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  1. Replies
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    Re: which CPU to take for total war

    well it costs a whopping 7000 dollars also so if I pay that I expect a good build

    @z3n thanks for the advice I will keep that in mind

    I am awaiting a reply from customer support right now
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    Re: which CPU to take for total war

    I see thank you I will keep it at 16 for now since this is already a lot of money for me

    new specs

    Specifications:
    Chassis Model: Aventum X
    Exterior Finish: Black Metallic Matte Finish...
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    Re: which CPU to take for total war

    ram creep is the same as a memory leak you mean or games just using more ram over time
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    Re: which CPU to take for total war

    8 GB of ram 3.10 AMD CPU and 3 GB of video memeory is my current build

    I will hunt down a new build tomorrow with improved cooling and such

    I have only 5 GB left on my SSD which has TWH...
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    Re: which CPU to take for total war

    interesting then that the game freezes often for me and goes stuck only to resume working 3 minutes later

    thanks for the tip about how to spot a TN screen
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    Re: which CPU to take for total war

    will look for a different cooling and take the screen into account love mountain thank you

    what do you think about this though guys?

    PS worth it for TWH2 to use more than 16 GB of RAM it got...
  7. Sticky: Re: BULAT STEEL 2.1.4 Total War

    Bulat Steel Total War
    https://i111.fastpic.ru/big/2019/1217/ab/b04baed1c40734a434befeae4cdc55ab.jpg
    NOW IN IT'S OWN HOSTED FORUM


    Bulat Steel Total War is a global modification of the European...
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    Re: BULAT STEEL 2.1.4 Total War

    https://i111.fastpic.ru/big/2019/1217/ab/b04baed1c40734a434befeae4cdc55ab.jpg

    ►Mod Name: Bulat Steel Total War
    ►Mod Platform: Medieval II Kingdoms
    ►Release Status: Released
    ►Mod creator\team...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    so nothing has changed since I left for a long time it seems


    that is partially my own fault since I just have not been very active on TWC but it seems that like it was stated by others that...
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    Re: which CPU to take for total war

    I apologize for the late response RL was taking up a lot of time

    thank you for the help guys

    I went with digital storm here which save me quite a buck indeed thank you again
    ...
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    Re: which CPU to take for total war

    thank you for the help I did not know SSDs speed differences for gaming where that lacking

    well I could yes so I will do just that

    I think I can get a similar build to this

    although due...
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    Re: which CPU to take for total war

    speakaing only between NVME SSD I assume since between sata and NVME the difference is huge IMHO

    these are the monitors I can choose from with cyberpowerUK
    https://imgur.com/a/cEONXFz

    I...
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    Re: which CPU to take for total war

    uugggggggggggggghhhhhhhhhhhhh

    I just do not know what to chose anymore cyberpower is cheaper for example but they do not supply 2 TB variants of the SSD I selected and I want a bit of space
    ...
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    Re: which CPU to take for total war

    1 this is mainly a total war build and WH2 mortal empires has insane turn times and still does the turns on a singe core I need every bit of single core power crammed in I can get so I am wondering...
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    which CPU to take for total war

    hi guys

    since as we all know TW relies upon single core clock speed for the turn times is it worth it going for an INTEL CPU that gets 5.0 GHZ versus an AMD one that gets only 4.5 GHZ?


    here...
  16. Re: Doubling the number of soldiers in units

    moved to the correct location
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    [Resource] Re: Carthage Reloaded - Full Pack Release

    marked this as a resource
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    [Resource] Re: Riczu74_CB_strategic_map_units/ships

    marked this as a resource
  19. [Tutorial] Re: Sgt. Valenzuela's unit modding tutorial

    marked this as a tutorial
  20. [Resource] Re: Michaila's realistic armor guide/download

    marked this as a resource
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    [Tool] Re: How to easily balance unit statistics

    marked this as a tool
  22. Replies
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    Re: Making units available earlier

    moved to the correct location
  23. [Tutorial] Re: HOW TO - individual units' movement speed

    marked this as a tutorial
  24. [Tutorial] Re: Adding animations to BI 1.6 (succesfully)

    marked this as a tutorial
  25. [Tutorial] Re: Allowing unit to attack faster/slower in melee

    marked this as a tutorial
  26. Replies
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    [Resource] Re: Selection of Zhuge's Units

    marked this as a resource
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    [Resource] Re: SigniferOne's Animations Pack

    marked this as a resource
  28. Replies
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    Re: Barbarian Invasion recruitment cap

    moved this to the correct location
  29. Re: how... delete units (for subsitution) ?

    moved this to the correct location
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    Re: QUESTION - Viewing Soldiers

    moved to correct location
  31. Re: A Definition of The .pack file format

    moved to the correct location
  32. Re: Survey on modding, looking for modders Attila

    moved to the correct location
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    Re: QUESTION - Changing an unit weapon

    moved to the correct location
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    Re: Changing capital

    moved this to the correct location
  35. Re: BOB hangs itself on processing a startpos

    moved this to the correct location
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    Re: Creating a building states mod

    moved this to the correct location
  37. Re: Creating a simple tweak removes every stat related to it.

    moved this to the correct location
  38. Re: Problem with startpos and Assembly Kit - a family tree won't generate

    moved this to the correct location
  39. Re: How to make a proper campaign map lighting mod?

    moved this to the correct location
  40. Replies
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    [Resource] Re: Research/WIP: UI Editing/Lua Decompiler

    tagged this as a resource
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