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  1. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    Sure. I have to use something like and building_present_min_level hinterland_province_t province_178 and not building_present_min_level hinterland_province_t province_179, right?



    Of course, I...
  2. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    Yeah, but forget about hidden resources, using the unique province buildings as a requirement is perfect.

    The idea is to create a new building called "food exports" that gives a big farming bonus...
  3. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    Thank you both.

    Using the combination of hidden resources could be a solution, but I need to check if it works with the other x3 grain provinces as well, Alexandria was only an example.
    ...
  4. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    I'm having problems.

    To make a food exports building in a specific province like Alexandria I need to create a unique hidden resource, but there is a hardcoded limit already reached by the mod, so...
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    9,598

    Re: Back to School, A Small Guide to Academies

    Very good guide although it seems to be outdated. Maybe I'm wrong, but export_descr_character_traits says some different things. What I'm reading says:

    Unschooled: Everyone.
    Practical:...
  6. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    That sounds great!

    I'll see if I can test it this weekend.
  7. Replies
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    31,227

    Re: What is your favorite unit?

    No, no. What I meant was that I'm winning battles without using Principes and Triarii because they are in the battlefield just watching Hastati destroying/routing the enemies so fast they don't even...
  8. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    My mistake, I meant to say govallied. I don't know why I said govslave. :doh:

    And about building_present on recruitment lines being invalid, I suspected it because I couldn't find any combination...
  9. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    Thank you.

    I'll continue to mess around with this, but I can't promise anything because I'm just learning to do things with M2TW code. :tongue:

    I can't find a way to increase building costs...
  10. Re: [Request/Suggestion] Military Service years visible as a trait

    Yeah, I did some tests a few days ago, but thank you anyway. :thumbsup2
  11. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    I remember reading that.

    I understand what you mean, but I just wanted to give importance to grain resource and use "food import" buildings as if you were actually importing grain from other...
  12. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    Ignore the last part. Keeping government restrictions cancels the entire script.
  13. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    Kull, I understand. My intention was to do it just for myself.

    melvidh, I though about hidden resources at first, but I wasn't sure if you would only be capable of building granaries in provinces...
  14. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    I did a quick test and it's working.

    There is a mistake in the code I posted here:


    if I_EventCounter NAMEOFEVENT > 1

    Should be:
  15. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Re: Food imports

    And if I wanted to do it just for myself like a submod? Some kind of restriction and an obligation to conquer provinces with a lot of grain if I want to grow.

    The only thing I can think of is...
  16. Thread: Food imports

    by Shylon
    Replies
    26
    Views
    5,077

    Food imports

    Is it possible to enable food imports with other requirements? For example, being able to build them if you own a province producing a lot of grain, like Alexandria? This way, you could grow your own...
  17. Replies
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    51,921

    Re: [Submod] Stratēgikόs

    Is there a way to use only sea routes? I'm just learning EBII mechanics so I don't want to try the full submod right now or I'll go crazy. :laughter:
    But I'd love to have your sea routes, I've...
  18. Replies
    5,040
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    1,338,654

    Re: Europa Barbarorum II FAQ

    Thank you.

    What about my other question? I'm curious if lvl3 colony is a must or once you have lvl2 is enough. I'm still trying to learn all the culture conversion mechanics.
  19. Replies
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    1,338,654

    Re: Europa Barbarorum II FAQ

    I conquered Felsina with Rome and there is a Small Boii Colony. I'm installing an Allied State, so any positive/negative effects if I keep/destroy it?

    Also, there is a Greek School in Rhegion....
  20. Replies
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    Re: Income from mining

    Sorry, apparently I forgot to read the description saying only the first number is taking into account.

    You can delete the thread.
  21. Replies
    1
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    543

    Income from mining

    In Arretium the building says +825 and +495 but the last number is ignored:

    http://i64.tinypic.com/14ug760.jpg
    http://i68.tinypic.com/6p3vkg.jpg
    http://i66.tinypic.com/2jcc9kg.jpg

    What am I...
  22. Replies
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    31,227

    Re: What is your favorite unit?

    I've just started a Roman campaign, but I'm already in love with Hastati. I don't even have to use Principes and Triarii, with a bunch of cheap Hastati is enough to conquer Italy.
  23. Re: [Request/Suggestion] Military Service years visible as a trait

    Is there a way to do this in my current SPQR campaign? I'm enjoying it a lot, but it will be even better with that info.

    I think the code is:


    Trait RomanMilitaryService
    Characters family...
  24. Replies
    16
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    1,795

    Re: Removing hording

    There are some comments in this forum talking about 30 minutes or even more. Maybe it's only related with old PCs and old versions of the mod, but I have an old PC and I was a little worried.
  25. Replies
    4
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    1,213

    How good is AI Rome?

    Let's say you are playing a faction like Baktria without interfering in Europe affairs. What will Rome do?
  26. Replies
    16
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    1,795

    Re: Removing hording

    Thank you for all the comments.



    So I just need to delete "horde_..." lines in descr_sm_factions, right? That's all?

    I understand the disadvantages. Maybe in a few months with a new PC I'll...
  27. Replies
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    1,795

    Removing hording

    First of all, thank you for your work with the mod. It's been a while since the last time I played it and I see there is a lot of great new content.

    I've read hordes can freeze the game 30...
  28. Replies
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    769

    Re: Flashing troops button?

    Same here, I love that button... :(
  29. Replies
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    23,798

    Sticky: Re: [[PREVIEW]]NEW HIGH ELVEN UNITS

    Great work!
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