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    Re: New DLC - 8 Princes

    I’d like an actual Records mode, but I thought I already paid CA for it.
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    I believe we went back to SavageAI after briefly trying out Skynet; the latter was found to be way too passive.
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    1. I am giving the final files to Gigantus either today or tomorrow, so that he can begin compiling the 4.0 installer.
    2. Border Colonies were introduced a few versions ago to alleviate this.
    3....
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    Re: Some suggestions/ideas and questions

    It is shared.txt, although getting the strings.bin file to regenerate properly is a bit tricky.
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    Re: Some suggestions/ideas and questions

    Check the Mod Workshop, there should be a working download of the Docudemons in there somewhere.
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    Re: Some suggestions/ideas and questions

    Not sure. You would have to check out the Kingdoms Docudemons.
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    Re: Add'l Faction Campaigns (Sub-mod)

    Very nice job!
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    Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    I actually worked on this yesterday and revamped it. In your current version it is broken, but how it will work is you will get a small faction bonus when you faction leader visits a sacred mountain...
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    Re: Bugs & Issues for 3.5

    I fixed the top two, but didn’t see Chen. Will make sure to fix that.
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    Re: Errors & Bugs found by me

    The last two are meant to keep the faction alive and are not attainable. The first three can be bribed, like all other Unaligned characters, but are hidden. You’ll have to search forested areas in...
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    Re: Errors & Bugs found by me

    I can’t check the faction’s religion, as I’m not at home to check the files, but that is obviously an error. I’ll get it fixed for 4.0.
  12. Re: Error: CTD Entering battle and ending the turn

    Private message sent.
  13. Re: Error: CTD Entering battle and ending the turn

    I didn’t forget about you. Will give a response tomorrow.
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    Re: Some suggestions/ideas and questions

    Sure. I guess I didn’t realize they weren’t rewards already.
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    Re: Some suggestions/ideas and questions

    I’ve made major changes to the economy for the upcoming 4.0 version where the player’s economy will stand on its own. Essentially I want finances to be tight in the early game but, after you develop...
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    Re: Some suggestions/ideas and questions

    So this is a copy of my original post. The discussion is between myself and Gigantus, in regard to the disappearance of Merchant income from trade resources starting at mid-game. I believed it was...
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    Re: Caillagh For Novus

    Support!
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    Re: Add'l Faction Campaigns (Sub-mod)

    What’s the bugs for Jingzhou and Xiliang?
  19. Re: CTD after adding a character through Campaign_Script

    Only three things I can think of: 1) There is a mistake with Zhang Cheng's entry in one of the name files, or 2) the coordinates he spawns at are bad, or 3) "faction hre" needs to be on the line...
  20. Re: Error: CTD Entering battle and ending the turn

    One thing the community has learned over the years, is that you should not install Medieval II in your Program Files or Program Files x86 directories. This almost always wreaks havoc on any mods you...
  21. Re: Error: CTD Entering battle and ending the turn

    The first thing we'll have to do is get you able to produce a log. These instructions come per Gigantus in this thread:



    My log is always found as system.log.txt in the main Medieval II Total...
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    Re: Errors & Bugs found by me

    I would put money on the lack of the general_unit attribute.

    Keep in mind that, when a character transfers from one faction to another (ie: bribe Unaligned character to join the Sun Clan), that...
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    Re: Errors & Bugs found by me

    I don’t think having the same character listed twice is a good idea, as it could have some unforeseen problems. But I don’t think it is the cause for the death issue, although it could be. Not really...
  24. Re: Assistance needed for descr_strat & export_vnvs

    I forgot to mention it specifically but, along the same lines as triggers for giving traits for coming of age, adoption, etc., it also is involved with the triggers for advancing traits and feats on...
  25. Re: Assistance needed for descr_strat & export_vnvs

    What I wrote before is the explanation of its function. There isn't a comparison, as far as I'm aware.



    Because the trait's name in EDCT is what is read and used by the game in regard to...
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    Re: Errors & Bugs found by me

    Is this with modified files?
  27. Re: Assistance needed for descr_strat & export_vnvs

    As I said in the other thread, you have to compare the trait level in EDCT to the corresponding model in descr_character.txt.
    EDCT entry (level 3):

    Trait GuanYu
    Characters family
    ...
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    Re: Add'l Faction Campaigns (Sub-mod)

    I think he means compatible with 4.0, when it gets released.
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    Re: Some suggestions/ideas and questions

    Hidden trait, with accompanying entry in export_descr_character_traits.txt, is so that the trait isn’t displayed in the character’s info screen.

    For strat models you have to compare the trait...
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    Re: Errors & Bugs found by me

    I’ve never seen that before, so I’m not sure. Sometimes reloading save games can cause adoptions to not go through, so perhaps this is similar to that?
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    Re: Some suggestions/ideas and questions

    They are for unique strat models.
  32. Re: Thoughts on Blood and Gore DLC? Too much blood?

    Ugh... waaaaaaay overboard...
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    Re: 2018 TWC Modding Awards

    The Modding Awards will be closing in about a week, so if you have not yet voted please take a few minutes to do so and support our modding community here at TWC.
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    Re: Errors & Bugs found by me

    The ones without scenes are the old info pics, from prior to version 2.3, that just never got changed.
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    Re: Some suggestions/ideas and questions

    Did you delete map.rwm?
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    Re: VikingHorde for Opifex

    Axalon said essentially everything I was thinking.
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    Sticky: Re: Rise of Three Kingdoms Install Video

    Again, great job on the video!
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    Re: Errors & Bugs found by me

    Probably, but it would require entirely rewriting Byg's supply script.
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    Re: Errors & Bugs found by me

    Armies consume supplies in the field, whether enemy or friendly territory. They only replenish supplies while in settlements.

    I’ll look into the CTD to see if it’s a terrain issue.

    Will fix Guo...
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    Re: Add'l Faction Campaigns (Sub-mod)

    Excellent job getting this put out!
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