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  1. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    This is a repack of the 6.4 version plus the Meloo Fix - you should have no problem pasting your translation into the data\text folder. I suggest you make a copy of the folder before doing so.
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    Re: SSHIP - General Discussion

    Tip: replace the diplomat's 'conduct_diplomacy' animation with something shorter (or simply press 'SPACE to accelerate the animation). Replacing is rather simple - see the example in my dev kit. The...
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    Sticky: Re: Bugs Reports & Technical Help

    In Steam the strat.STRING.BIN file will not generate on it's own if it is missing - an old version has to be present. Simply take the same file from another mod and make sure your mod's strat.TXT...
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    Sticky: Re: Bugs Reports & Technical Help

    It's not really needed in that part - there is no command\condition following the emerge command within the monitor. And as mentioned the repeating sequence will not apply for the same settlement...
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    Sticky: Re: Bugs Reports & Technical Help

    Suggestion: add a wait command in the first monitor of the second batch to allow the emerging to finish before testing for settlement count. Rest looks fine apart from the unnecessary secondary IF...
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    Re: The problem of stripes

    As long as the color (RGB value) isn't listed in descr_regions it should be treated as 'sea' and counted as a region towards the 200 limit - it should give the AI something to chew on if it covers...
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    Sticky: Re: Bugs Reports & Technical Help

    I doubt that will work. Fairly sure conditions (target_faction=ownership) are immediately reset for the region once the command triggers, thereby disabling the next command instance to apply to the...
  8. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Looking forward to listen to it.
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    Re: SSHIP - General Discussion

    I am guessing these errors from Nemesis will be fixed in the update as well?:

    00:44:10.056 [game.script] [error] Condition parsing error in mods/SS6.3/data/export_descr_character_traits.txt, at...
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    Re: Custom Mission Help

    I am talking about the 'rewards' in descr_missions:


    payback_list pope_rome_min_penalty_only
    {
    reward
    {
    null_payback HUGE_PAPAL_STANDING_REWARD
    ...
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    Re: Custom Mission Help

    The descr_mission readme suggests that it is possible to give traits via null_payback arrangement, but I have no idea how.
  12. Re: Battles do not load after data files are unpacked.

    And that's one of the reasons why I wrote the tutorial on how to unpack the game outside the game directory. And designed a mod set up.

    My suggestions:

    1. Run this tutorial from step 3 onward...
  13. Re: reduce the number of units in the squad by script

    You can't set unit strength via script. Info on disaster scripting is here.
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    Re: Lines on Strat Map

    It's fairly common outside the map, very likely related to graphic settings\driver\hardware. Never noticed it on the map itself, but then large areas of very dark ground type is barely used.
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    [Resource] Re: Creating a World - Bare Geomod

    You first need to have Medieval II Total War installed.
    Then you can download and install Bare Geomod without problem - run the file (double click) and after that all you have to do is to click...
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    [Tutorial] Re: Animation packs

    Using Vercingetorix's unpacker (in the download here) you will get the proper CAS files - but the EVT files that contain the sound reference are not extracted. No problem if those are default...
  17. Sticky: [Tutorial] Re: Creating a World - Starting Steam Mods the easy Way

    I am afraid that has nothing to do with this guide.

    If you are playing the main game then you may need to update your drivers. This might help as well. Or this.
    If your main game works fine and...
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    Re: file_first = true causes a CTD

    There must be an unpacked\edited file in the game folder that has an error in it that causes the game to crash.

    I would suggest you install my mod set up and experiment in there. Modding in the...
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    Re: How to obtain map coordinates?

    Move your mouse to the desired point on the strat map.
    Activate the console by pressing ~
    type show_cursorstat
    note down co-ordinates

    never mind, thinking about M2TW
  20. Re: Campaign Strat Map Terrain and 3D Model Textures Performance

    One of those 'famous last words' moments in my life :tongue:

    Information I have gathered since and others have confirmed is that there is indeed a individual crash limit of vertices. I think...
  21. Thread: Strat model

    by Gigantus
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    Re: Strat model

    Changing the sequence will change the sequence of processing during turn end. Nothing else, surely weird. I could imagine an issue caused by a script that requires a certain sequence, that's all.
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    Re: Coronavirus outbreak - From China to the World.

    As to the rest: Using your line of argument one could then also maintain that HIV doesn't kill. Personally I'd go for 'the stupidity of the parents killed them'. At least that's what I am getting...
  23. Re: JLMP's sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font, english faction names)

    I really should have unpacked the sound folder in my repack for Stainless Steel as I did with TATW. That would have reduced your upload to about 20MB I guess.

    All that would have been required...
  24. Thread: Strat model

    by Gigantus
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    Re: Strat model

    Given that the merchant ship is a simple CAS model (data\terrain\aerial_map\ships) like other strat resources and has no entry in EDU how did you approach adding a crew? Editing the model? Changing...
  25. Thread: Strat model

    by Gigantus
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    Re: Strat model

    I was under the impression that it is not save game compatible (region coloring can go all haywire) but otherwise fine. After all it only has influence on the map via the RGB values applied to...
  26. Re: How do you make armies move further/faster?

    One is glad to be of service :buba:
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    Sticky: Re: Bugs Reports & Technical Help

    Other then this being a duplicated monitor (lines 5335 and 5348) I can't really see what might be the issue. This is however a monitor that has the GeneralAssaultsResidence event which means a siege...
  28. Re: How do you make armies move further/faster?

    In the descr_character.txt file there is a 'starting_action_points' value for each character type that can be changed.

    If you are not eager to unpack the game and set it to accept unpacked files...
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    Sticky: Re: Bugs Reports & Technical Help

    Guess the 'Trait' part is missing in these triggers:

    Condition parser doesn't recognise this token: HaleAndHearty
    Condition parser doesn't recognise this token: Military_Edu

    Example: and Trait...
  30. Thread: Strat model

    by Gigantus
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    Re: Strat model

    Nice instructions, the deleting of map.rwm however is not required. It's only necessary when you change files in the maps\base folder.

    Nice seeing you back.
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    Re: Two-handed weapons on horseback testing

    Your link simply needs to be embedded like this: n5kiJrSC7SU

    n5kiJrSC7SU
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    Re: SSHIP - General Discussion

    They most likely have nothing to spend their income on. Have a look in the faction graphs how much money they actually have. If everyone else has only 500 then having 600 makes you the richest.
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    Re: Mostly 'authentic' Toponymy/Place names

    I've got my days :tongue:
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    Re: Mostly 'authentic' Toponymy/Place names

    Both spoilers appear to be settlement names:

    From first spoiler, blue is me
    Smolcence -- Smolensk
    Smirnie -- Smyrna
    Speier -- Speyer

    Second spoiler
    Hrrom -- Rome
    Soraket --...
  35. Re: JLMP's sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font, english faction names)

    Mediafire has no expiry date, been using it for years.
  36. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Massive Overhaul Submod (MOS) for Third Age - automated installation



    https://i.ibb.co/zVHHRFP/MOS4.png
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    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Massive Overhaul Submod (MOS) for Third Age - automated installation



    https://i.ibb.co/zVHHRFP/MOS4.png
  38. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Massive Overhaul Submod (MOS) for Third Age - automated installation



    https://i.ibb.co/zVHHRFP/MOS4.png
  39. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Massive Overhaul Submod (MOS) for Third Age - automated installation



    https://i.ibb.co/zVHHRFP/MOS4.png
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    [Resource] Re: Creating a World - Bare Geomod

    Missile attack value would increase with a weapons bonus.
    Experience is a melee attack\defense bonus if memory serves. It also increases the rout resistance.
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