How many layers of irony are you on though? :laughter:
Type: Posts; User: Aneximanes; Keyword(s):
How many layers of irony are you on though? :laughter:
Yea, DLV was/is a masterpiece (with some rough edges)
seems like a great idea for an attacking human player. How does an attacking AI deal with it?
iirc some aspects have been integrated into 2.35 by the EB team?
The garrison script would be my guess.
Ello,
I will be in Roma from tomorrow until Saturday with a lot of free time. If, by any chance, there is something you want checked out or what have you, just let me know. I d be happy to do it ...
Just a quick follow-up question for QS: Why do your prefer H/M (over H/H?)
Wow, thats nice. How did you do that?
I play a good number of short campaigns for comparable reasons to the ones 'The First' points out.
The short campaign looks like a more realistic goal while the long campaign might look like...
@Coldfire, you might want to change into a less accusatory tone when addressing people who spent their precious free time on a mod. What you call 'core game mechanics' is hard work from a volunteer.
That's not a bad thing IMO :)
Why not?
Regarding:
4) Attrition due to Horde proximity. Seriously, who thought that was a good idea? How are you supposed to defeat 3 stacks with just one stack? And also, if you use more, good luck trying...