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  1. Re: Proper Export_Descr_Buildings for KGCM 5.0

    Understood. For whatever it's worth to you, though, thank you for trying! I really appreciate the effort you've put in to try to open the faction rosters back up and allow troops full access to their...
  2. Re: Proper Export_Descr_Buildings for KGCM 5.0

    So I've got good news and I've got bad news. Good news is that I can now get to the main menu without crashing! Custom battles are also working. Bad news is, after selecting a faction in the campaign...
  3. Re: Proper Export_Descr_Buildings for KGCM 5.0

    I probably did something stupid on my end, but I can't get KGCM to run with this submod. Whenever I try to boot it, I get to the splash screen and then crash to desktop with no error message. Am I...
  4. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    Ah, alright. I suppose I shouldn't be surprised given how much time and effort I'm sure it must take to create them. Thank you kindly for the answer. I look forward to checking these cities out.
  5. Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    Is there a list of settlements that have custom battle maps floating around somewhere? I've only had occasion to fight over Whiterun (in the Stormcloak campaign) so far, and was surprised to find it...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Alright. Thanks for the advice. Probably won't get around to it for a while, but thank you for your thoughts and the solution.
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Been experiencing a bit of strangeness in the last 12 hours or so, and was hoping someone could help me. I installed the mod on Saturday and until today it played like a dream. Smooth as butter, and...
  8. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Ah, okay. Thank you for the information. I clearly must have missed that post.

    Despite all the fond memories I have of RoDG in the past, I think I'll try BotET instead. Thank you.
  9. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Hold up. He's not supporting 1.6 anymore? When exactly did he say this, because either I missed it in the OP or I clearly misunderstood something.[SIZE=3][B]

    So this version is still under...
  10. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Yes, I'm quite sure. I was very meticulous about following the directions. Particularly in light of the fact that I wiped the game and mod from my machine entirely, I made sure that I was following...
  11. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Right, so this post was originally from shortly after I'd completed installation. While I was waiting for a reply, I've been systematically testing all the factions in campaign; as of the time of...
  12. Re: 7-zip apparently struggling with Titanium

    Switching to winrar seems to have fixed it, actually. Thanks for the recommendation.

    I still don't understand what was causing 7-zip to be problematic, but I suppose the why doesn't matter so much...
  13. Re: 7-zip apparently struggling with Titanium

    Alright. I'll try and find another program to see if it makes a difference and report back with my findings. Thanks.

    Don't suppose anyone has any suggestions on which alternative archive handler...
  14. 7-zip apparently struggling with Titanium

    Hi there! I'm hoping someone here might have some ideas what's going on here.

    I'd struggled for about two days trying to get Titanium installed, before I noticed that 7-zip seems to be unpacking...
  15. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I'll give it a look over and see what I can use. Thanks for the link!

    -----------------------


    You, sir, are a gentleman and a scholar. This is very much appreciated! This'll provide me with...
  16. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Eh. In all fairness, it doesn't have to be the exact same unit it was before. I was debating doing a little bit of copy/paste surgery in export_descr_unit, and transforming the bodyguard into...
  17. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    After have a look over a number of files, I realize that I've completely forgotten how the hell to edit them in such a way so as to change what I need. I do remember that it's a fairly simple...
  18. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Yeah, I thought so. I'll have to look into reverting the change one way or another; if it's as simple as playing around with the CG launcher that's great, and if not, I'll find a way (hopefully...
  19. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Say... It's been a few years. Didn't Boromir used to have a Citadel Guard bodyguard unit, or am I completely mistaken?
  20. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    None of the script dialogues are showing up, eh? It's been some years since last I had a chance to play the mod, and longer than that since I've installed it last (hardware problems followed by...
  21. Re: [Patch 17] New resource buildings are overpowered (and how)

    On the subject of the changes to resources in Patch 17, according to the patch notes:


    the benefits of an iron settlement are now meant to be applied to your faction globally. I started a new...
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    Re: Warhammer TW Wishlist.

    Like I said, I'd understand it. It'll just see me playing a lot more Dwarf campaigns and a lot fewer of anyone else than I otherwise would have.

    Even so, there are situations that I think it would...
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    Re: Warhammer TW Wishlist.

    I'd understand if they didn't include dismounting, but I certainly wouldn't be happy about it. In all but the rarest cases (the main exception being lancer cavalry), I tend to dismount my cavalry...
  24. Re: New game announced - Total War: WARHAMMER

    Speaking as someone who considers how computers actually work to be left to the Adeptus Mechanicus at best, and sorcery at worst, I think that whether it's 32 or 64 bit is a basis of the program in...
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    Re: Warhammer TW Wishlist.

    My beard is quite magnificent, thank you. It's my best feature. Besides, a good beard enhances anything.
  26. Re: More and more USA students go to tuition-free Germany for their degrees

    You've got it backwards, mate. They don't plan to become prostitutes and then go for a degree, they go for a degree, find themselves out of money with bills piling up considerably faster than they...
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    Re: Warhammer TW Wishlist.

    Yeah, but this time around we've got plenty of gunpowder so we wouldn't be relegated to buggy boarding actions. The naval combat was the only thing I enjoyed about Empire. It needed some work, sure,...
  28. Re: List the factions you absolutely want to be in.

    I'm fully aware that we won't see them in this installment, but I hope to see Chaos Dwarfs playable, even if not until the third game. And by "hope" I mean, shut up and take my money and/or am...
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    Re: Rock Paper Shotgun Interview

    I can see the logic behind the Luminark. I mean, sure it looks kind of horrendous, but it's the Warhammer, portable version of the Archimedes Death Ray. I can get behind that.
  30. Re: Isses you want addressed in Warhammer?

    In terms of map design, I'd actually like to see fewer crossings in bridge battle maps. I know many people who fancy themselves to be great strategists would probably decry the position, but by...
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    Re: Modding possibilties

    I don't know how true it is, but I'd like to think that support will be decent, given that they've got two further games coming down the pipe. It wouldn't inspire many people to buy into the second...
  32. Sticky: Re: Total War: Warhammer - Pictures & Video Thread

    Shall we start placing bets on how long it takes to see Dwarfs? Yeah, I know that the Empire was destined for the main spotlight, but I was hoping for something Dwarfy, at least.
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    Re: Eurogamer interview with the Devs

    Lord as in general combat hero or the specific figures from the fluff? If it's the former, you'll probably suffer the same penalties you always have, debuffing and such, maybe a little something...
  34. Re: Limitless editing tools, map et cetera

    At the risk of pointing out the obvious, Higo, all your arguments about why full conversions tend to be lackluster hinge on the simple fact that there are parts of the base product that literally...
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    Re: naval warfare

    Fair enough, good sir. Friendly clarifications all around! (Except from CA at this point, but I suppose that's fair at this point. If they're not ready to show off the first installment, it's rather...
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    Re: naval warfare

    Quite, quite. I'm aware of these points and acknowledged them in my post a page ago, having read the thread from start to finish. (I'm very diligent about that.) And yes, I rather agree that it makes...
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    Re: naval warfare

    The question is: does that mean ever, at all, over the course of the entire trilogy? Or simply in this first installment? We've already been told that we won't see it yet, but I don't know that it's...
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    Re: Will it use the same engine?

    Fair enough, but at the same time...

    Do not praise the sword until it is tested.
  39. Re: Limitless editing tools, map et cetera

    Sander, nobody is arguing with you. Nobody here is suggesting that GW has anything to do with the reason that modding is so difficult and that there are no modding tools in the games that came before...
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    Re: naval warfare

    I'm not especially surprised by this. There's already quite a large amount of groundwork that they need to lay for the first game without having to worry about the naval end of things. That is, of...
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