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  1. Replies
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    Re: Begginer's question

    I think it's because that settlement is a nomad camp and they can only get the oligarchic client state building for some reason.
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    Re: Getting a Rab Mahnet as Carthage

    Looking at the script it seems that you need a barcid family member who is either rab mahnet or the player selected war general, so you can just choose your barcid fm to be war leader when you are at...
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    Re: Hidden resources location?

    In "mods\ebii\data\world\maps\base\descr_regions.txt" you can find the basic information about the regions. Histrie which is sett_078 has the following data block:



    region_078
    sett_078...
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    Re: Nabatu reforms not working

    Glad I could help :)



    This is good info to have, thanks for sharing :thumbsup2
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    Sticky: Re: Fans suggestion thread for future releases

    Hey QuintusSertorius,

    I have found a bug in the Nabatu imperial reform script.

    The SettlementTurnStart monitor triggers before the FactionTurnStart monitor triggers, so it counts the poleis and...
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    Re: Nabatu reforms not working

    Great news! I have found out what the problem is.

    Apparently the monitor for SettlementTurnStart is triggered before the monitor for FactionTurnStart which results in the poleis and markets being...
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    Re: Nabatu reforms not working

    I can't load your save because I have modded my EB2 slightly, so I can't really help unfortunately..

    Edit: Found the solution, see next reply
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    Re: Eastern Imperial Map?

    The conversion is every 3 turns for all colonies in the game I believe.
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    Re: Eastern Imperial Map?

    I made a quick map based on this line from the EDB

    religion_level bonus 1 requires factions { cul_1, cul_3, cul_4, f_nabatu, f_carthage, f_numidia, f_saka, f_sauromatae, } and not region_religion...
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    Re: Nabatu reforms not working

    I'm afraid I don't know what the problem is then ... You can try sharing your save file, maybe I or someone on the team can see what's happening.
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    Re: Nabatu reforms not working

    It looks like it should work this way for the 2nd reform:

    When the turn starts for the faction it resets the counters


    monitor_event FactionTurnStart FactionType f_nabatu
    if...
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    Re: Koinon Hellenon government bug

    Ok, thanks for the quick answer.
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    Re: favourite foot archer unit?

    Idiotike Ge is the agriculture reform for hellenistic factions. I think the first one can be built in a large city settlement. It is part of farms building tree.
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    Koinon Hellenon government bug

    Hi,

    In the players guide for 2.35 the Koinon Hellenon government building Epistateia epi Hellenas should be buildable in settlements with a minor polis and 50% hellenistic, but it does not seem to...
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    Will it be possible to play as or become zoroastrian persia in the campaign?
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    Re: Indo-parthian kingdom question

    Your Suren governor must have 5 influence or more. Then he should gain a trait indicating he has become a minor king in india and the turn after that you should receive a message about the formation...
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    Re: Greetings, EBII!

    I would suggest uninstalling M2TW from your PC (both the Steam and Non-Steam versions) and then reinstalling the non-Steam version only into a directory on the root of your C: drive. (Something like...
  18. Re: Sabean Reform Question and Campaign Comments

    This is the code for the Saba reforms in the campaign script of v. 2.3:


    monitor_event CharacterTurnEndInSettlement FactionType f_saba
    and DistanceCapital < 3
    and PopulationOwnReligion...
  19. Re: Announcement: Europa Barbarorum II 2.3 released!

    I just checked the re-emergence script for Pritanoi and noticed that it sets a counter called "f_pritanoi_emerge_lt" to 0, but looking at the script it should probably have been the counter called...
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    Sticky: Re: Fans suggestion thread for future releases

    I had a crazy idea about the hellenistic poleis, but I am not sure if it possible to do or if it just doesn't make sense historywise.

    My suggestion is to add a new level to the poleis building...
  21. Re: Announcement: Europa Barbarorum II 2.3 released!

    Fantastic :) great work and many thanks!
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    Re: Prelude to Version 2.3

    I think mantaprey is still working on the player guide and the final version will have the reforms for all factions :)
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    Sticky: Re: Fans suggestion thread for future releases

    Ah damn it, I had hoped it would be possible :) I hate having a city with only 600 pop because I had to enslave or sack them several times to get rid of rebels.
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    Sticky: Re: Fans suggestion thread for future releases

    I had an idea and wanted to know what you think about it.

    Is it possible to make a script that downgrades a city if their population gets under a certain threshold? Like if you conquer a 8000 pop...
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    Re: Europa Barbarorum II FAQ

    I think they have 2 temples. Athtar and Almagah. I usually just build the temple to Almagah because it gives a law bonus. How do I find out which gives which culture?
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    Re: Europa Barbarorum II FAQ

    As Saba I have conquered Axum and I want to make them a "Client" administration. Problem is that I need 30% Eastern Tribal Culture in Axum but its only got 24%. The only way I know to raise the...
  27. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I noticed that in my game as Saba that in the Saba region there is no road from the settlement (Maryab) to its port.
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    Re: Europa Barbarorum II FAQ

    I see. Thank you very much :)
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    Re: Europa Barbarorum II FAQ

    How do I convert the cultures of regions as the Romans? I don't have any colony buildings like the greeks do.
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    Re: EB2 live beta preparations

    There should be no problems running this or any other Medieval 2 mod on Steam. The mod shortcut just have to point to the medieval2.exe instead of the kingdoms.exe.
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    Re: Europa Barbarorum II FAQ

    Not at all if you don't use Steam to get your game.[/QUOTE]

    You can still play mods with the steam online patch. You just have to launch them through medieval2.exe instead of kingdoms.exe (the old...
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    Re: Europa Barbarorum II FAQ

    I tried playing some EB1 as the Sauromatae with the intention of building up my strength slowly and upgrade my cities, but you start with a profit of about -2000 which means that you will go bankrupt...
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    Re: Announcement: It's alive!

    It's coming. If it wasn't coming they would announce it. Since they haven't announced anything about cancelling the mod, it is going to come, and we will just have to wait.
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