Search:

Type: Posts; User: Just let me post; Keyword(s):

Page 1 of 6 1 2 3 4

Search: Search took 0.08 seconds.

  1. Replies
    2,071
    Views
    258,982

    Sticky: Re: Fans suggestion thread for future releases

    It's so good to hear this masterpiece is evolving further ;)

    Is the music changed in any way, or more songs added?
  2. Replies
    3,400
    Views
    325,002

    Sticky: Re: Bugs Reports & Technical Help

    Thanks for sheding light on this guys. It's definitely battle script error.


    FYI: It always crashes when I rush with knights and then pull them back (whole enemy army goes into pursuit mode)...
  3. Replies
    4,689
    Views
    795,421

    Sticky: Re: Medieval II Mod Questions & Recommendations

    Hi guys,

    It seems I am very picky, because unfortunately, I bounce off of most mods available/listed here.
    Imho, I've only encountered 3 fully developed mods out there:



    Divide and Conquer...
  4. Replies
    3,400
    Views
    325,002

    Sticky: Re: Bugs Reports & Technical Help

    I found a constant CTD with this unit composition: 362117

    Course of events: battle starts, I rush enemy crossbowmen with knights, destroy them, go back, enemy infantry rushes me, guaranteed CTD.
    ...
  5. Lore excuses for total war (breaking good-evil dichotomy)

    This might be (or rather is ;)) an ignorant inquiry, but I've always been perplexed by this seemingly unflexible good vs evil situation. My issue isn't particulary based on the assigned morality...
  6. Replies
    412
    Views
    109,654

    Sticky: Re: Screenshots / Empires' Maps Thread

    An alluring morning in medieval Highlands:

    https://i.postimg.cc/BQLRvpCv/scot-morning.jpg
  7. Re: Sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font)

    @kostic - make sure to use newest EDU, SSHIP's soundfix, and don't delete Music and SFX archives before rebuilding (remove events and voices only) for your french version ;)


    Another project I've...
  8. Replies
    298
    Views
    38,420

    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    Quoting this just in case. Reported.

    As a sidenote, please note that critisizing ones work isn't critisizing a person behind it.
  9. Replies
    298
    Views
    38,420

    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    I'm a bystander here, but I would like to share an opinion:



    1. I understand that youneuoy criticizes your work, but you are the rude one here. Also these last two sentences are pretty ironic...
  10. Re: Sound fixes + QoLs (black skies fix, GRASSY Plain)

    I have a small request to anyone knowledgable:
    I'm curious to find some actual Rus'/East Slavic medieval period musical compositions (performances based on them)


    This was one of the biggest...
  11. Replies
    298
    Views
    38,420

    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    There are paid DLCs to this mod ? Whoa
  12. Replies
    17
    Views
    612

    Re: Roads - some overhaul ideas

    Hm, I admit it's true for the first two levels of roads.

    However the third level (current Highways/future Paved roads) is 25 whole turns for not that much. -5% or -10% decreased built time bonus...
  13. Replies
    17
    Views
    612

    Re: Roads - some overhaul ideas

    I would add another benefit to increase the incentive - how about roads reducing future building times? (by 10-20%?)

    It could be justified by materials being easier to transport and engineer...
  14. Re: The thread for horrendous suggestions

    I found a perfect formula to calculate unit prices:

    Recruitment cost = num. soldiers x 1
    This signifies all people being equal in eyes of the Lord

    Upkeep cost = recruitment cost x 100
    This...
  15. Replies
    3,400
    Views
    325,002

    Sticky: Re: Bugs Reports & Technical Help

    CTD report:

    Pikemen units in schiltrom formation crash the game. Not instantly, but they can't present weapons and game CTDs when the enemy comes near enough.

    Scots Pike Militia is an...
  16. Re: Sound fixes + QoLs (black skies fix, GRASSY Plain)

    Folks! Rejoice with me, for every (rudely) mute unit has been eliminated from the battlefield!

    It's a Heroic victory :D
    jtYCe7ZD5eo

    Check this out (download in first post) or just wait for...
  17. Replies
    3,400
    Views
    325,002

    Sticky: Re: Bugs Reports & Technical Help

    So the only missing sounds would be SFX (combat sounds, clashing weapons, menu buttons clicks, end turn sounds, etc.)?

    I don't know how's that possible :hmm:

    How did you install SSHIP?...
  18. Replies
    29
    Views
    857

    Re: JoC/MWY Taxonomy of units

    Ad. 1 Ok, I'm curious how this will turn out then ;)

    Ad. 2 Understandable, considering the above

    Ad. mercs
    I don't know, on one hand there is no con (other than filling up more recruitment...
  19. Replies
    3,400
    Views
    325,002

    Sticky: Re: Bugs Reports & Technical Help

    Slor, could you be more precise? What voices are missing exactly?

    Btw, I reckon you use English version of the game?
  20. Replies
    29
    Views
    857

    Re: JoC/MWY Taxonomy of units

    You did a good job JoC.

    I checked out the pricing link from the first post and tbh it seems awfully complicated and not very transparent/clear to me. I'm gonna use a simple statement here, risking...
  21. Replies
    29
    Views
    857

    Re: JoC/MWY Taxonomy of units

    Sharing a bit of my opinion on unit pricing, as I'm quite confused (097 test)

    Just look at these prices (all from 1 city in England)

    Norman Serjeants -- 2304 florins (!) ~ how about 1200?...
  22. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    Thanks! The music will be in 097 :)

    Namely this newest version: https://ufile.io/c5066mkq



    It's save compatible (if you remove EDU from the download)

    ATM I promised I won't change the...
  23. Re: Total War: TROY - Official Trailer and Gameplay

    So basically RTW/Medieval 2 mechanics but in 2020 :hmm:
  24. Re: The thread for horrendous suggestions

    :D

    Rename Constantinople to Istanbul

    Use "byzantine" term :tongue:
  25. Re: Are the Cumans really worth playing with?

    That, and their own unique music too ;)
  26. Replies
    3,400
    Views
    325,002

    Sticky: Re: Bugs Reports & Technical Help

    Yeah, thanks :)


    Might-not-be-a-bug report:

    I've noticed something peculiar: everytime I want to quickly skip turns (for testing purposes), without doing much ingame other than closing popups,...
  27. [Tutorial] Fixing missing battlemap selection voices (like "Spearmen!" or "Archers!") + adding more and new regional music

    Hello guys,

    I'm gonna repost my entry in SSHIPs developers forum, so more people will have access to it.
    What this is: basically very condensed and veeery brief review of most interesting...
  28. Re: [F] - CUMANS (Cuman-Kipchak Confederation)

    4zumi also did it in Total Vanilla Beyond



    But I got no idea how to do it, just askin
  29. Re: [F] - CUMANS (Cuman-Kipchak Confederation)

    More love for the Steppes, awesome :)

    Btw, can Cumans convert to islam or do they stay pagan?
  30. Re: The thread for horrendous suggestions

    This isn't horrendous, this is genius! :hmm::laughter:


    I've had another bright idea when I was fixing Scottish voices - as you know, they shout "freeedom" a lot, Braveheart style. And in that...
  31. The thread for horrendous suggestions

    Hi everyone!

    I'm gonna "borrow" Roma_Victrix's idea for a thread from EBII's forum :wub:
    Similarly, to pass some time before the next SSHIP update comes (my playthrough is still on standby - it...
  32. Re: More music and audio variety ++ selection voices fix (WIP) ++ QoLs (black skies fix, GRASSY Plain, WASD camera controls)

    I spam this thread once again, because:

    - I fixed HRE voices, updated
    - I'm pleased to say I've joined the dev team :)

    Edit.

    Fixed Sicily and Jerusalem voices
  33. Replies
    5,851
    Views
    1,746,310

    Sticky: Re: Screenshots

    The first pic is unedited because it couldn't be any better :yes:

    ... also there is no escape from DCI hype
  34. Replies
    5,215
    Views
    914,906

    Re: EB-Twitter updates Discussion

    Sounds hot
  35. Replies
    5
    Views
    305

    Re: Rule Britannia battle guide

    Very informative guide indeed - 86 pages, good lord.

    I also believe it could be shortened, maybe even briefly summarized and (I don't know if that wasn't the original idea) put into an ingame info...
  36. Replies
    592
    Views
    81,234

    Re: The thread for horrible suggestions

    Cue "Ancient Football Field" :laughter:
    Change Makedonian prebattle song to this: :towar:
    kDiB5wB6HX4
  37. Replies
    5,215
    Views
    914,906

    Re: EB-Twitter updates Discussion

    Hi guys,

    As there is a lot of new content shown on your Twitter, pardon me for asking this but:

    Does it mean a new update is cookin'? :)
  38. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Amazing mod, great map, beautiful 2d art and 3d models but sadly it was left so close yet so far from being finished.

    What would complete it:

    - translation of historical events (instead of...
  39. Replies
    5,583
    Views
    577,828

    Re: SSHIP - General Discussion

    Awesome :thumbsup2
  40. Replies
    5,583
    Views
    577,828

    Re: SSHIP - General Discussion

    Hm, so not bad.

    But it brings me to my second question: were lords actually expected to fight, historically speaking?


    A loose idea:
    What if you would get benefits for fighting, instead of...
Results 1 to 40 of 240
Page 1 of 6 1 2 3 4