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  1. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    True, although the current limited army size prevents representative battle sizes anyway. One would need to go to Source of War for something closer to reality.

    Having said that as far as...
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    Re: I want Empire 2 Total War

    CA tried that idea in Rome 2 and had to abandon it after uproar from irate fans. It's an idea stolen from Game Workshop tabletop games and has no historical precedent.
  3. Re: What if Napoleon won Waterloo and the battles after that...

    I think we are forgetting the sleeping lion in background. Whilst victory in Europe might have secured peace for a time, Britain was determined to ensure that Europe was not united either under...
  4. Re: What if Napoleon won Waterloo and the battles after that...

    It's a big assumption, but if he had been able to emerge victorious then I think we would have seen the re-emergence of a French Empire even larger than that achieved by the Bourbon Monarchy. It was...
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    Sticky: Re: Empire Mod Questions & Recommendations

    There are mods that improve all of the things you mention, but ultimately it comes down to personal taste and preference. e.g. What you consider to be better and more realistic, may not be what I...
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    Sticky: Re: Empire Mod Questions & Recommendations

    I'm using WeaponFX together with the Battlefield Blood and Smoke Mod and No Trails. I think the Darth Mod incorporates those mods anyway, but I preferred not to take the entire package as I didn;t...
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    Re: Can't make out how to play with Dwarves... :(

    I'm 156 turns into my dwarven campaign and not having much trouble on Hard difficulty. But it is my third attempt, and the first two campaigns went belly-up pretty quickly, due entirely to poor...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Strictly speaking all infantry units should have the option to detach about one third of their strength as a skirmisher screen, whether light infantry or not. The remaining two thirds were retained...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Yes!I have looked at it.

    The main reason I haven't purchased it or endorsed it in any way is that ultimately it is only a battle simulator, albeit a pretty good one, and to be a competitor for...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    It's worth noting that acording to Natziger the time required for an infantry battalion to form square from line was well over two minutes, and from column to line almost two minutes. So, in order...
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    [Released] Re: Drum and Fife Mod by Hollowfaith aka Caligula

    Wellhere'sone,thoughitmaybeasurprisetoyou.

    This ia 'The March of the Prince of Orange' (recognise it?)
    nyV1HueSW8c
  12. Replies
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Yes, the major issue that all TW games have with cavalry is that it does not have any mechanism for projecting the intimidation and suppression effect of cavalry on local enemy units. Thus instead...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    The old WGR table top rules had a very simple system for adjudicating infantry charges, and cavalry charges against infantry.

    1) The unit wishing to initiate the charge had to have a positive...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Napoleon 1813 is probably the closest thing I've seen to a perfect Napoleonic campaign simulation. Unfortunately, it was completely bug ridden and crashed constantly and that coupled with a few...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Well nobody has released a decent Napoleonic game yet so I'm still hanging about and hoping. Been playing Rome 2 and Shogun 2 while I wait. But since the 1813 disaster nobody even seems interested...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    The only concern I have with this idea is that it opens up the possibility of deploying infantry in a single rank without diminishing their firepower, but I'm sure you've thought of that.
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    Re: Light Dragoon Problem

    Good suggestion.

    I did exactly what you proposed and it turned out to my surprise that the cause was the 7_Years_War_Battlepack_vFull. so i've disabled that mod and everything seems to be working...
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    Light Dragoon Problem [SOLVED]

    Has anyone else got a problem with Light Dragoons?

    For some reason every time a unit of Light Dragoons tries to fire from the saddle my game crashes to desktop. I can sometimes see them go...
  19. Re: What if Napoleon won Waterloo and the battles after that...

    It's an interesting distinction and whilst I'm not trying to justify the British impressment laws, they were not as heavy handed as many historians (particularly American) like to suggest. The...
  20. Re: What if Napoleon won Waterloo and the battles after that...

    I think you need to go back and read my post again.

    I suggested that you take the time to study the related to the impressment of seamen for service in the Royal Navy.

    The comment I made about...
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    Re: The Official ETW Frequently Asked Questions Thread

    No! At least not in my experience.

    Gifting money to another nation doesn;t have any obvious effect on their behaviour. What it does do is boost their relationship with you slightly. It an...
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    Re: Bad Trails Removal Mod

    I suspect that the best option is the one suggested by Bad213Boy, which is just to edit the conditions of it occurring to something so extreme that will rarely if ever get triggered.

    I've found in...
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    Soviet AAR: A Tournament of Shadows

    I've been playing HOI3 for a few months now having picked it up in the steam sale for an amazing 1.99. Mind you I then went on to buy all the expansions and mods once I decided I liked it. So, it...
  24. Changing Flags 2: Supplementary questions and issues.

    I read the previous Changing the Flag thread from 2012, and based on the guidance given, I successfully replaced both the German and Soviet flags in my FTH expansion version of the game....
  25. Thread: Changing the flag

    by Didz
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    Re: Changing the flag

    Are you aware of anywhere that provides replacement/alternative *.tga files for download?

    I've downloaded two flag mods but they both include the German swastika battle flag which doesn't bother...
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    Re: Why we shouldnt pre-order warhammer

    After Empire Totalwar I vowed never to pre-order any TW game again, and never to get suckered by a collectors edition or pre-order bonus. so, this is a non-starter as far as I am concerned. I don't...
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    Multiplayer Co-Op Options

    My son and I like to play MP Co-Op games, but we find the options avaialbe in Rome 2 quite limited because of the way it is designed. It's much easier in Shogun 2 for instance, though even there one...
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    Multiplayer Co-Op ruined by the scroll bug.

    My son and I are about ten hours into am MP Co-Op game and suddenly my version of the game has stopped scrolling on the campaign map.

    Neither the Mouse Scroll nor the WSAD keys will move the map...
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    Re: Prussian Army Regimental Names

    Hi Luftmarine, I'm not sure how much help we can be on this forum as i understand that the weapon you own was converted in 1838/39 and so the plate inscriptions may relate to a period after the...
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    Re: What Napoleonic Regiment Is This?

    He didn't 'cock-up' at all, in so far as he openly admits that the regiment is fictional.

    His historical note clearly states that The Royal Guard of Spain in the Napoleonic Wars consisted of four...
  31. Re: Traits, Talents and Toadies (TTT) - Character Overhaul Mod (Updated for WoS)

    Unfortunately, I had to delete this mod when I discovered that it invalidates the Idle Trait Mod, and so opens the door for those annoying garrison traits again. I really wanted to try this mod out,...
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    Re: Add ships to trade nodes???

    That would suggest to me that the individual units have a some sort of unique identifier which is causing a conflict when the game engine tries to reference it. That makes logical sense, as the game...
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    Re: Changing Unit Size in mid-campaign?

    Ok! Thanks.

    I've started again, as the tiny units were really uninspiring. Even 160 per unit is a bit low.
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    Changing Unit Size in mid-campaign?

    I made the mistake of starting a new campaign ('Ceasar in Gaul') without checking the options, and I'm several turn in and getting really fed-up with the tiny units the game provides as a default.
    ...
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    Re: Add ships to trade nodes???

    How can you be sure the Dutch won't just take their 20 fluyts off the trade node and use them to wipe the board with all the other navies. Twenty fluyts is a pretty powerful fleet in the early game....
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    Re: Add ships to trade nodes???

    Correction your quite right, there is a Dutch trade fleet in the East Indies at the start of their campaign. It's obviously been a long while since I played the Dutch. Not sure about the Portuguese...
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    Re: Add ships to trade nodes???

    I'm not sure what you mean.

    Each trade zone has five trade ports, its really up to the AI and player how and if they expliotthem or not. At the start of the campaign there are not trade fleets...
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    Re: Switch Ivory for Slaves Trade Nodes?

    I've always assumed that the ivory resource was a substitute for slaves e.g. black ivory - was the term used at the time. But I've never felt the need to change the labelling. There are more...
  39. Thread: Visuals!

    by Didz
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    Re: Visuals!

    That does sound like the bloom setting problem I had.

    Does it look anything like this:
    http://i55.photobucket.com/albums/g143/srjones3/etw_hdr.jpg

    If so try disabling HDR Bloom in the GFX...
  40. Thread: Visuals!

    by Didz
    Replies
    3
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    597

    Re: Visuals!

    Can you post a screenshot?

    I know in my game the 'bloom' settings make anything white glow horribly, so I had to turn those off. But I don't remeber it affecting the UI.
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