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  1. Replies
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2017/12/12)

    You should post the new version here, too. People like me stay away from steam workshop because of past issues, I just finished a campaign with the old version without knowing any better.

    Just a...
  2. Re: CTD on the first turn of Caesar in Gaul

    I tried running on Windows 8 compatibility mode and it worked. I shouldn't have to do this since Rome II is not a very old game, but go figure. Thanks Dresden.
  3. Re: CTD on the first turn of Caesar in Gaul

    "All files were successfully validated" :hmm:
  4. CTD on the first turn of Caesar in Gaul

    My game crashes on the Arverni's turn phase, and I'm only using Aztec's lighting and Rome: Total War music besides Divide et Impera. I tried disabling the True Legions for True Romans submod to no...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    @Dresden I tried that, it didn't work. And the only mods I'm using are Aztec's lighting and enviroments and Rome: Total War Music.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    @KAM 2150 @Dresden I'm using both parts from the download thread.
  7. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Some unit models are invisible, mainly skirmishers, and a few units have their unit cards as roman ships: https://imgur.com/a/qFCzu

    In the battle loading screen, those unit cards appeared as...
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    Re: SSHIP Tweaks - mini-mods compilation by TM

    Thanks man! I'm excited to play with your submods.
  9. Replies
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    Re: SSHIP Tweaks - mini-mods compilation by TM

    That's what I see, but just to be sure I'll try to make a clean install with the link @tmodelsk and you provided. Thanks!
  10. Replies
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    Re: SSHIP Tweaks - mini-mods compilation by TM

    How do I have an older version of SSHIP? I'm pretty sure I downloaded it from the newest thread... Can you point me to the right one?
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    Re: SSHIP Tweaks - mini-mods compilation by TM

    Done!
  12. Replies
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    Re: SSHIP Tweaks - mini-mods compilation by TM

    I'm getting this error message every time I try to apply the features, any ideas? My java is up to date and I have no other version installed.
    https://puu.sh/vUDJR/33c01080f0.png
    Here's the Output...
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    Re: End turn CTD and german tribes expansion

    Oh good! Awesome work, Dresden.



    Well, I play with Rome in most of my campaigns and it always goes down in pretty much the same way with the germanic tribes, they steamroll everything from...
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    Re: End turn CTD and german tribes expansion

    It worked! It was the Roman Recruitment mod. Thanks.



    What do you mean? The romans never fully conquered the Germans for very good reasons, it would mean a lot of casualties and money invested.
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    End turn CTD and german tribes expansion

    I've been experiencing crashes at Seleukidai's turn, it doesn't always happen but I have to reopen the game three or four times for it not to crash.

    My save file, in case anyone needs it:...
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    Re: Rome 2: Total War Preset - Ad Finitum

    I'm getting BEX/Appcrash every time I try to load this preset with the bypass UI option, and my AA is enabled.
  17. Re: [Request] All roman auxiliaries recruitable in one region

    Thanks!
  18. Re: [Request] All roman auxiliaries recruitable in one region

    Does he answers private messages?
  19. Re: [Request] All roman auxiliaries recruitable in one region

    (my browser bugged, srry)
    If it's beyond your modding skills I don't think I have much hope, but thanks lol
  20. Re: [Request] All roman auxiliaries recruitable in one region

    If it's beyond your modding skills I don'
  21. Re: [Request] All roman auxiliaries recruitable in one region

    No, only auxiliares of regions I already conquered, no AOR units.
  22. [Request] All roman auxiliaries recruitable in one region

    I'm tired of having to move every new army 2-3 regions to get the best auxiliaries, it's a submod I would really like to see, but I don't know if it's feasible.
  23. Thread: No castles?

    by greywarden
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    576

    Re: No castles?

    Oh, it was that! Now I'm using Titanium and the castles are back, thank you.
  24. How do I edit how much losses a unit requires to be destroyed?

    I'm tired of almost destroyed nations having full stacks after two turns
  25. Thread: No castles?

    by greywarden
    Replies
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    576

    Re: No castles?

    Uhh... I don't think so?
    http://i.imgur.com/gVBtudv.png
    Also, I'm getting some weird errors when I try to install new mods, any ideas?
    http://puu.sh/hEAli/6e2b908ec6.png
  26. Thread: No castles?

    by greywarden
    Replies
    5
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    576

    No castles?

    Is this just a mod feature or I am missing something?http://i.imgur.com/fyU2Ymh.jpg
  27. Re: Upgrades without replacement mod

    This is compatible with CloseCombat?
  28. Re: proposal Age of empires TW (bronze age) mod

    Looks cool, mate!
    If you need any help pm me on steam: captgrey
  29. Replies
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    Re: LEGIONS OF ROME

    Why all my legions are like this? (Minus the evocati and first cohorts)

    http://i.imgur.com/ZDtvQ6P.jpg
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    Re: One Settlement Type (OST) 1.1

    "File not found, you will be redirected to http://www.gamefront.com" :(
  31. Re: Portrait mod for SS6.4 v4.0 released (17/7/12)

    It's not working. I edited the descr_cultures manually since i have another mod that change the file, but my portraits as England are still the same.
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    Db not opening (pack file manager)

    Everytime i try to open a database it goes to a "Open As" screen, if i cancel and try to open it again nothing happens.
    Any ideas? I am trying to open the "projectiles" db, the first time i tried...
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    [Tutorial] Re: Assembly Kit Guide

    Are you sure it's here? When i try to load the game with this mod it crashes.

    http://i.imgur.com/hbc7Iiz.png
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    [Tutorial] Re: Assembly Kit Guide

    "Currently we have in our working data folder the database table land_units" Where? I don't see anything :(

    http://i.imgur.com/OP687mC.png
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