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  1. Replies
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    Re: A couple questions

    I've looked around but I have no idea where to edit this. Could you elaborate?
  2. Replies
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    A couple questions

    - How do I mod public order to be less of a pain? I'm having cities that I've held for over a hundred turns revolt.

    - What am I supposed to do when a client ruler dies? If you've upgraded to a...
  3. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    I'll try that for my next campaign, thanks.
  4. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    A) Nope
    B) I just tested it, and it doesn't crash this time
  5. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    My game crashes on the AI's turn if I change the army limit to above 20. I tried it on both campaigns, with two different factions. First crash was on turn 5, the other on turn 7.

    Incidentally,...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I'm getting a crash on startup. I don't have any other mods enabled (don't even have any other .pack files), the game works fine with no mods enabled, and I verified integrity. No dice.
  7. Thread: Devastation

    by utelektr
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    7
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    1,042

    Re: Devestation

    Yeah, devastation is a bit ridiculous. I'm dirt poor in my Pontus campaign because two big rebel armies decided to have a picnic on the edge of my land, and I don't have the units to go remove them.
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    Re: Announcement: Europa Barbarorum 2.1b is released!

    HYPE

    HYPE HYPE
    HYPE HYPE
    HYPE HYPE
    HYPE HYPE
    HYPE HYPE
    HYPE HYPE
    HYPE HYPE
  9. Re: Gunpowder units modding to fire all at once.

    To my knowledge, you can just remove any attributes identifying them as a gunpowder unit, so they'll just volley fire like archers.
  10. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    What are the details of Rhun's new script? It throw their recruitment all out of whack, they don't get any recruitment for the first tier of barracks, and they jump from 1 to 4 units available going...
  11. Is there a tool to read and edit the EDB that actually works?

    All the programs I can find either don't work or they're for Rome. I know how to edit the EDB, I'm just hoping a program can make it easier and quicker.
  12. Replies
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    Re: Open Test Reports, Round 2

    Nabatea has three units named 'Noblemen', 'Nobility' and 'Nobles'. What's the deal with that?
  13. Thread: Open Test

    by utelektr
    Replies
    118
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    16,537

    Re: Open Test

    Posting.
  14. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Is there a way to restore the old gold Elf models for High Elves?
  15. Re: MOS, the ultimate TATW experience.. version 1.7, soon to be available..

    Is there an ETA on 1.7? I'm hype.
  16. Re: [Economics] Will the King's Purse mechanics be revisited/revised?

    This has nothing to do with King's Purse, and everything to do with the AI cheating its balls off.
  17. Replies
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    27,283

    Re: New Sidebar Layout

    How do I remove it?
  18. Replies
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    127,815

    Re: Europa Barbarorum 2.01 released!

    Can you confirm that Baktra is supposed to have a polis_two? On a semi-related note, the Satrapy government is supposed to change once Baktria becomes independent, right?
  19. Re: [Submod/Fix] Placement of missing Hellenistic Poleis

    Whatever dude, it's your submod.

    Maybe it's the Satrapy government that's bugged. Whatever.
  20. Re: [Submod/Fix] Placement of missing Hellenistic Poleis

    But there's no building that actually gives Hellenistic culture. You're stuck at 50% forever.
  21. Re: [Submod/Fix] Placement of missing Hellenistic Poleis

    Yeah, I know how to change it myself. The problem is that Baktria can't get colony points with just a level 2 Polis, and the Hellenistic Culture of the settlement isn't high enough to eventually...
  22. Re: [Submod/Fix] Placement of missing Hellenistic Poleis

    Baktra needs a Metropolis, too.
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    Deserting general

    Playing as Baktria, one of my generals deserted... and turned into a Gaul.
  24. Poll: Re: My impression of the initial (beta) release of EB2

    2. There is simply too much missing content and too many bugs, even for a beta, for me to consider it good.
  25. Replies
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    Re: How does culture spread?

    Except I can't get to 69% culture because I don't have a colony building in Baktra, which I can't construct because no colony points, which means it's going to be stuck at 50% forever.

    I assume...
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    Re: How does culture spread?

    How does Baktria spread culture? If it's like other Hellenistic factions, I need colony points, which I can't get because I don't have a Hellenistic Metropolis, unless I can upgrade my Hellenistic...
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    Fighting to the death

    This units is fighting to the death despite there being ample room for them to run away. This isn't a one-time problem, I've observed this in the campaign as well.
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    Re: Borderless window resets

    Yeah, I have the same problem as Aruthiel. I put the lines in, it works, but the lines are deleted, so the next time I launch the game, it's not in borderless window.
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    Re: Borderless window resets

    I am, though. And both resolutions are the same.
  30. Replies
    16
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    1,446

    Borderless window resets

    Whenever I put the two lines in the .cfg to make the game borderless window, they get erased after I close the game. They'll work for the first time I launch the game, but they'll be gone the next...
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    Re: Who will you play as first?

    Arevaci or Boii, probably.
  32. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Is there a way to manually trigger the Arnor Restored event during a campaign?
  33. Replies
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    Sticky: Re: Modding Questions and Help Thread

    building barracks
    {
    convert_to castle_barracks
    levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury


    Is town_watch level 1 or 0?
  34. Replies
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    Sticky: Re: Modding Questions and Help Thread

    I used it, fixed all the errors that came up (a lot of things didn't seem like errors, honestly) but it didn't fix anything. You wouldn't happen to have a similar tool for...
  35. Replies
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    175,827

    Sticky: Re: Modding Questions and Help Thread

    What is that, and where can I find it?
  36. Replies
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    175,827

    Sticky: Re: Modding Questions and Help Thread

    Thanks, it worked, but I still have a hundred other problems.



    23:55:09.529 [system.rpt] [always] CPU: SSE2
    23:55:09.529 [system.rpt] [always] ==== system log start, build date: Feb 25 2008...
  37. Replies
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    Sticky: Re: Modding Questions and Help Thread

    Anyone know how to fix this?


    12:53:35.015 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14843, column 3
    Building DB error - faction turks has...
  38. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Where's the list of events for Stainless Steel?
  39. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Why can't I recruit Longbowmen as England in a Late era campaign?
  40. Replies
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    Sticky: Re: Modding Questions and Help Thread

    Is there any way to make a faction not attack a specific settlement?
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