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  1. Skills working like elven Names of Power

    Hi,


    I'm woking on mod adding RPG skills to heroes/agents. One of the idea are mutations ( i'm working on beastmen first ).


    I would love them to work like elven names of power ( when after...
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    Sticky: Re: BoTET Technical Assistance

    check this tread
    http://www.twcenter.net/forums/showthread.php?744259-CTD-on-existing-campaign-after-editing-EDB

    You have to enable validation setting. But you will have to start new game.
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    Sticky: Re: The original thread

    I understand. I'm asking because every other issue ( Nuln cannons, siege battles, recruitment) was addressed with " we are aware, we are working on it".
    My bug was reported 5 or 6 times and was only...
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    Sticky: Re: The original thread

    So I have crash at end of turn playing as Reikland. I read all 132 pages of these thread to find solution.
    And it seems I'm not only one with that problem ( other reported different faction,...
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    Sticky: Re: BoTET Technical Assistance

    And here are lines 23830-23833 from campaign_script.tex in case if they are relevant :

    monitor_event FactionTurnEnd FactionType slave and I_CompareCounter month > 1
    ...
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    Sticky: Re: BoTET Technical Assistance

    Hi. Playing As Reikland i experience crash during/after Rebel turn
    Here is log:

    20:35:10.887 [game.script.trigger] [trace] Trigger <rindban_vnv_trigger> fired20:35:10.887 [game.script.trigger]...
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    rigging skeleton question

    What software is best for rigging the skeleton?
    I'm trying to rig animal(bull) with custom skeleton. My problem is that its really hard to navigate and precisely choose faces in Ms3d.
    With...
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    [Tutorial] Re: How to remove split mesh seams

    Is there a updated tutorial somewhere with images?
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    Re: CTD on existing campaign after editing EDB

    Thank you
  10. Re: Milkshop semi-transparent textures problem

    Fixed. Took 3 re-instalation of Milkshop ( as I noticed other werid stuff) and now it works properly.
  11. Re: Milkshop semi-transparent textures problem

    Here is 'simple' view -mask and head is fine but body and legs are transpernt. 342055



    Here is model with Alpha reference. Mask and beard is gone and body is fine.342056
  12. Re: Milkshop semi-transparent textures problem

    Thanks for response.
    I already play with that. It just change what is transparent. For example - on 'Depth Buffered' head plus beard is transparent, on Simple I can see beard but legs become...
  13. Milkshop semi-transparent textures problem

    Hi.
    I have problem with Milkshop that I didn't have before. I guess i had to change some settings by accident.
    Everything is transparent, even without textures I can see other side of model. It...
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    Re: CTD on existing campaign after editing EDB

    How can i disable them?
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    Sticky: Re: The original thread

    Oh and one more thing.
    Game is stable for me apart from battles with night goblins(CTD). Any solution. I really want to try them for one of my playthroughs.
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    Sticky: Re: The original thread

    Hi.
    First - I love your mod.
    I have couple of questions.
    1) Can you start as one of Chaos faction and then conquer others and become Chaos Undivided?
    2) I can get giants and trolls for Chaos...
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    Re: half-transparent units

    Hi. I have the same problem, but selecting Depth buffered with Alpha doesn't help.


    341929
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    Re: CTD on existing campaign after editing EDB

    Thanks for reply, Gigantus.
    English is not my language, so maybe I'm explaining that wrong.
    Case 1) Unit is already in modeldb and EDU added to faction I'm playing in campaign. But is not...
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    Re: CTD on existing campaign after editing EDB

    It also crashes if I add faction ownership in EDU. I can use units in custom battle and start new campaign, but old one will CTD on loading campaign.
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    CTD on existing campaign after editing EDB

    Hi.
    I'm playing with Call of Warhammer:BTET submod recently.
    After adding unit to EDB ( unit is already in EDU nabd BMDB for this faction), game crashes on campaign loading screen for existing...
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    Re: Missing warcry sound

    Thank you
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    [Tutorial] Re: How to add a new unit into game

    I gave up on that unit. I found better looking axes for them, and now they work. Kind of. They just missing texture. Never ending struggle.
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    Missing warcry sound

    Hi.
    I looked on forum but couldn't find answer.
    Is it possible to have sound for warcry ability?
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    [Tutorial] Re: How to add a new unit into game

    I reversed to backup files, succesfuly added 2 new units with the same method, and only mounted one crash my game.
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    Re: No Animation for merged units

    Problem solved by using MESH2MS3d to merge instead of Milkshape.
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    [Tutorial] Re: How to add a new unit into game

    Also - can unit share mesh file or do i have to create copy of mesh file for every new unit ?
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    [Tutorial] Re: How to add a new unit into game

    Thanks for reply.
    1) I can't find 'remove trailing spaces' . Did you mean Edit>Blanc Operation>Trim trailing spaces ?
    2) If i start again what steps should i follow to avoid not having empty...
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    Re: No Animation for merged units

    Thanks, just got it yesterday and it explains jesus syndrome. Let me try those solutions.
    .
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    [Tutorial] Re: How to add a new unit into game

    Thank you for your help. Unfortunatly it didn't help.
    Here is modeldb file.

    I'm learning by copying units form DaQ submod, and guys there use different entries for type, dictionary and sometimes...
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    No Animation for merged units

    Hi.
    I started modding today morning and it is 12h since i left my desk :)

    I'm playing with DaQ submod, and I failed once making mounted version of one unit.
    Now i'm facing second fail.
    Using...
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    [Tutorial] Re: How to add a new unit into game

    Hi.
    I'm playing with Divide and Conquer mod, adding some new units.
    I created unit for edenwaith taking general model , and it seems to work fine
    Now i try to make mounted version, but game...
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