Search:

Type: Posts; User: Reimu Hakurei; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.07 seconds.

  1. Re: [General Modding Question] Anti-Blobbing Mechanism?

    That would definitely make the game a bit more MTW-like.
  2. Re: [General Modding Question] Anti-Blobbing Mechanism?

    I remember that kind of bragging being done in a thread where someone complained about gunpowder, like "I hate gunpowder", then someone responded "Lol, I conquer all of the world a century before...
  3. [General Modding Question] Anti-Blobbing Mechanism?

    I'm not entirely sure if I'm posting it in the right place, so in case this kind of topic is not apropriate on this specific subforum, a moderator may feel free to move it to a subforum he/she deems...
  4. Replies
    187
    Views
    111,450

    Sticky: Re: Crashes and how to fix them

    Turns out, the error was caused by the mount being missing. After I fixed the model database, the error was completely gone and everything works fine just fine now.
  5. Replies
    187
    Views
    111,450

    Sticky: Re: Crashes and how to fix them

    Video recording of the error:
    6GxlGC55CQU

    EDIT: I found out that the crash only happens if I however over the icon of the unit "Mounted Crossbowmen", but no idea why.

    type Mounted...
  6. Re: Creating new models, and swapping units' weapons.

    What's wrong with Blender?
  7. Replies
    241
    Views
    72,334

    Sticky: Re: Crashes and how to fix them

    Not sure if posting at the right place, but ... I am having some trouble with, well... I have no idea what,
    I "addided two new factions" via editing the Saxons and the Normans. All is good. Then I...
  8. Replies
    187
    Views
    111,450

    Sticky: Re: Crashes and how to fix them

    I am having some trouble with, well... I have no idea what,
    I "addided two new factions" via editing the Saxons and the Normans. All is good. Then I go to the Custom Battle, and...
    I can select...
  9. Replies
    8
    Views
    1,083

    Re: Castles only?

    Well, allright... It's not like the in-game city fortifications look that different from real-life castles to begin with. :)
    *cough* Krak the Chevaliers *cough*
  10. Replies
    8
    Views
    1,083

    Castles only?

    I have read this thread, therefore, I know how to disable castles, leaving only cities enabled.
    But what if I want to do the reverse? As in, leaving castles only, disabling cities.

    Or, what if I...
  11. Re: Clarify something please - Hungarians, avars, Magyar

    I am Hungarian, we in Hungary believe that we are descendants of the Huns.

    In all honesty though, my people were always a mixed people. We speak a Finno-Ugric language, but were heavily influenced...
  12. The phrase "set back development by [insert years]" - Valid or not?

    That is the question today. Oftentimes, we hear historians saying that some event "sets back development in a region for decades if not centuries". And I always wondered... what does that mean? Is it...
  13. Poll: Re: Which is the most realistic? Civilization vs Total War vs Paradox / Clausewitz Engine games

    Not to mention - I forgot to mention it in the first post - in real life, open-field epic battles were rare: sieges were the norm. In real life, sieges were common, battles were rare.

    ...
  14. Poll: Which is the most realistic? Civilization vs Total War vs Paradox / Clausewitz Engine games

    Three 4X game "series", three different approaches.

    Sid Meier's Civilization vs Total War vs all the Paradox Interactive games that use the Clausewitz Engine (Hearts of Iron, Europa Universalis,...
  15. Replies
    9
    Views
    864

    Re: Crazy Building Idea - Potentials

    It's a hand holding a whip. It's from here.
  16. Replies
    9
    Views
    864

    Re: Crazy Building Idea - Potentials

    Allright, therefore, peasants WILL be AOR'ized completely - even for Yeomen - but Burgher Militias won't be. The types of Burgher Militias you will be able to hire will be dependant on your faction...
  17. Replies
    9
    Views
    864

    Re: Crazy Building Idea - Potentials

    And now, I have created a few icons... and by "creating", I mean combining a building icon from Rome Total War with an icon from EU4.

    Royal Estate
    http://i.imgur.com/XesnMpb.png

    Church Estate...
  18. Replies
    9
    Views
    864

    Re: Crazy Building Idea - Potentials

    Thank you :)



    I have no idea about this, to be honest. I don't know anything about the AI.



    Yes, it does sound similiar to that, but I think my version is somewhat simpler: I would have...
  19. Replies
    2
    Views
    371

    Re: Mercenary bodyguards

    Halfway.

    You CAN make a unit both a mercenary unit and a bodyguard unit at the same time, but if you hire the unit from the mercenary hiring screen, it won't turn into a general.
    Only if you hire...
  20. Replies
    9
    Views
    864

    Crazy Building Idea - Potentials

    I might consider getting into M2TW modding again.

    But before that, I'd like to hear people's thoughts on my idea that I think is "crazy and revolutionary" - or so I think. It's actually not very...
  21. Replies
    6
    Views
    5,496

    [Resource] Re: Extended Map v0.1

    I am trying it now, but the problem is that I cannot place ports anywhere.
    GeoMod says "The port must be placed at the edge of water."
  22. Replies
    3
    Views
    4,357

    [Resource] Re: [Resource] Remixed Medieval Music

    Yes, it is. I will try to upload it to MediaFire as soon as I can.
  23. Replies
    19
    Views
    2,559

    Re: Are these proper Islamic male names?

    Mixed. I use SH instead of š, but I keep the diacritics and the macrons, like ā and ẓ
  24. Replies
    19
    Views
    2,559

    Re: Are these proper Islamic male names?

    It will be ẓ, I will include all the diacritics and academic symbols in the game.
  25. Replies
    19
    Views
    2,559

    Re: Are these proper Islamic male names?

    Well, what I thought would be to have two sets of names....
    A set of pan-Islamic names, or "Generic Muslim names", shared by all Muslim factions: the Moors/Bebers, the Egyptians/Fatimids/Arabs, the...
  26. Replies
    19
    Views
    2,559

    Re: Are these proper Islamic male names?

    Thank you for your replies.
    Now I can have a proper selection :)
  27. Replies
    19
    Views
    2,559

    Are these proper Islamic male names?

    I did not know where to post it (I thought of having a list of male names that all Muslim countries would share in my M2TW mod), so I thought I'd post it here.
    I need the help of a Muslim,...
  28. Replies
    10
    Views
    1,723

    Re: Developing a mod - No name decided yet.

    Turns out, I won't need to create a Novgorod faction, because in 1066, it was part of the Kievian Rus'.
    Sweet.
  29. Replies
    10
    Views
    1,723

    Re: Developing a mod - No name decided yet.

    Alright, here are the Hindu caste trait triggers:
    Adoption-related are bold.
    ;------------------------------------------
    Trigger indian_birth_brahmin
    WhenToTest CharacterComesOfAge

    ...
  30. Replies
    10
    Views
    1,723

    Re: Developing a mod - No name decided yet.

    Inspired by Crusader Kings 2 - Rajas of India, I modded in the Hindu caste traits.
    For those who don't know, in the Indian caste system, there are 4 castes: Brahmins, Kshatryas, Vaishyas, Suddhas....
  31. Replies
    10
    Views
    1,723

    Re: Developing a mod - No name decided yet.

    Because Ireland is already in a Kingdoms expansion, and it makes it easier to import?
    By the way, Serbia and Bulgaria were parts of the Byzantine Empire in the 11th century, and the mod is meant to...
  32. Replies
    10
    Views
    1,723

    Re: Developing a mod - No name decided yet.

    By the way, would it be a good idea to start before the Battle of Hastings, with Normans at England's shores?
    That would allow the player to potentially reverse the Norman conquest of England.
    But...
  33. Replies
    10
    Views
    1,723

    Developing a mod - No name decided yet.

    Related to this error thread.
    Once I fix the error, i will begging more meaningful modding.
    From Iceland all the way to Gujarat (Northwestern India) and Sokorto (Southern Arabia).
    ...
  34. Replies
    14
    Views
    944

    Re: What did I do wrong?

    If I have no rivers, I don't seem to CTD, even with huge regions.
    It might be more like....
    Rivers + Huge Regions = CTD.
    Although, as of this moment, I only have Russia and "Wilderness" as big...
  35. Replies
    14
    Views
    944

    Re: What did I do wrong?

    Okay, this time, no CTD with the previously errored rivers.

    However, they do not appear at all, except the Scandinavian river.
    Edit: Nope, I just added them with the wrong colour, with B-243...
  36. Replies
    14
    Views
    944

    Re: What did I do wrong?

    Is the problem with rivers and their springs being present in mountains?
    Because other than the Nile, all the CTD-causing rivers seem to be near or within mountains.

    Also, when I try to scroll...
  37. Replies
    14
    Views
    944

    Re: What did I do wrong?

    The river testing results:
    -Icelandic river - works
    -Ireland river - works
    -Thames in England - works
    -Nile in Egypt - errored
    -Indus? in India - errored
    -French rivers - errored
    -Scandinavian...
  38. Replies
    14
    Views
    944

    Re: What did I do wrong?

    An invaid place for a city. Should have known.
    Edit: Works now. Maybe I should risk trying with the rivers. Or try adding the rivers one by one, trial and error.
  39. Replies
    14
    Views
    944

    Re: What did I do wrong?

    Alright, after some editing, I got it to finally generate the map and load. But after loading, CTD. I wonder why.... Nevertheless, I will update the download link now.
    Edit: Okay, so apparently, I...
  40. Replies
    14
    Views
    944

    Re: What did I do wrong?

    But my map doesn't have nay more rivers than the vanilla game.
Results 1 to 40 of 48
Page 1 of 2 1 2