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  1. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Not really. I do not even have the game and real life errants keep me busy. As a guess I would say somewhere in later June.
  2. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Hm, i got that free DLC. I thought I got everything implemented.... seems not.
    Can you provide me your savegame and tell me which char has this problem?
  3. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.40.0.0

    Version 1.40.0.0 "Benjamin" released.


    "The Prophet & The Warlock" content
    "Invalid type code" fixed
    new master_schema.xml

    This release is brought to you by generous sponsor Benjamin.
  4. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    NP :)
    (What do you think, can FCB make it, the Double?)
    Asking because you are from Bavaria. I know there more clubs than only them)
  5. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    I am still there, but as soon I return home, I will fix SaveParser.
  6. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Well, it's not really "not allowing", it's more not being able, because of ESF structure.

    Please notice my "Edit" in my former post.
  7. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Yes, this a bug! I think you are the first one who used this feature, and maybe the 3rd using SaveViewer. :)
    I try to fix it next week.

    EDIT: the bug: for FamilyTree elements the path (as text)...
  8. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Could you rephrase this sentence please. Sorry, I could not understand it.
  9. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Fine that you were abled to use EditSF, because extending it to 40 traits is not complicated but time intensive... because I implemented it in an unflexible way.
  10. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Confirmed. Please notice, that the relevant combox is NOT a listbox -> free number input possible.
  11. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    yes because it doesnt not work (will not accepted by the game, was written in the ReadMe.txt)
  12. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    nope, other works.
    Vortex map... I havent updated it... They use the same map but just rename it. Will fix it with the next release.
  13. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    which game?
  14. Replies
    15
    Views
    2,989

    Re: Doubling the number of soldiers in units

    what about using SaveParser, there is a function for unit scaling in Rome2...
  15. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Reinstalling should be the last option...
    The program cannot find the Rome2.exe in D:\Games\Total War Rome II
    and D:\Games\Total War Rome II itself neither...
    Did you get Rome2 by Steam? Please...
  16. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    That is what I needed.
    As you can see in the Rome2 section: "Checking coonfiguration for Rome2"
    game path set correctly in SaveParser.ini: false
    game exe exists: false
    Either the patch is not...
  17. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    In the SaveParser.ini is a line logFile.enabled, set it to true. and the start the proogram againn. content of file please paste here.


    No problem!
    Setting movement points for AI would not help...
  18. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Could you start SaveParser with the parameter debug and paste the content of the debug box here?
  19. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    new download is ready
  20. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Upload it somewhere.. e.g. Google or something like that. No other requirements.
  21. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Decades. Decades. Next week. Monday.


    I need a p savegame for that. Can you provide me one?
  22. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    First of all, an EXEMPLARY bug report!
    Sorry to disappoint for you, nope, it doesnt work for S2-mp.
    But I will implement it within the next release.
  23. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Not with this tool.
    But you can try following with this tools:
    Load your savegame and parse for factions and right-click the row of you faction and click "open in EditSF" and navigate to...
  24. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    Version 1.39.1.0 released.

    W2: resource limit 5000
    N: multiplayer savegame
  25. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    If you can provide me your mulitplayer savegame I can enhance SaveParser for that

    Version 1.39.0.0 released


    W2: Vampire Coast
    ToB: multiplayer savegame
    new master_schema.xml
  26. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Ah ok, hm. do you have normal EditSF? Use that for this purpose.
  27. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.39.0.0

    You are welcome. No no, all cool & fine. And thank you for your kind words.


    Yes update will be soon. But I have to buy DLC first.
    Yes, there is a way to update it by yourself but thats kinda...
  28. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    create a shortcut of SaveParser.exe and right-click, then "Properties" and edit "Target" field:
    "D:\xxxxxxxxxxSaveParser.exe" to
    "D:\xxxxxxxxxxSaveParser.exe" debug
  29. Poll: [Tool] Re: Newb needs help

    SaveParser's internal 'debugger':
    start:
    SaveParser.exe debug
  30. Poll: [Tool] Re: Newb needs help

    Yes then the SaveParser.ini might be wrongly set up. Can you start the SaveParser with debug mode (parameter: debug) -> SaveParser.exew debug and copypaste the content of the debug window here?
  31. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    I need to update them, but it takes some time.
  32. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Got to "Edit" - panel, enter faction number (0 = player) press "Complete recruitment". That's all
  33. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    [CTRL] - [Z]
  34. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Thanks fot the infos. I need your savegame, can you provide it me somwhere (GoogleDrive) ? ..... Language German.... hm shouldnt be a problem anymore.
  35. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Version 1.38.1.0 released.

    R2: RofR: Map feature
  36. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Version 1.38.0.1 released.

    Deployment error.
  37. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Is changing the ancillary that represents your spouse ("cruel wife", "wealthy husband",...) even supposed to work currently? - Yes
  38. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Hm looks all fine. Important is only pack file. Where is the your mod file? in the data folder?
  39. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    Version 1.38.0.0 released.

    R2: "Rise of the Republic"
    R2: RofR Map: not yet
  40. Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.37.0.0

    This is just an INFO flag, you cannot change that - game does not allow that (buildings aso.)
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