Sure. I have to use something like and building_present_min_level hinterland_province_t province_178 and not building_present_min_level hinterland_province_t province_179, right?
Of course, I...
Type: Posts; User: Shylon; Keyword(s):
Sure. I have to use something like and building_present_min_level hinterland_province_t province_178 and not building_present_min_level hinterland_province_t province_179, right?
Of course, I...
Yeah, but forget about hidden resources, using the unique province buildings as a requirement is perfect.
The idea is to create a new building called "food exports" that gives a big farming bonus...
Thank you both.
Using the combination of hidden resources could be a solution, but I need to check if it works with the other x3 grain provinces as well, Alexandria was only an example.
...
I'm having problems.
To make a food exports building in a specific province like Alexandria I need to create a unique hidden resource, but there is a hardcoded limit already reached by the mod, so...
Very good guide although it seems to be outdated. Maybe I'm wrong, but export_descr_character_traits says some different things. What I'm reading says:
Unschooled: Everyone.
Practical:...
That sounds great!
I'll see if I can test it this weekend.
No, no. What I meant was that I'm winning battles without using Principes and Triarii because they are in the battlefield just watching Hastati destroying/routing the enemies so fast they don't even...
My mistake, I meant to say govallied. I don't know why I said govslave. :doh:
And about building_present on recruitment lines being invalid, I suspected it because I couldn't find any combination...
Thank you.
I'll continue to mess around with this, but I can't promise anything because I'm just learning to do things with M2TW code. :tongue:
I can't find a way to increase building costs...
Yeah, I did some tests a few days ago, but thank you anyway. :thumbsup2
I remember reading that.
I understand what you mean, but I just wanted to give importance to grain resource and use "food import" buildings as if you were actually importing grain from other...
Ignore the last part. Keeping government restrictions cancels the entire script.
Kull, I understand. My intention was to do it just for myself.
melvidh, I though about hidden resources at first, but I wasn't sure if you would only be capable of building granaries in provinces...
I did a quick test and it's working.
There is a mistake in the code I posted here:
if I_EventCounter NAMEOFEVENT > 1
Should be:
And if I wanted to do it just for myself like a submod? Some kind of restriction and an obligation to conquer provinces with a lot of grain if I want to grow.
The only thing I can think of is...
Is it possible to enable food imports with other requirements? For example, being able to build them if you own a province producing a lot of grain, like Alexandria? This way, you could grow your own...
Is there a way to use only sea routes? I'm just learning EBII mechanics so I don't want to try the full submod right now or I'll go crazy. :laughter:
But I'd love to have your sea routes, I've...
Thank you.
What about my other question? I'm curious if lvl3 colony is a must or once you have lvl2 is enough. I'm still trying to learn all the culture conversion mechanics.
I conquered Felsina with Rome and there is a Small Boii Colony. I'm installing an Allied State, so any positive/negative effects if I keep/destroy it?
Also, there is a Greek School in Rhegion....
Sorry, apparently I forgot to read the description saying only the first number is taking into account.
You can delete the thread.
In Arretium the building says +825 and +495 but the last number is ignored:
http://i64.tinypic.com/14ug760.jpg
http://i68.tinypic.com/6p3vkg.jpg
http://i66.tinypic.com/2jcc9kg.jpg
What am I...
I've just started a Roman campaign, but I'm already in love with Hastati. I don't even have to use Principes and Triarii, with a bunch of cheap Hastati is enough to conquer Italy.
Is there a way to do this in my current SPQR campaign? I'm enjoying it a lot, but it will be even better with that info.
I think the code is:
Trait RomanMilitaryService
Characters family...
There are some comments in this forum talking about 30 minutes or even more. Maybe it's only related with old PCs and old versions of the mod, but I have an old PC and I was a little worried.
Let's say you are playing a faction like Baktria without interfering in Europe affairs. What will Rome do?
Thank you for all the comments.
So I just need to delete "horde_..." lines in descr_sm_factions, right? That's all?
I understand the disadvantages. Maybe in a few months with a new PC I'll...
First of all, thank you for your work with the mod. It's been a while since the last time I played it and I see there is a lot of great new content.
I've read hordes can freeze the game 30...
Same here, I love that button... :(
Great work!