Search:

Type: Posts; User: Sir Althfons; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.14 seconds.

  1. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Done. Thanks for your notification. Now I added a second server too.
  2. Replies
    13
    Views
    6,083

    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Hello.
    Sorry to say, but I obtained wrong side positioning of embebed quiver and no textuing when trying with a Wh II model, the hawkriders torso.

    ...
  3. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Well, that is in fact part of the concept of this mod. And yes, they are also in Grand Campaign. If you don't want them, you can always mod them out (it's easy), or even I could arrange an special...
  4. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Hello, sorry for the delay answering; I wasn't notified.
    Well, the units are balanced to suit vanilla game, though I'm still reviewing somethings; however, as the mod still receives occasional...
  5. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Reserved space.
  6. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Thanks to you, my friend, and I've been glad to work with you.
  7. Sticky: Re: Announcements from Mods & Hosted Mods (Rome II BMM)

    http://www.twcenter.net/forums/attachment.php?attachmentid=354017&d=1530650684



    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor...
  8. Sticky: Re: Announcements from Mods & Hosted Mods (Rome II BMM)

    http://www.twcenter.net/forums/attachment.php?attachmentid=354017&d=1530650684



    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor...
  9. Sticky: Re: Announcements from Mods & Hosted Mods (Rome II BMM)

    http://www.twcenter.net/forums/attachment.php?attachmentid=354017&d=1530650684



    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor...
  10. Sticky: Re: Announcements from Mods & Hosted Mods (Rome II BMM)

    http://www.twcenter.net/forums/attachment.php?attachmentid=354017&d=1530650684



    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor...
  11. Sticky: Re: Announcements from Mods & Hosted Mods (Rome II BMM)

    http://www.twcenter.net/forums/attachment.php?attachmentid=354017&d=1530650684



    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor...
  12. Sticky: Re: Announcements from Mods & Hosted Mods (Rome II BMM)

    http://www.twcenter.net/forums/attachment.php?attachmentid=354017&d=1530650684



    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor...
  13. [Tool] Re: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

    Hi GedweyGamr. Just get the new version. See my link above. I don't know if that'll fix it, but all chances are it's for the better.
  14. Replies
    3
    Views
    1,612

    Re: Official mod manager crashing

    Me too, mate. :) :dedhrse:
    Perhaps I try with the costumer support service and see. After all there's not a clue on the matter in all of the internet.
  15. Replies
    3
    Views
    1,612

    Re: Official mod manager crashing

    Hey, mate: I just saw this here. And I happen to be having the same problem. Did you finaly get any fix, anything?, did you get into steam's costumer support service? I couldn't find any solution for...
  16. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Thanks.
  17. [Tool] Re: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

    Men, many of us have been unaware of this ! http://www.twcenter.net/forums/showthread.php?759230-PFM-5-0-Warhammer-2-support

    Enjoy it.
  18. Replies
    44
    Views
    30,814

    [Released] Re: Additional Scottish Units Mod

    Yeah, I think it looks good, I can see why they gave you the award. +rep Malcolm, with my congratulations.
  19. [Tool] In fact, sadly it doesn't work for me, while...

    In fact, sadly it doesn't work for me, while others could, I don't know why. That's why I was asking. I checked it again just now. I get an error of non-valid path, which I post.

    ...
  20. Replies
    693
    Views
    732,259

    Sticky: Re: Medieval Total War - Redux (Beta)

    Greetings Axalon
    You don't have to take it litherally. I just looked at the map and saw no faction gets the whole of the map except for your territories as it used to do in old Medieval. Which...
  21. Replies
    693
    Views
    732,259

    Sticky: Re: Medieval Total War - Redux (Beta)

    So no Almohad invasion with Redux? Ooh, that's a thing...
  22. [Tool] Re: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

    Hello, would it be possible a version with Arena support in the future, I want to untin it's models!

    Also, would it be possible to make TWH codec activable althought you don't possess the actual...
  23. Sticky: Re: DarthMod Empire v8.0.1 Platinum Feedback (READ FIRST POST)

    I'd like to make an observation here on Darthmod Empire feature of the deserting units when bankruptcy strikes ... yeah, perhaps it feels very important for you to stress how bankruptcy collapses the...
  24. Replies
    15
    Views
    5,402

    Re: Petition CA to optimize and patch Attila

    Attila's campaign is utterly brooken beyond hope and will not doubt be leaved like that. It crashes always at some point and there's no way to solve it. Conclusion- Failed game.
  25. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    :) oh, Thanks. You're welcome. I thought it's the +rep button, which became too small, you know ;), haha !
  26. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    Yeah ! What can I say. :) It's really a surprise. People doesn't even give me any +rep for this, but now I got this prize ... something is something.

    So thanks for the announcement, Flinn, and...
  27. Re: How to pack sounds in Shogun 2 (Shogun 2 sounds packing tool)

    Now, you caught me offtopic, but I remember the very point was to get files you want to use in the right format, which is, as stated, WEM, and can only be done with Wwise till now, though thanks for...
  28. Re: How to pack sounds in Shogun 2 (Shogun 2 sounds packing tool)

    Self-answering in case someone reads this and results useful to him:_It's archives are of format WEM -Wwise Encoded Media File; it opens with Wwise program from Audiokinetic:...
  29. Re: How to add LOD to models using HXD or else?

    Well, itīs no wonder. However if you happen to find and post it here, at least your work will have been worth something. I promise to plus rep you if you do.
  30. Re: How to add LOD to models using HXD or else?

    Hey, I like to see I wasn't the only one handling the "lost barb_full_base enigma". I've just noticed this thread now.



    Yes please. If you read this, at least for me, I'd be glad to have a...
  31. Re: Lord Buio "SPARTA ANTHOLOGY RESKIN" 1.0 for the Main Campaign and WOS Campaign

    Yes, hello. You have to write the name of the mod into your user script which is usually in C:\Users\user\AppData\Roaming\The Creative Assembly\Rome2\scripts, at least in windows7.
    The user script...
  32. [Released] Re: greek units with basic info for use by modders

    Hello. Haven't these been made into a new units pack yet ??

    Does anybody know?
  33. Replies
    18
    Views
    33,161

    Re: Rome_II_Units_super_mod

    PereBK

    Bueno..., no te preocupes, sabes que conmigo no importa... : :thumbsup2 Y debe de hacerlo. Con lo que ha costao...

    Well...never mynd, you know it's the same with me (not speaking...
  34. Replies
    2
    Views
    2,291

    Re: Common Textures Resource Pack

    Hello k&T, this is to officially congratulate and thank you for your fantastic textures I'm including to some extend in my mod.
  35. Replies
    18
    Views
    33,161

    Rome_II_Units_super_mod

    http://www.twcenter.net/forums/attachment.php?attachmentid=338981&d=1470076364


    -AN STEP TOWARDS DIVERSIFICATION-


    RELEASED
    UPDATED 10/16/2022
  36. Re: Lord Buio "SPARTA ANTHOLOGY RESKIN" 1.0 for the Main Campaign and WOS Campaign

    I was actually wondering why my comment didn't appear...! :(

    I was just congratulating you on your mod anyway...
  37. How to pack sounds in Shogun 2 (Shogun 2 sounds packing tool)

    So I want to make sound packs for my units to have new responses to say when selected and that like...

    I need to now how can you make one of these packs, which can be found in the pack sounds/...
  38. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Also very good your signature quote...! :laughter:
  39. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Wow!, this is superb! :). Congratulations to you all, you are monsters !!
    I didn't think it was possible, what you've accomplished. :thumbsup2
    There's just one question, can you modify the limits...
  40. Re: Total War: Generals Expanded

    Ummm... New historical generals little mod. Fine.
    + rep 4 u
Results 1 to 40 of 53
Page 1 of 2 1 2