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    Re: [Mod] Han Souls Total War 7.1

    i downloaded the mod from the mypc cloud but when i wanted to extract the files in a folder it says it need a password,so what is the password? it's the free version?
  2. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    after playing a lot this mod and not mine private mod,i have found and corrected some errors and missing sounds and putted some new units in and some out and will bring out a new version with new...
  3. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    ok lusitanio,your submods for EBII is very good!
  4. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    maybe i can help,if you tell me what is needed to do and if i can do it.
  5. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    balian will never be forgotten!thank you
  6. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    those battle models will be great to play with!great work you done,i will surly download this one,and can some of the crusaders units be used in other mods too?
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    Re: How to force AI to deploy stakes

    that would be a very interesting script!

    edit:is it possible too make that script work only for the ai and not for the human player?
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    Re: How to force AI to deploy stakes

    this code is used by the teuton mod from russian modder called blade398 guess it is to from deus le vult...
  9. Re: The Great Conflicts main discussion thread. Please post here!

    great to hear from you that you be back!
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    Re: Lannister / Westerlander troops

    glad to see that this westeros mods are still alive,will soon play this one.thanks for all the great work
  11. Re: Machiavello TW (mid XV Century Italy) - original thread

    the work of your team and you is already unforgettable!you did magic here,i hope your boss will give you some free time,i wish you all the goods of the world.
  12. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    resurecting this thread a little bit;what i really would have seen in the episode 3 last sunday;

    i would like to see the moment when beric dondarrion comes back to life(as a wight) in the room...
  13. Re: A funny-or-die thread for GoT related jokes - You laugh you rep

    oh noooo,we never see them again!or maybe they supprise us?:no:
  14. [Resource] Re: Resource Works by Nikiforos XMike - New Banners-Armenian Spearmen-Byzantine Castrophilacae, Templar+Hospitaller Knights, Norman Miles

    anny progress with your great units?
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    Re: Robert the Bruce

    no axe,he got a mighty sword
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    Re: Byzantium Reskin [standby]

    everything seems to be fine ;i just downloaded it,it are tga with the units from this mod,i do not known why you see empty folders
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    Re: Byzantium Reskin [standby]

    info;https://mega.nz/#!gRAVTQRL!FuUtw-SVX7EMMwEQPWIvGu_HBC_khmEQOxaHwJPIoHU


    Spartharii_tou_Vasileos info and unit card just mine favorite unit,maybe someone can use...
  18. Re: [Release]KCC (Kostic Chronology Costumes)

    did you did this?;
    2 - WARNING !!!BEFORE INSTALLING REMOVE THE TEXTURE FILE LOCATED HERE:.../mods/SS6.3/data/models_strat
    If you have not done so, you will not have access to the strategic campaign...
  19. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    the portrait,i make 400 of them and then make some better again and then i quit lol

    16 06 2019;updated parts 5 and 9 (voices and music) and part 11(new units from jukoman and blade 398) new script...
  20. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    IF YOU ALREADY DOWNLOADED THE PARTS FOR DSA THEN DOWNLOAD THE ONCE BELOW AND DO THE CHANGES,I CAN NOT EDIT ON MINE FIRST PAGE!...
  21. [Tutorial] Re: Collection of tutorials: "Learn-on-the-job", AKA "Holding a noob's hand"

    ok thank you,you are wright,i most read them slowly and hopely learn some skills.i have a lot respect now for the makers of models and textures as it is not easy to do
  22. [Tutorial] Re: Collection of tutorials: "Learn-on-the-job", AKA "Holding a noob's hand"

    hello,sorry to ask you here but i am a really noob about milkshape 3d,how can you show the texture files in milkshape?together with the mesh file,that i can see in milkshape now after converted to a...
  23. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    i have seen your log and the last notes of it says;22:45:36.759 [game.script] [always] EBII Campaign Based Battle Scripts22:45:36.759 [game.script] [always] Activated

    well this is the battle ai...
  24. Re: The Great Conflicts main discussion thread. Please post here!

    that men flying in the air, knowing the last thing he ever sees,are those beautifull units from this mod!
  25. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    well maybe the only thing i forgot was the diplomaty text for the crusaders as i changed the accent from them too the french accent so i could add to them new french voices,speak more like...
  26. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    their schould be only descr_geography_new.db,the other must be from somewere else,look in the winrar
  27. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    well i found out that their is to something little wrong with the garrisson script even it is not from me,sometimes that script given some units to factions that can not recruit them like units from...
  28. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    i have no issues like you have,everything looks good in mine game,but it looks that FA is very sensitive if played with other mods,i do not now why,maybe you can place(not delete) your other mods...
  29. Re: LASTEST VERSION15 22 march 2017!!STEVIETHECONQUER SUBMOD FOR VERSION 0.80

    this is strange if only i could known if annyone else is experience this problem too,it seems i have no problems like you say in mine game,i will try to look for it

    edit;i have 2 version of this...
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    Re: Robert the Bruce

    they are surly in the mod i have them this is the code of it
    13 bruce_wallace 1 4
    64 unit_models/WOTW/generals_and_captains/william_wallace_lod0.mesh 121
    64...
  31. [Resource] Re: Resource Works by Nikiforos XMike - New Banners-Armenian Spearmen-Byzantine Castrophilacae, Templar+Hospitaller Knights, Norman Miles

    i turn the spear of the armenian spearmen a 180 agrees in milkshape but then the model looks messed up in the game lol,am i very noob with milkshape is there anny turtorial how to turn a weapon 180...
  32. [Resource] Re: Resource Works by Nikiforos XMike - New Banners-Armenian Spearmen-Byzantine Castrophilacae, Templar+Hospitaller Knights, Norman Miles

    thank you very much!i will keep an eye on this thread as it looks very interesting,those armenian spearmen are a pleausure to play with in the battle field.
  33. [Resource] Re: Resource Works by Nikiforos XMike - New Banners-Armenian Spearmen-Byzantine Castrophilacae, Templar+Hospitaller Knights, Norman Miles

    is milkshape now free to get?i would like to turn the spear a 180 agrees but i do not have msd3,can you do this with gimp too?

    and the stratiotae is looking great
  34. [Resource] Re: Resource Works by Nikiforos XMike - New Banners-Armenian Spearmen-Byzantine Castrophilacae, Templar+Hospitaller Knights, Norman Miles

    ok now i see,it's an armenian unit for the ancient times,those soldiers were very strong to hold and use a spear like that.
  35. [Resource] Re: Resource Works by Nikiforos XMike - New Banners-Armenian Spearmen-Byzantine Castrophilacae, Templar+Hospitaller Knights, Norman Miles

    can it be that the armenian spearmen(looking very good by the way),is holding his spear upside down,the metal spear point is below the spear?
  36. Re: The Great Conflicts main discussion thread. Please post here!

    they spoke surly in greek
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    Re: horses with broken legs

    this is very strange as it is working for me
    i do not known why, i have just check it again and it works with me on mine pc,maybe there is something wrong when you copy it,just replace the one with...
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    Re: horses with broken legs

    i have uploaded the whole version of your mod so check it,it is the unit hobilers?if so then it schould work on this version?...
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    Re: horses with broken legs

    but your version got a different animation folder and descr_skeleton text in your data folder,try the link i gave from mega(post #23) and download their the animation folder and the descr_skeleton...
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    Re: horses with broken legs

    yes it worked for me,i can check it again

    yes it works for me with the version you gave one page 1
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