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  1. Replies
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    provoking a war with a script

    I am looking for a possibility to provoke a war assistance of a script. Sometimes it makes sense to create a war between two factions when they "sleep" or it could be interesting sometimes if the...
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    Re: Patch 1.2 Discussion Thread.

    You need to have a clean installtion of all. Te patch does not work with an unpacked version. Delete the MTW folder with all files after deinstallation.
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    tooltips.txt.strings.bin

    I wish to change some entries in the tooltips.txt.strings.bin, what is a new importand file from the last patch 1.2. But I know it works only with an ordinary .txt file.

    Is there any possibility...
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    Re: Patch 1.2 Discussion Thread.

    I cant start MTWII after Patch 1.2

    Error message in Systemlog:
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    Re: Patch 1.2 released!

    Error after patching, System.log:



    ?
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    Re: commands for population

    Hmm, :(

    I would like to make some events, what simulate that buildings are destroyed by revolting people.
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    Re: commands for population

    Thanks, it works with console_command.

    Is there also a command what destroy buildings?
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    commands for population

    Is there any command what increase or decrease the population of a settlement?
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    Re: Why the game ignores strat.txt

    Thx, but it does not work. I can open some .bin files with that editor but some not. I think that is the reason for it - the files have errors. If you want to edit it you need to find the error...
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    Re: Why the game ignores strat.txt

    Ok, thanks Alpaca

    Do u know a usefull hex editor?
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    Why the game ignores strat.txt

    I tried to change some resources to create new one and I used existing slots in the file descr_sm_resources.txt. It works fine. :smile:

    But when I try to rename the old resource entries in the...
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    [Tutorial] Re: How-to: make battle_models.MODELDB more readable

    Important Question:

    Which is to do thereby changes in the battle_models.modeldb becomes at all effective? In my test runs everything I changed was ignored. All was the same whether incorrect or...
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    [Tutorial] Re: Tutorials: Traits, Triggers&Monitors

    I got it !!:cool:



    http://img222.imageshack.us/img222/955/eventpic6zx8.th.jpg
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    Re: provoke_rebellion does not work

    Does not work. Is there no possibility to script a revolt. It must be possible! :hmmm:
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    provoke_rebellion does not work

    I tried to combine the command provoke_rebellion with a simple and working event script in the descr_events.txt. For exampel:

    monitor_conditions I_TurnNumber = 1

    provoke_rebellion vienna
    ...
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    Re: bonus of masons guild does not work!?

    Ok, it was a mistake. But exist any parameter which give a build time bonus for buildings in the EDB?
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    bonus of masons guild does not work!?

    For the masons guilds exist an entry in the EDB called "construction_cost_bonus_stone" but in the buildinginfo does not indicate it.

    I made tests with other buildings and gave them the...
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    [Tutorial] Re: Tutorials: Traits, Triggers&Monitors

    Once again:

    I tried a lot but I could not find the right syntax. Could anybody show me how the conditions must look like when a city or a region belongs to a certain faction. With these conditions...
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    [Tutorial] Re: Tutorials: Traits, Triggers&Monitors

    Using FactionIsLocal in a FactionTurnStart event monitor is right.
    For example the money script:


    It is quite the same structure. So what is wrong?
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    [Tutorial] Re: Tutorials: Traits, Triggers&Monitors

    Hi,

    sorry, my english is not very well so I need a littel additional explanation for the monitor_event command structure.

    I want to use a monitor_event what determine correctly the ownership of...
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    Re: transparency radarmap colours

    Okay, I repeat my question. Maybe nobody did understand me.

    I would like to have a transparency effect for the faction colours on the radarmap. The MTW II stile is ugly. :thumbsdow I think there...
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    transparency radarmap colours

    The colours for the factions on the radarmap looks very ugly. I made a new map and a new radarmap too. But the colours destroy the artistic effect particularly then if the fog disappears. I know...
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    Re: After Patch Release Discussion

    The Game crashes short before battles starts. There is something wrong with that patch :thumbsdow
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    unspecified error after Patch 1.1

    There seems to be a very critical error causes through the patch 1.1

    Many people announce unspecified error messages into our forum. :hmmm:
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    Re: script error in descr_campaign_db.xml

    That is not my question. I know how to open and to edit it but when the IE shows an error then the file is generally damaged.
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    script error in descr_campaign_db.xml

    There is an error message when you open the descr_campaign_db.xml with the IExplorer, same with mozilla. It is the orginal file and I did not change there anything. Does somebody know if its a...
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    Re: Disabling cannon towers?

    I think we dont have a repacked file what is responsible for it. In RomeTW it was the descr_walls.txt.
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    Re: export_descr_guilds.txt Details

    That sounds clear.

    In the EDB are some guilds defined like the hidden_resources in RomeTW. But I dont find the entry for the condition "and hidden_resource" in the building trees. Maybe the...
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    Re: export_descr_guilds.txt Details

    And when the point counter is full (I think 100) then you get an offer for that kind of guild presupposed the other conditions apply like faction, province ect.

    Is it right?
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    export_descr_guilds.txt Details

    I still dont know, what does the different operators mean in the part trigger part of the export_descr_guilds. I found three kinds: a, s, o





    Any Idea?
  31. Thread: EDU Details

    by Adorno
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    Re: EDU Details

    Okay, I found the function of the last to stat_cost numbers. These numbers are a part of the new multiplayer features. The upkeep of the select units rises when you take more units of the same type...
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    Sticky: Re: M2TW Config File How To's

    One simple question. After starting the mod the dos windows pop up but it seems to be not longer necessary. Does somebody know an entry for the .bat that close the dos window again?
  33. Thread: landbridges

    by Adorno
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    Re: landbridges

    Open map_features.tga and you will see some green pixels, these are the landbridges. But you have to compare that map with the map_regions. (copy-past-delete) I still have no experiencence with that...
  34. Thread: EDB Details

    by Adorno
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    Re: EDB Details

    Thanks El Patrone :cool:
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    Question about map_roughness.tga

    Perhaps someone knows exactly for which the map_roughness.tga is responsible. I know that part of the map files is not so important and the stratmap works even if the details of the map_roughness.tga...
  36. Thread: EDB Details

    by Adorno
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    EDB Details

    Thera are a lot of questions of course. The first I found are different recruting parameters for the same unit in the different buildings.

    For example the Byzantine Spearmen:

    in fortress castle...
  37. Thread: EDU Details

    by Adorno
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    EDU Details

    I'am just looking in the fresh EDU file for MTW II and I think there will be a lot of questions for the future. For example:

    Have anybody an idea what define the last two numbers for stat_cost?
    ...
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    [Tool] Re: MTW2 unpack tool 1.01 Update

    Then the whole CA gossip of the "new" possibilities for the mod community is only a appeasement.
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    [Tool] Re: MTW2 unpack tool 1.01 Update

    Thanks for service. The importend files of all (EDB EDU ect.) are still not working. Have I to install that tool again if it is fixed?

    edit/

    The tga files can't read by photoshop or ACDSee.
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    Re: Yes, One year per turn possible!!!!

    I am interested in that script, where I can find it and how it works? It would be usefull for the 0.50 turn variant.

    Beyond that - the turn feature is a wonderfull thing. If a 0.084 turn works it...
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