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  1. Replies
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    Re: 098 teaser: REGIONAL BUILDINGS by JoC

    Jurand do you plan to improve other regional buildings as bullrings, italian traders and gallows/ prisons for another next release?
  2. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Oh yeah! new version! It's always gratifying to see that sship mod is active and continuing to improve! Furthermore, seeing that my historical descriptions have been added will give me the courage to...
  3. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    agree Jurand, I see good progress! Will the garrison script and the 4 garrison units from kostic also be included?Also, I don't know if you can include the unique buildings for the military orders...
  4. Re: Faction Revamp mini-mod (Latest update 24 January)

    Will the new models of Georgian units be included in the next version of sship mod?
  5. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Sooo great kostic!now these models have a real appearance!

    I think maybe they could be renamed as " Andalusian urban militia" recruitable only in the south of Spain, or more generic Moorish urban...
  6. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    hi Jurand, any news or preview about the upcoming new release? I realized that the "what is in preparation for the next release" section has not been updated in months, I guess you are very busy with...
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    Re: Scripts that are or will be in the SSHIP

    sship team, is it possible through a script that when an enemy army is in your territory or vice versa stationed for 1 or 2 turns it can take money from you? It would be like a way to loot the...
  8. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Hello Kostic, in reference to your list of units, I don't know if you are currently working on something specific, but would it be too much to ask that for the next version you also modify the models...
  9. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Of course kostic, We are waiting for news from Jurand, the truth is that he has had little activity in the sship forum lately, it could be that he is quite busy in his real life... let's hope that...
  10. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Uooohh really impresive friend! I see a lot of new improvements and new textures for the new release! Looking forward to play with them! :tongue:

    On the other hand, would it be possible before the...
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    Re: Bugs Reports & Technical Help

    for the almoravids faction, when you click on the Ksar chainbuilding it is not possible to see the information panel of the units available (right button mouse)
  12. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Hi kostic some news or new screens about the next version and your great units models?? Looking forward to seeing your new work friend!
  13. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    hi sship team, here my Rus campaign with the August 2023 version. For now I'm going to pause it until the new version comes out with the bugs corrected...
    I'll tell you a little, I'm currently in...
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    Re: I'd like to help with proofreading texts

    Yes Michael, if you could copy it into your files I would appreciate it and if it is added to the new version I would be very happy as it would increase my desire to continue with the historical...
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    Re: I'd like to help with proofreading texts

    @Michael you also added my work and your proofreading in your files for next version? ( It is almost done eastern units descriptions, only copy and paste in export_descr_units)
  16. Thread: SELJUCS

    by j.a.luna
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    Re: SELJUCS

    Ship developers is it possible to "make the Selyuk faction more Persian"? In plan if there was a transition at the end of the 12th century in Chorasmios with Persian units differentiating them more...
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    Re: UNITS ROSTERS discussion

    Yes @vovery something similar happens to me but with the Kievan Rus, I put it in the thread months ago (I leave a link), the transition from Druzhinas to Boyars is not gradual and was also cut off...
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    Re: SSHIP - General Discussion

    I agree with Kostic and you Macaras, I think you have had good ideas in your proposals, we must restrict so much money to the AI, or at least "normalize" it and be more similar to the player, since...
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    Re: SSHIP - General Discussion

    Question for sship developers and players, have you ever completely destroyed a city/castle? I mean demolishing the buildings and getting the money, in addition to abandoning the city, increasing...
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    Re: Bugs Reports & Technical Help

    I have noticed in my Russian campaign (August version) that both my enemies (Poles, Lithuanians) and friends (Novgorod and Byzantines) have armies composed of infantry, landowners units, cavalry and...
  21. Re: Faction Revamp mini-mod (Latest update 24 January)

    woow cool georgians gunners indeed. Although I would like if possible you could remodel the Armenian units and perhaps some Cuman units (due to their proximity to the Georgians) and that perhaps it...
  22. Re: Ottoman Princes Script SSHIP , READ FIRST .

    It would be nice if in the next version of sship the Ottoman dynasty could be added for the Rum Selyuks, as well as for the Fatimies in Ayyubids, and the Almoravids in Almohads.
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    Re: Factions Banners

    Ook and these banners where are visible? Are they available in battle map with the banner officers? Or also available when you pass the turn ( campaign map)

    Some screens of the game with these new...
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    Re: Factions Banners

    Some images or previews please before we can install it
  25. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    I completely agree with you Kostic, in my Kievan Rus campaign the same thing happens to me with my Polish and Cuman enemies... they attack me with numerous high quality and high maintenance cost...
  26. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Thanks @Michael! I will try to complete the descriptions of all eastern European units for next week! And after continue with other units and buildings for the next version.
    I will upload a .zip...
  27. Re: Faction Revamp mini-mod

    really impressive! Looking forward to testing the Georgians with these new models! a question @umbra and @Khevsur, when you complete your Georgian work, perhaps you can touch up other culturally...
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    Re: Bugs Reports & Technical Help

    Yes ,Jurand I understand perfectly and I agree that in the game it must be very difficult to control the steppes if you are not Cuman, Mongol or even Turk but as for military recruitment you don't...
  29. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Hi sship team and @Michael Westen I have updated the home page with 8 new historical and immersive descriptions for 8 steppe and Kievan Rus' units! :tongue:Little by little I will continue updating...
  30. Re: Faction Revamp mini-mod

    Awesome work @umbra!!!Looking forward to seeing it in the next version and playing a campaign with the Georgians! Now they look much more interesting and historical!:thumbsup2
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    Re: Bugs Reports & Technical Help

    Jurand in my Rus campaign, when I conquer Cuman cities like Saqsin or Kiri Saray, the levels of barracks in large town do not produce any type of military unit, not even the basic eastern spear...
  32. Thread: GEORGIA

    by j.a.luna
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    Re: GEORGIA

    Hi @umbra! Some news about your great georgian work? I'm looking forward to them being added to the next version of sship to play with! Great job! and happy new year!
  33. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Woow friend! This will be a great improvement for sship mod!I guess you'll have to explain to us how it works...
    - I suppose there are several types of garrison units, spearmen, archers,...
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    Re: SSHIP - General Discussion

    I think is because this faction is "Crusade States" then it encompasses the kingdom of Jerusalem and all its principalities including Antioch, Edessa and Tripoli, to represent all the Latin crusaders...
  35. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Dont problem Michael ,The dates are approximate so you can put whatever you want, the one from the Wiki is also correct in my opinion, it was especially before the Norman conquest of England (before...
  36. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Hi friend! All your suggestions in the texts seem fine to me, the only thing regarding the "Palazzo" building that I wanted to refer to with the Duccale Palace is that from that level of building...
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    Re: BYZANTIUM (Politeia ton Rhomaion)

    This unit should be available from the beginning of the game, since in 1132 the Byzantines had been using Greek fire in various ways (including hand grenades) for hundreds of years.Therefore my...
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    Re: BYZANTIUM (Politeia ton Rhomaion)

    HISTORICAL PICTURE ABOUT A ROMAN "GRENADIER" AND A SIPHONARIOS
    369755



    During a training an Eastern Roman soldier throws a cheirovomvída (χειροβομβίδα), a kind of Greek fire hand grenade, and...
  39. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Perfect Michael! With your spelling corrections we can make a good team to design the sship mod texts!Soon I will be able to continue with my work on historical descriptions and will add more!
  40. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    thanks friend! For my part there is no problem with associating with someone and even more so if it is to help SSHIP team and improve the quality of the game... @Michael could you correct the...
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