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  1. Thread: Technical Q&A

    by Steph
    Replies
    65
    Views
    9,560

    Sticky: Re: Technical Q&A

    You have a script command you can use to add new units to a city. It seems you want to remove units and not add it?
  2. Thread: Technical Q&A

    by Steph
    Replies
    65
    Views
    9,560

    Sticky: Re: Technical Q&A

    difficult and likely to crash. Better solution: use a script to get additional units.
  3. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Questing knights in Couronne heraldic colours. Note that they have their shield on left or right side, but not both as CA did...

    ...
  4. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Here are the final barding patterns for the knight Errants. Each type of knights will have 5 different patterns (combined with 8 heraldic colours for each dukedom for a total of 40 different horse...
  5. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    For the knights, I want to use a different approach from what is usually done. The Brettonian knights don't really have a uniform, but they use random colour and heraldic shields (from 16 possible...
  6. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Couronne Heraldic Yeomen

    http://stephane.f.david.free.fr/WH/Bretonnia/Yeomen/YeomenArchers_Couronne.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Yeomen/YeomenLancers_Couronne.jpg

    ...
  7. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    First cavalry screenshots

    Generic yeomen lancers and archers. With 5 different horses, and relatively dull colours (here Bretonnia) and generic shields
    ...
  8. Replies
    717
    Views
    110,612

    Re: Total War: Warhammer II announced

    No way to get the LL yet.
    Update: Greenskin, Empire, Beastmen or Wood Elves... Chaos very unlikely since they'll probably be redone with WH3.
    It could be Empire, since they recently got new...
  9. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Thanks!
  10. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Screenshots of the men at arms with heraldic shields. Only swordsmen here, macemen and Spearmen have the same shields, and very similar uniforms.



    Couronne...
  11. Replies
    22
    Views
    2,363

    Re: 2018 MODDING AWARDS - OFFICIAL RESULTS

    What? They have a government in Itlay? Since when??
  12. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I also used multiple drives. But both drives fried at the same time. Murphy's law ...
  13. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Generic units have wooden texture shields painted with their faction colour.

    And they have different patterns depending on their weapons


    Spearmen have vertical bicolor, or quartered...
  14. Re: Which effect scope should I use to add experience to garrisions?

    I don't think it is possible this way. This effect gives XP every turn to units in actual armies, with a lord. I don't think it affects garrison.
  15. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Men at arms screeshots.

    The generic one have clothes in their recruiting faction colour, but a bit darker. They have a generic small shields.
    The heraldic unit have clothes in their region of...
  16. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I still have the end result pack in my game folder. What I last are all the intermediate files. For exemple, I had xcf files for gimp with all the parts of uniforms (cuff collar, etc) already cut to...
  17. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I have added some Crossbowmen to the Bretonnian roster



    Generic Bretonnia
    http://stephane.f.david.free.fr/WH/Bretonnia/Peasant/CrossbowmenGeneric.jpg

    Heraldic Couronne...
  18. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Peasant archers



    Generic version have more brown clothes, and a little faction colour. Here is the exemple for Bordeleaux...
  19. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Well, bad news...

    First, I've stopped working on NTW for quite sometimes, since I started a Warhammer II mod.

    And two weeks ago, 2 of my HDD fried. I still have my warhammer II mod which was...
  20. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    neither. Not in bios, not in Windows
  21. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I changed the PCB of both HDD. None is working. I suppose that I can consider all my data lost...
    I have some back dating a few years ago, nothing for WH2.

    I shouldn't prevent me from continuing...
  22. Replies
    3
    Views
    183

    Re: How do I reskin a unit in ntw?

    Reskinning : easy
    Adjusting models: a little harder
    Adding a pompon : a lot harder
    Saving ; easy

    You need PFM (or RPFM) to open pack files, and extract files from it.
    Then gimp or photoshop to...
  23. Replies
    3
    Views
    183

    Re: How do I reskin a unit in ntw?

    Reskinning : easy
    Adjusting models: a little harder
    Adding a pompon : a lot harder
    Saving ; easy

    You need PFM (or RPFM) to open pack files, and extract files from it.
    Then gimp or photoshop to...
  24. [Tool] Re: Rusted PackFile Manager (RPFM) 1.6.1 Released! Now with an almost complete (though without column names or reference data in new fields) 3K schema and some new "Open XXX Folder" buttons!

    What? They games can actually be played??? Someone could have told me!
  25. Replies
    148
    Views
    24,642

    Re: More building slots

    I'm not sure about Rome, but for Warhammer, you need:
    - A simple edit of the startpos. It's just one column and one table.
    - A change in the DB, so that the settlement give the proper bonus to the...
  26. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I received the two used PCB today. One is not correct; the reference number on it is not the same as on the image from Amazon...
    And the other is not working: the HDD seems to run, but is not...
  27. Re: DMR-WH1: Daru´s Meaningful Resources - Warhammer 1

    When do you think we can see something released? Possible to do something in steps? Like release first some "modder resource" with UI option to have more than 4 slots in secondary settlement, and in...
  28. Replies
    148
    Views
    24,642

    Re: More building slots

    Do you think you will come back to this and finish adding slots to Warhammer II? Or if you don't want to, could at least transfer some information explaining what you did to someone who could take...
  29. Re: DMR-WH1: Daru´s Meaningful Resources - Warhammer 1

    Do you plan to finish it? If niot, I'd like to take over.

    But could you go a little more in details about this: what files are you editing, and some info about where to look for size?
  30. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Well, let's hope the similarities can continue and a generous donator gives me 500 to pay the 50 it costs to replace the PCB :).
  31. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Worst case: I have everything already in the pack files. And some design files on an external drive. That's not too bad. I'd have to redo some preparation work.

    But since it's only the controller...
  32. Replies
    27
    Views
    925

    Re: Questions about permissions for "dead" mods

    The quote from you answer to was "Alternate mirrors are permitted for authorised uploads". And it's a part of TWC TOS. Are you implying the TOS are not valid?

    I think what it means if the author...
  33. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Two of my 3 hard drives fried this week end. It's the PCB which got damaged, so I ordered used one to try to replace it and salvage the data, which should hopefuly be untouched.

    And yes, the mod...
  34. Replies
    27
    Views
    925

    Re: Questions about permissions for "dead" mods

    I think one point is completly left out of this.. Simply general rules about intellectual property and author's right, and also the TOS from the place where you post your mods, such as Steam (most...
  35. Replies
    2
    Views
    172

    Re: A few TWW2 modding questions.

    you can use CA's Assembly Kit (found in Steam \ Tools). You have a Global Search function there, that is useful to locate what you want.

    I also suggest moving to RPFM, more powerful and...
  36. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Heraldic version of the Peasants, recruitable in a specific region. They still have some brown part, but more cloth are colored to match the heraldry of the Dukedom.


    Couronne...
  37. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    First screenshots for Bretonnia, with peasants.

    Generic peasants, recruitable anywhere, have a lot of brown simple clothes, with some faction coloured parts. They use the colour of the recruiting...
  38. Re: How can I update Text Descriptions for changed Legendary Lord Faction Traits?

    Look in local_en.pack (or maybe local_pl.pack for Polish version?), all the texts are there.
  39. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    That's not very precise. What table and what column, and what tool are you using?
  40. Replies
    35
    Views
    7,484

    [Resource] Re: Various retextures - modders resource

    Nicely done
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