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    Re: Pkh bowstring help SOLVED

    @TheScouseSicario in the skins/models/animations tuturials section here there's banzai's animated bowstring/warwagon thread. You can still download the animation pack there on page 7 and there's a...
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    Pkh bowstring help SOLVED

    Hi folks, has anyone any experience of adding a pkh bowstring to another model?

    So far I've tried GOM (only 23 bones), Goat (the missing bones but a nightmare to merge properly), and today the...
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    White strat map faction banners?

    And ship banners also?

    Undoubtedly this question has been asked before! But is it possible to have a white faction banner (ie for Portugal or the teutonic order) without it looking grey? And also...
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    Re: Strat map far too bright

    Gigantus awesome! That file was indeed the issue, thanks a bunch!
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    Re: Strat map far too bright

    Thanks gigantus, I'll have a hunt for that later after work :)

    The KOTS mod had it's own globallighting folder which was the first thing I renamed hoping it would use the mtw2 files but it had...
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    Strat map far too bright

    I'm using Kingdom Of The Scots as a base for a Brittania style mod. Previously i had just been using Bare Geomod until i ran into a bunch of crashes and decided to start over with KOTS. The first...
  7. Re: Thought for the day: upgradable forts via EDB

    Thanks for your replies guys, I pretty much expected this would be a hard coded thing or some such: ports can only do THIS and forts can only do THAT, and there ain't no room for discussion.

    I...
  8. Re: My medieval Baghdad city model is a mess in game

    Overlord.ru hey thanks! I know milkshape is pretty basic but I've just about gotten to grips with it here... And a nice round and planned out city like Baghdad was a good place to start... I'd like...
  9. Thought for the day: upgradable forts via EDB

    Hello, I'm just wondering aloud but is it possible to utilise how a port strat map model is replaced whenever you upgrade from it a fishing village etc and could the same mechanics be used for forts...
  10. Re: My medieval Baghdad city model is a mess in game

    AnthoniusII yeah i went back to the model and made a copy then deleted everything except the outer walls and saved it as a ms3d. Then did the same for the rest of the model; inner walls, palace, city...
  11. Re: My medieval Baghdad city model is a mess in game

    Hmm OK so the iwte tool isn't at fault! The problem seems to be the milkshape model though everything looks good to be converted to a cas file.

    In an effort to cut down on the amount of groups I...
  12. My medieval Baghdad city model is a mess in game

    I've spent the last week or so creating a stratmap model of the medieval round city of Baghdad in milkshape, something like this:

    368751

    This is the model in milkshape:

    368747

    368748
  13. Re: Strat map settlement models and milkshape question

    Cheers, I'll try that! I'm still pretty much a newb to 3d modelling so all help is greatly appreciated :D
  14. Re: Strat map settlement models and milkshape question

    Success! Yeah when I first saved the m3sh in milkshape I had the wrong texture loaded up, once I resaved the model with the right texture and put it back into my mod the campaign loaded......
  15. Re: Strat map settlement models and milkshape question

    Haha yeah I think milkshape could be a little better in that regard... Fortunately I was able to select a side of the 'tower' in the viewer and pull it along the X axis and that resolved the scale...
  16. Re: Strat map settlement models and milkshape question

    Thanks callistonian, yeah the model was just one big group, I'll try as you suggest later after work.

    For the textures, the model's walls and towers are using the same texture but because they're...
  17. Strat map settlement models and milkshape question

    I've recently downloaded the iwte tool and converted some strat map city models so I can edit them with milkshape. How do i select, for example a 'tower' if I wanted to play around with its...
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    Sticky: Re: Crashes and how to fix them

    I'm still having this annoying custom battle crash even though I've cut the playable faction list down to 22 in both the grand campaign and available to custom battles... What gives? Lol

    More...
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    Sticky: Re: Crashes and how to fix them

    Gigantus; yeah I guess I should have mentioned I had modded the 29 factions on display into my game, I found out about the custom locations and thought that had done the trick... I can now select a...
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    Sticky: Re: Crashes and how to fix them

    Hi folks

    I'm getting a straight ctd when i select play custom battle from the single player menu, anyone any thoughts?

    This is my own mod i'm working at and everything else seems fine, the main...
  21. [Tutorial] Re: Forts as Minor Settlements - Recruitment Inside Forts - Income From Forts - Named Forts

    I think I'll definitely try and implement this!

    I have a large map I'm working on at the moment and would love a few extra 'settlements' to flesh out the landscape.

    Does anyone know if...
  22. Re: How do i assign different front and back shield textures?

    Yeah, accidentally.... Or read: hasn't a clue what he's messing with!

    I got it sorted in the end and my pikemen have their shields on their backs in game now... Phew!

    I wish milkshape had a...
  23. Re: How do i assign different front and back shield textures?

    Araval yes i actually had a go at duplicating the slung shield on the model, renaming it as 'other side' and trying that route.

    The problem i think is the model that donated the shields, in...
  24. Re: Helmet texture displaying fine in milkshape but not ingame

    Ah gotcha, thanks for the insights!
  25. How do i assign different front and back shield textures?

    Hi all

    I've put some slung shields on the backs of my pikemen, they are just for cosmetic reasons and will have no effect ingame.

    Whenever I try to assign a shield texture though it shows up on...
  26. Re: Helmet texture displaying fine in milkshape but not ingame

    Yes I've now found that although the helmet maps are assigned to the figure their textures are on the attachments dds... When I scaled down the figures dds in the texture coordinates editor I could...
  27. Re: Helmet texture displaying fine in milkshape but not ingame

    OK so bizarrely all 4 helmets are now showing up in game!

    366672

    The problem helmet was the second from the right, when i moved its position on the texture file yesterday and checked it in...
  28. Re: Helmet texture displaying fine in milkshape but not ingame

    I went back and created a new diff texture, moving the helmet texture and coordinates to a free spot, but now the helmet doesn't show up in my game now at all! So I've decided to cut my losses and...
  29. Re: Helmet texture displaying fine in milkshape but not ingame

    Whenever I try to save (or save as) the model in milkshape it says I need to buy the registration key... If I exit milkshape (from the drop down menu) it'll ask me do I want to save the modified...
  30. Helmet texture displaying fine in milkshape but not ingame

    Hi folks, i've kitbashed a new unit together and everything looks perfect apart from one helmet texture.

    I copy and pasted the helmet into my new modified dds file in paintshop.

    Going into...
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    Re: Custom battle crash, specific unit

    So my mod wasn't the problem at all, it was the parent installation of mtw2 that seems to be causing the issue.

    I had my mod located in mtw2 in my computer's drive c... I was also using an old...
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    Re: Custom battle crash, specific unit

    Callistonian this is all that my log produces when i test for the crash:

    13:12:47.140 [system.rpt] [always] CPU: SSE2
    13:12:47.140 [system.rpt] [always] ==== system log start, build date: Feb 25...
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    Custom battle crash, specific unit

    Actually quite a few units and i can't work out why some work in my mod and others cause the 'Uh oh. This isn't good. No idea why, but exiting now. Sorry pal' error message in my log. Which is set to...
  34. Re: Can you isolate a particular model of a unit's soldiers to create a uniform look?

    OK so i followed Ishan's guide to modding units and surprisingly it wasn't all that bad as i thought it would be!

    Rather than having a uniform look i've retained the variety of the unit which is...
  35. Re: Can you isolate a particular model of a unit's soldiers to create a uniform look?

    Damn, i thought as much... Lol

    But at the same time i'd like to get my head around 3d modelling anyway and i guess this is as good a time as any, so if anyone has any pointers or can nudge me in...
  36. Re: Can you isolate a particular model of a unit's soldiers to create a uniform look?

    Ah awesome, so it can be done? That's encouraging! However i'm pretty much a noob to anything beyond adding a unit to another faction or changing the colours of an existing texture etc. Can this be...
  37. Can you isolate a particular model of a unit's soldiers to create a uniform look?

    I was experimenting with applying different skins to models in an attempt to create a quick n dirty new unit: by assigning a Zulu texture (from The Thin Red Line mod) to Apachean archers (from...
  38. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Ah there's no rush at all, but thanks for taking the time looking into it for me :)

    Its just really frustrating wondering what the hell the issue is with them in battles... They're a pretty poor...
  39. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Ah right, i wasn't aware of that, i thought if a unit wasn't present in the EDU then it shouldn't be in the battle_models file either! So i plonked your nice formatted version of the battle_models...
  40. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Thanks mate, i'll have a crack at trying that later!

    As to your example of the -1 in the error report - the battles_models file is still unformatted (ie in its original form) so its just...
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