AI turns in the campaign.

    So, it doesn't appear to be...
  32. Re: 2.2j Recurring Crash on Turn 103 during AI turns~~Campaign Stuck~~~

    Worked on this a little more after I got home today:

    I tried using the surrender_regions console command to see if that would have any effect.

    I used it once on Koinon Hellenon, while keeping...
  33. Re: 2.2j Recurring Crash on Turn 103 during AI turns~~Campaign Stuck~~~

    Yeah I know that feeling right now lol.

    I have some experience with creating my own total war mods and with the scripting used in Rome and Medieval 2 (and EB I for that matter) so I'm trying to...
  34. 2.2j Recurring Crash on Turn 103 during AI turns~~Campaign Stuck~~~

    Greetings,

    Hoping someone here might be able to help me out. I have a recurring crash during the AI turn at turn 103 and according to the system log appears to have something to do with the...
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    Re: Siege-breaking army not attacking

    I have seen this exact issue with my current 2.2E campaign.

    Like the OP said, when a 2nd army attacks a besieging army and the city garrison sallies, the sallying garrison will not attack in the...
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    Crash at Turn End

    Got a turn end crash, seems related to the autosave function from what I can tell.

    Note that my auto save got corrupted after this crash which may be additional evidence of autosave related crash....
  37. Re: Major Crash After Epic Battle :( - How do I report?

    Found it!

    Unfortunately I've booted the game twice since the crash and by the timestamp I can see that it no longer has the record of the crash :(.

    I've just went and updated Java to the latest...
  38. Major Crash After Epic Battle :( - How do I report?

    Greetings!

    Been playing this mod just about every version that's been released, love how it's progressing :).

    Currently playing a Bosporan Kingdom campaign and was recently invaded (and I mean...
  39. Re: Mod Unplayable - Many "Unspecified Errors" - Please Help

    *Update* I started a new campaign with Nabata, played through the first turn exactly how I did earlier, and started the exact same battle; this time it worked!

    I made to following changes to my...
  40. Mod Unplayable - Many "Unspecified Errors" - Please Help

    Greetings! I am a longtime EB player (as well as Rome and Medieval II player) that has been waiting in excited anticipation for the latest EB II release.

    However, so far it has been totally...
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