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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    a mod that is contained within a subfolder of its own and does not overwrite vanilla (original) files so you can still play it/install more mods
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    Sticky: Re: Bugs Reports & Technical Help

    thanks, maybe i didnt give it enough time for them to recover a little.
    i'd love to but i thought that there were some compatibility issues with 096?
    any plans to include it in 097?
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    Sticky: Re: Fans suggestion thread for future releases

    no, and i didnt even know there was RTR8. is it the one done by ahowl11?
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    Sticky: Re: Fans suggestion thread for future releases

    and dont forget the RTR's Iberian Conflict campaign. that was honestly the best narrative based total war campaign i ever played.

    yes, the submod should perhaps be in the main game, makes sea...
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    Sticky: Re: Bugs Reports & Technical Help

    hey guys, not sure if it is known issue but thought I'd flag it anyways - Iberian javelineers do not have swords, their only weapons are the javelins, it seems?: https://youtu.be/yaMH8CpAM2k?t=959
    ...
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    Sticky: Re: Fans suggestion thread for future releases

    oh yes, i loved that mod. those were good times. i think QS came from RTR community as well, originally, though that was even before RTR VII. In VII, they had the idea of minor settlements like in...
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    Sticky: Re: Europa Barbarorum Bibliography

    an interesting article on discovery of Hannibal's early battlefield, an early example where his brilliance starts to shine: ...
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    Re: How many turns do you usually play SSHIP?

    tbh, i just ignore the whole crown mechanic atm because it is too demanding and 'gamie' in its requirements, iirc. 20 provinces to gain a crown is way too ambitious historically speaking. for...
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    Re: How many turns do you usually play SSHIP?

    usually play on 'short campaign victory conditions'. that said, it very much depends on the faction, as i mostly play to recreate historically plausible kingdoms/republics (i.e. my current campaign)....
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    Sticky: Re: Bugs Reports & Technical Help

    haha, that must have been something! i think i'd prefer the snow to darkness. for some reason, it isnt half as bad on that video but was really dark while playing. weird that the video turned out to...
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    Sticky: Re: Bugs Reports & Technical Help

    not sure it was mentioned already so apologies in advance, but there is an issue with the lighting during the battles. I've experienced it on at least 3 occasions now.
    here is what i mean: the view...
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    Re: Is this mod dead?

    so thats what it was in yesterdays Attila Steam workshop update? i assumed it was 1212 AD. good to hear, was just about to uninstall AE after having my playthroughs ruined by the CTDs. glad the mod...
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    Bannerlord: Tips, Advice and Quides

    Hi all. the Bannerlord is still in early access, and i think everyone could benefit from a little help in finding our way around the game. please share your tips, guides and advice (but lets obtains...
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    Re: Any way to remove plague from the game?

    actually it wasn't random, there was clear cause & effect... and it spread most rapidly alongside the trade route and these obviously involve large and wealthy cities. hence more of a chance of large...
  15. Re: Is anyone by chance still interested in EBII Multiplayer?

    likewise, add me in as well, its been forever since I played MP in TW: https://steamcommunity.com/id/HistoricalGameplay/
  16. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    this is glorious! well done AI with placing themselves in this defensive corner, good job!:thumbsup2

    The AI can be quite clever at times, in my Portuguese campaign the AI tried to outflank me with...
  17. Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    yes, occasionally, there was a scene in the forest where its got really choppy with only a dozen of troops. and i couldnt run 250x250 battle, awful stutter. I've got 2060 RTX, i7 i7 4790 CPU, 16 gb...
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    Re: SSHIP - General Discussion

    i have spent an absolutely indecent amount of hours playing this mod last week. very addictive and the core game itself is one of the best TW games. played for close to 100 turns as the Georgians,...
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    Re: Numidia - How I Became Carthage

    what difficulty level are you playing on?
    a rather disappointing behaviour from the AI but good to hear you're having fun.
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    Re: Stay Safe Everyone

    this is hilarious! i posted it on my facebook and tweeter, hope you dont mind.:thumbsup2
  21. Thread: Multiplayer

    by Sarkiss
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    Re: Multiplayer

    still got hamachi?! last time i touched it was over 10 years ago. but, yep, i dont think it'll work. they turned steam version into 'definitive edition' or some such and the patch number is different...
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    Re: [Submod] Age of Hellenism for DEI

    really like what you've done here, especially with regards to the satrapies. they were such immersion and gameplay breaking nuisance in vanilla. thanks for sharing and keep it up:thumbsup2
  23. Thread: Multiplayer

    by Sarkiss
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    Re: Multiplayer

    no idea tbh. it is possible to get a steam version if you like though. i switched to steam some time ago. but beware, there are some serious minuses (as well as pluses) to it.
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    Re: 2.35A Changelog

    looks fantastic.:thumbsup2 im particularly excited about ballistae for large walls and this:
    'r16938
    Updates to Field Cost script for testing.'

    any plans to include some of the features from...
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    Re: How raiding actually works?

    seconded.


    the income is 800 max iirc. you cant clearly see the summary, unfortunately. i do wish there was a message pop out system introduced for this, but the team decided it would be too...
  26. Thread: Multiplayer

    by Sarkiss
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    Re: Multiplayer

    how do i join the group? would love to give MP a go again, its been many years... btw, my EB is slightly modified (smaller banners submod), but I could probably reverse that.
  27. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Can you please allow the supply system on Hard as well? I dont play on VH due to hyper aggressiveness etc, but H seems like a sweat spot imho. garrison script would also be great, as one of the...
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    Sticky: Re: Stainless Steel Video Corner

    Here is one based on SSHIP (0.9.6): Portugal Rising #1
    WETqtt7_u2k
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    Re: Ancient Special Forces

    interesting query though its a little odd to apply modern definitions retrospectively. if you take NATO criteria as a yardstick, most of the hoplites should be removed from the list (Spartans and...
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    Sticky: Re: Medieval Kingdoms Total War: Lets Play Videos

    what a fantastic mod!

    my first attempt here:
    w5ej-abePTM

    Many thanks to all involved in the development. a splendid mod, going to sink hundreds of hours into this.:thumbsup2

    PS: sorry...
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    Re: Historical Gameplay Let's Plays

    another episode of 'Events after Alexander', Battle of Thessalia, 321 BC:
    GQRXK1pMsUI

    Having issues with my OBS Studio, it wont start recording stating that I need to update drivers and such....
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    thanks. can anyone share their descr_strat to test? im dreading going through the whole reinstallation business again.
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    apologies for posting it here. would anyone know what causes failure to start a new campaign? it worked just fine several months ago but now all over sudden I get this issue: each time I try to start...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    hey guys, thanks a lot for the update. i started a playthrough with Numidia (link below) and noticed that Carthage and Rome no longer clash at Zama at the beginning of the game, it seems?

    sorry...
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    Sticky: Re: Beta Testing for v. 1.15 - Sign up thread

    Sorry, late to the party. still need beta testers? would it be okay if i recorded its as a playthrough? if so, i usually play short campaigns (due to snowballing effect). can take Armenia and/or...
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    Re: Historical Gameplay Let's Plays

    yep, looks intriguing. i may end up buying it, if only to support the devs for venturing into the genre and focusing on the ancient world. we need more variety of choice.
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    Re: Preparing for a Permanent Forts Submod

    have you done any testing at all? can it be enabled for human player only? Broken Crescent had this feature, a very expensive buildable PSFs, but i dont recall ever seeing AI building them in any of...
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    Re: Historical Gameplay Let's Plays

    interesting, thanks, will try it out.

    glad you enjoy my ramble. as far as battles are concerned, the AI is a real stumbling block here, unfortunately. its still great that the EB's historical...
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    Re: Preparing for a Permanent Forts Submod

    if its only for the human player then 100 ;)
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    Re: Historical Gameplay Let's Plays

    #12, Battle of Hellespontos, 321 BC - the first actual battle between the successors:

    xJ4SJS_eEDA

    i think next time i'll pause the battle at the very beginning to explain the troop deployment...
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